By Generation: Constructicons: Merge For the Custom! (A "Ptitivte DEVASTATOR" Tutorial Addendum)

Discussion in 'Tutorials and How Tos' started by Soundwave3k, Jul 5, 2010.

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  1. Soundwave3k

    Soundwave3k TFW2005 Supporter

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    I'm happy to be the first to create a monstorous Classics Devastator! Wait, what was that? Just about everyone has made one of these? Dammit!

    All kidding aside, this guy was definitely inspired by Ptitvite, jbarb78 (his Mixmaster gave me a LOT of ideas) and all the other great customizers on Radicons that have already made one. I spent a ton of time on this, taking a lot of their ideas and trying to come up with a few original twists that I hope you will like.

    My main focus was to create a set of Constructicons that could merge, but also blend well with my Classics collection. Hence, I mostly used robots that were already Constructicon colored to let me paint as few details as possible. I tried to modify the individual Constructicons as little as possible and do most of the work on the Unicron parts. I also wanted to do something with ALL of the parts rather than just putting them to one side as you would in the G1 combiner days, which is what inspired the slightly lame base mode.

    Without further ado, here we go:

    Scrapper:

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    Scavenger:

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    Bonecrusher:

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    Hook:

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    Long Haul:

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    Mixmaster: This one required the most work! I really wanted to avoid parts-forming as much as possible and I'm happy to say I've most accomplished that. The one parts-forming step is taking the cement funnel in the back and hiding it in the mixing barrel:

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    Group shots: Base mode with Scrapper and Bonecrusher manning the guns:

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    Devastator: The big guy himself! Man, sculpting that head took about a day... I recycled as many pieces from Unicron as possible and a bunch of stuff from my odds and ends containers.

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    Decepticons, ATTACK!

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    Included here in this tutorial are also more detailed transformation pictures and some photos depicting added details on the parts used.


    The parts I made these figures from are:




    Transformation:

    Left leg + Mixmaster:

    I actually didn't use the connection ports Barricade has already. I realized that when I cut Unicron's leg at that height, the 2mm indentations of Barricade's missile launcher (right under his foot) actually slots into the space inside Unicron's leg pretty tightly. So, I used that and then cut a "T" shape into the sides of his legs for the foot pieces sans the missiles. It all holds together with some tension and a bit of friction and it actually does so very firmly. To do that, I spent about 15 minutes per "T" slot VERY slowly making it bigger until Barricade's foot pieces barely fit in. I might have gotten lucky so be cautious if trying this approach; a small miscalculation in the carving could have easily screwed this up:

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    Right leg + Scrapper:

    This one was slightly simpler. I used some bits of Unicron to fill in the hollow space in his leg and simply used some screws coming in both sides to hold it in place. I carved out one of Unicrons's foot joints to accommodate Scrapper's feet (looking at this picture I need to polish that area off a bit). I then drove a metal pin through it and dremmeled some holes into the underside panels of the loader's rear wheels. You can probably see that I did this twice; the first pin I drove through was too unstable and I had to redo it. Once everything is clipped in it holds together super tightly:


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    Long Haul:

    I once again deviated from the norm and used all of Unicron's back as the frame. Some might consider that cheating but it allowed me to create the base mode and much more importantly it made Devastator stable! So, I simply cut a slot near Unicron's neck that allows Long Haul's "bed connector" to slot in and then slide up; the connector widens closer to Long Haul's head which allows for a tight fit:

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    (Note the slot and the hole on the top of the frame: that's where Hook slots into.)


    Hook:

    With Hook, I used two pieces to slot into the frame. First, I used one of his heels - simple and very stable. Next, I took one of the small tabs that swivel out of his shoulder and extended it with a Neo Shifters part. This side doesn't slide in very tightly; it just stops Hook from sliding around any:

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    Bonecrusher:

    Here the panel that holds Build King's head is SLOWLY carved out in an "omega" shaped hole that slots into the horizontal cylinder in Unicron's elbow joint. I had to add an additional tube (again scavenged from Unicron) to stop the tab from sliding up and down the elbow cylinder. Again, if you try this you have to be very careful! If you make the hole in the panel too big or if you make the "neck" of the hole too wide, you will not be able to fix it easily:

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    It then connects to Hook using Neo Shifters connections. Note that I had to modify the existing joint with a screw and a few layers of super glue to make the joints tight enough to hold a range of arm poses.


    Scavenger:

    This one was fun! I just cut some slots into Unicron's elbow and some slight indentations into Scavenger's feet. Simply slot together and you're done! I also added a a Neo Shifter's post into Scavenger's original combination port:

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    BFG

    I wanted to give Devastator a gun that seemed big enough to do him justice. Well, Unicron's chest launcher seems to fit that bill quit nicely. The best part is that no modification is required to add it to Devastator's arm! After removing the Unicron spikes, there's a hole left on the bottom of Devy's forearms - the gun can just clip right in there as shown below:

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    ....and there you go, Devastator is ready to terrorize the Autobots!

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    ....but only after limbering up of course!

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    I used up the last of my green paint mix to add some stripes to Long Haul's bed - I ran out of the green paint mix so I can't paint the whole bed, and besides, I didn't want to lose the massive Decepticon symbol on Devastator's back:

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    Attached Files:

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