X-Transbots MX Series Berserkars / Monolith (Stunticons/Menasor)

Discussion in 'Transformers 3rd Party Discussion' started by daimchoc, Jul 15, 2017.

  1. impossiball

    impossiball Well-Known Member

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  2. edgecrusher

    edgecrusher Pepperidge Farm remembers TFW2005 Supporter

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    Not sure about the face but the rest looks pretty good. Really hoping the G1 "youth" version of Motormaster has the proper blue-ish face color and design, and the combined head has the more striking look that the toy version had vs the cartoon.
     
  3. Bugste81

    Bugste81 Ste

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    Awsome cheers for the heads up. I'll get that moved over.
    _DSC5122.JPG
     
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  4. divinecomedy

    divinecomedy Well-Known Member

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    Cheapest offering ;) 
     
  5. Decepticon13

    Decepticon13 Well-Known Member

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    Except there are those huge empty holes in those arm shells without the actual cars in there filling them in. Not exactly looking too swell, IMHO, lol.
     
    Last edited: Jan 16, 2021
  6. Virtual Venom

    Virtual Venom Well-Known Member

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    So I just combined mine. Pretty frustrated at the moment. It’s back heavy and the feet should have had ratchets. Hips should’ve had forward-backward ratchets. Trying to get him to hold weapons is a pain the the ass. Just wondering if I missed something as to why it’s so back heavy/fiddly. I know it ain’t no zeta but damn. I had to take a break from it.
     
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  7. Tazman66gt

    Tazman66gt Well-Known Member

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    could you take some pics so we could see what's going on? Thank you.
     
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  8. Virtual Venom

    Virtual Venom Well-Known Member

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    Okay so took a break and got back to it. I got the weapons to go in both hands fine now. I did get a pose, but once I move the right foot past a certain point it kind of gives enough for the back heaviness to take over and I have to adjust the back of the calf where breakdown sits. But so far so good. It is pretty solid otherwise. I’m just used to the way zetas ankles hold up. Some of those foam pads for the feet should help.

    As for the arm covers I’m not sure if I’ll keep them on. It looks more toon but also bulky.
     

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    Last edited: Jan 16, 2021
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  9. Momobots

    Momobots Eat my smoke!!

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    Just finished combining mine. Blimey that really did take a long time.

    So echoing others thoughts, very fiddly transformation, but rather satisfying in the end, particularly aesthetically. Looks better in person than in pics, proportions seem nicer and very imposing.

    So is it stable? Hmmm.

    Honestly it scares the heck out of me, cos it's not Zeta stable which is what I'm used to but it's certainly by no means a floppy mess as I was scared it might be from that recent video.

    I can get poses out of him but I do need to be careful about centre of gravity and how his legs/feets are positioned.

    Some things:
    - The feet hinges are a bit annoying as when you do an ankle tilt, seems to take apart the rear calf which makes the cars fall out.
    - Make sure to do the pegs in the chest that fold out and need to rotate to lock the sides in. I missed that step and was super frustrated at his chest sides falling out. Once I found the locking pins, was completely fine!
    - Once Gravestone was in felt back heavy for sure, have to be careful to compensate and not let him fall backwards. Also found it very tricky to get him in once the chest was fully tabbed in and locked up
    - Wrists and elbows are not super loose and can hold poses but does tend to flop when trying more ambitious angles.
    - car shells look smaller in hand, prefer the look with them on!
    - though the leg cars slot right in ok, I found quite hard to get a very aligned and secure connection, my crackup fell off when my ankle tilt failed and snapped his spoiler connector :( 

    Will mess about some more later.

    Despite all that, he looks awesome and I'm very pleased with him. Was expecting the stability to be worse, even though he's not perfect.
    Can't wait to find a spot in the display for him!

    PXL_20210116_200515816.PORTRAIT.jpg PXL_20210116_200228753.PORTRAIT.jpg PXL_20210116_194055455.PORTRAIT.jpg PXL_20210116_194602016.PORTRAIT.jpg PXL_20210116_162848789.jpg PXL_20210116_162732062.jpg PXL_20210116_164757798.jpg
     
    Last edited: Jan 16, 2021
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  10. Virtual Venom

    Virtual Venom Well-Known Member

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    I also wanted to share that I swapped the lovely painted youth breakdown car shell with the very blah vanilla breakdown release. It matches the other figures so much better! Wasn’t fun by any means but we had a looong wait so it gave me something to do until the trailer released.
    B93B4E4C-B47E-420A-9027-CBA4BA843909.jpeg 349F963F-84A9-48CE-AB29-869C6FC87EA6.jpeg 7CDF7E00-47CF-49C8-A7A4-3C7652635B2F.jpeg B881A901-EEB0-4047-AC7A-CB72736E754C.jpeg
     
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  11. Mykltron

    Mykltron Well-Known Member

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    Nope. Not even close. His knees are too high.

    I disagree about the ratchets. Not having them means one can fine-tune the position to get the balance right.
     
  12. 4249david

    4249david Autobot's chief customs agent, apparently...

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    That's actually pretty insightful. Could actually be a design choice to allow you to pose more easily
     
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  13. Doom Slayer

    Doom Slayer Well-Known Member

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    The only worry I have is that they might go weak after a while. I hope they thought about that.
     
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  14. 4249david

    4249david Autobot's chief customs agent, apparently...

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    If it's a deliberate decision of sort I suggested, I'd have thought so. If they just though that friction would be enough, then there's an inherent risk they weaken.

    If they went into it planning for friction, I'd expect them to consider the impact of their decision.
     
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  15. Doom Slayer

    Doom Slayer Well-Known Member

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    I understand. I guess we'll have to wait and see. I hope they planned for it.
     
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  16. Virtual Venom

    Virtual Venom Well-Known Member

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    That’s fine. I actually do agree and prefer that regular mp figures don’t have ratchets. Especially in the legs (A stances).

    But for me I feel combiners are better off with them because of the extra support. All my toyworld/zeta combiners have ratchets in just about every joint in the legs. I’ve never had an issue posing them. If anything there’s some give in between the teeth of the ratchet where once the figure is settled into a pose it stays and the joint won’t move beyond that point.

    The issue with no ratchets in a combiner is that the tolerances can loosen up due to use. I’m worried, though I’m a pose and display guy that eventually my menasor may take a shelf dive because it’s not “locked” into the pose.
     
  17. pilot00

    pilot00 Well-Known Member

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    Τheir Arkose is a prime example of XTB friction joints not working on the entire leg. I really hope they did plan/worked οn it. But in the end only time can tell.
     
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  18. Delduwath

    Delduwath Well-Known Member

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    The feet aren't fully folded out in those photos, by the way.
     
  19. DrCalligari

    DrCalligari Well-Known Member

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    20210116_151501.jpg
    Finally got mine together. That transformation was a slog but I love the final result. Joints on the legs of mine are super tight but he is definitely back heavy like some folks have said.

    The accessory pack is definitely a luxury and 100% unnecessary. I think the shells look cool but he looks great without them.
     
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  20. Doom Slayer

    Doom Slayer Well-Known Member

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    He should be careful with that sword though. A little too much pressure and he'll have a camel toe.
     
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