These days console ports either aren't moddable by intent of the developers or gamers haven't figured out how to mod them yet. Either way, it seems the developers don't want people sticking their fingers in their code. It wasn't that last ago when a game came out (on PC) people were all over it and improving the game with extra features and mods and complete overhauls to give the game some longevity. Usually because the players/modders had time/energy to put into the game that developers didn't. I always use the Star Trek: Bridge Commander example... because no one would still play that game if it weren't for the incredible mods the Star Trek gaming community puts out. It's nearly 10 years old now and the quality and stability of the mods for that game inspire users to make their own mods. It was a fair trade off. The users got great software and a chance to improve on it. The mods came simple (re-skinning a character, the option to customize stats) or complex (a complete overhaul of the UI and tweaks to the game engine). Some of those games even came ready to mod. Star Wars Battlefront II had a folder you could put user created maps in. A lot of other games have the same feature. No third party install software needed. So.... long story short. Let's say War for Cybertron were open source with a thumbs up from High Moon to mod the single player campaign, thus making cheating in multiplayer impossible. I'm guessing that's the reason they don't want modding. Modders: What kind of mod would you make? Downloaders: what would you be looking for? Here's my own personal wishlist: SKIRMISH MODE - It's so simple. I'd want to drop the enemies in the arena I'd want to fight them in and go at it. I'm not a huge fan of multiplayer so this kind of setup would be a lot of fun for me... and I know I'm not alone with this inclination. CAMPAIGN EXTENDED OPTIONS: I know the reason we can't choose our two playalong buddies in single player... because of the story and dialouge. I'd like to go around it and allow players to choose whomever they'd like to play with. Also, there should be an option to "switch" out between the three. SKINS - Make 'em all Geewun. Actually, I love the Cybertron designs so I'd be amped to see classic G1 characters redone a la WFC style. Wheeljack. Mirage. Do all the Constructicons properly. If us players could mod these things, there would be everything from Beast Wars to Energon available as add-on skins. SANDBOX MODE: I'm sure someone would try to take a stab at this. But this would be a huge undertaking. COMBINERS: I know this is a topic that invokes nerdrage, but I know this can be done simply: Allow the player to control an entire team of combiners that can create one big gestalt the player controls. A cutscene shows the combination/transformation. When not combined, the CPU controls your other bots. Enough of this foolishness about "who controls the leg" rubbish. It's been done before. Google MVAM's Galaxy class or Promethius class Star Trek Bridge Commander mod. It's the exact same kind of script. It might not work in confined spaces, but there's already a "can't transform here" message built into the existing game. Bob's your uncle. Done. SINGLE PLAYER MAPS: How I would love to build some maps for this game. The look/feel is awesome. I'd like to build some Cybertronian cities. Since the game play is so linear, they'd likely have to be long narrow maps, but it's cool. I love driving mode. I think WFC could have used some more driving levels.