The term "crunch time" is when a video game developer, after hours is forced to work, without pay. Because they failed to complete something in a game's schedule. Usually game demos for E3 or something. Which end up getting delayed anyway. Netherrealm Studios (formerly known as Midway.) Is a good example. Developers worked 80-100 hours a week, with low pay. It's said it began in 2011, and a former developer spoke out on this. A female employee mentioned she was paid 12$ an hour. And had difficulty paying her student loans. Former devs speak out about 'severe crunch' at Mortal Kombat studio | PC Gamer In Chicago, Netherrealm studios is the only game developer. So you either have to put up with the work, move away to another game developer, or quit gaming as an industry all together. And people I've spoke to "don't care," but treat Masahiro Sakurai like some type of hero. (But, I love that guy.) They may not be as popular as Sakurai, but their still people with lives, and creator burnout is a real problem. How would you feel if you couldn't visit family, parties, or whatever. Other developers guilty of crunch are: EA Gamefreak Rockstar Epic Games Any game developers wanna speak out? Cause, I am interested in becoming a game developer myself, but want to avoid crunch.