Well, to get things started, Red Alert is our first look at the Earth mode retool of Siege Sideswipe, and since everyone (and their dog) has handled a copy of that mold by now, there really are no surprises, engineering wise. Much of the basic structure is shared by its predecessors, but, really, that's OK! It's always been a solid mold and that continues on here, too. That said, this has always been a solid mold, and that continues on to this iteration. As a long time fan of the Countach, Red totally looks the part. Everything looks the way it should, and while the spoiler is a disappointing omission, that's a problem that is easily fixed. Mine has a bit of an alignment issue where the black sections on the sides don't quite line up, but that could be simple tolerances, and could vary figure to figure. Put up against Siege Red Alert, the colours on Kingdom do pop more. The white is just a bit whiter, but the red (what little of it there is) is definitely more vibrant. Siege does have a bit more deco appeal with the red section, though. Once in robot mode, Red Alert lives up more to his name with red in the arms and legs. The eyes (as well as the car mode lights) are painted in a teal, and the shins get a grey finish. If you're a stickler for toon or toy accuracy, you may find the deco choices off-putting (though I'm certainly not bothered). He comes with the full weapon loadout of the mold, with the rifle, as well as the shoulder cannon. Kinda feels like it's about time. Joint tolerances on mine feel good with nothing overly tight or loose, and articulation is every bit the same as before. Nothing too exciting, which is totally ok. Standing next to Siege Red Alert, the deco differences are quite apparent. I do prefer Kingdom's layout as it is more eye catching, though that's totally subjective. Overall, I am pleased with what we have here. I'm happy for the upgrade and eagerly looking forward to Kingdom Sideswipe later this year!