WFC gameplay lack of passion in design

Discussion in 'Transformers Video Game Discussion' started by sunbreaker, Aug 13, 2010.

  1. sunbreaker

    sunbreaker Well-Known Member

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    anyone see the 40k space marine preview (3rd person action game)?

    it's the game play that wfc should of had, with its expanded melee shooter style.

    The only passion i see in wfc is in the character skin designs and the campaign.

    The multiplayer and generic character abilities seem rushed or passed on to developers who didn't care what Transformers could do
    e.g (Ratchet/Soundwave escalation clones).

    I could of done without the development of custom repaints, so they could at least enable Soundwave to eject 1 cassette in game play, or get his shoulder weapon working.
     
  2. Nightmare966

    Nightmare966 Well-Known Member

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    Uhm, I kind of disagree with you. Ratchet is a healer, he has a Healing Ray (Not in Escalation of course). Of course he has Barrier and Sentry, he is a medic, not a Soldier. Same woth Soundwave, he has Sentry spawner. They could have put in Laserbeak to make the very same function, but wouldn't that have been a waste on the character? He already ejects Rumble, Frenzy and Laserbeak in his boss fight, I can't see how they didn't care about Transformers at all.