First of the new Earthrise Micromasters I decided to mess around with. These are tiny, simple pocket Transformers that are a ton of fun when placed with other Micromaster figures, however, by themselves, I think they'd be nice travel companions. Definitely my preferred duo over the Autobot sports cars in the same wave (Trip-Up & Daddy-O). In terms of QC, the leg joints (for both) on mine are a bit loose out of the box, but definitely not going to ruin the experience–I don't see myself applying any floor polish on the ball joints for a long time. Bombshock's heels were loose enough to allow him to lose balance when standing but is still something that could be worked around. Weapon mode is probably the most stable out of every single Micromaster from the WFC trilogy I've tried. While still a bit, weird, I suppose, it's still quite amusing to see two little guys crumpled up into some sort of mega-gun. Growl may have a tendency to droop down, though. The handle on Bombshock is fairly tight and has worked well on most figures I've tried it on (mostly Siege and ER Starscream). Other than that, these are some neat Micromasters. Probably my favorites next to the two Decepticon jets from Siege.