Recently, I've noticed that a few of my TF's who have "missile firing" weapons/gimmicks are starting to become a little too triggerhappy, and by that I mean the missiles won't lock into the release pins and stay in the gun/launcher/whatever. The most problematic TF's with this kind of issue I've found so far is ROTF Dirge and TFTM Voyager Prime. For Dirge, one of his missile launchers simply would not hold a missile. It didn't matter which of the two it was or how it was put in, it simply would not hold them. At least, not until today, which is when it started behaving for some unknown reason. Voyager Prime, on the other hand, is the more troublesome. By that, I mean the trigger lock may as well not exist on one of his launchers. Like Dirge, the launcher in question would not hold either missile in any possible way of putting it in, except unlike Dirge, I've had this figure for far longer (it's the "Freeway Brawl" version) and the problem has never resolved itself. It's driven me crazy to the point that I simply taped a missile into the gun so it would stay in there. It looks crude, but at least the missile is not going anywhere, and the guns look odd without the missiles in them so I don't fire them often, if at all. My problems with the missiles in these figures have made me wonder, though; are there other figures that have these problems?