Transformers Generations 2020 book Shogo Hasui interview translation Part 1 & 2

Discussion in 'Transformers News and Rumors' started by opoptimus, Jun 9, 2021.

  1. Applejacktimus

    Applejacktimus Here comes the snow...

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    Really interesting how Sixgun was proposed as a build-a-figure. 99% of the time I hate the very concept of those, but in this case I think it wouldn't have been so bad since the character is literally meant to be six guns and you wouldn't just be left with a random leg and chest if you skip most of it. Solo release was still the right choice though.
     
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  2. Matrixbeast

    Matrixbeast Here comes a thought

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    Maybe I misunderstood, but is the reason we finally got line wide ankle tilts and waist swivels because of the weaponizers? If so, then cool :lol 
     
  3. Cracka J

    Cracka J judas in my mind TFW2005 Supporter

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    hm so thats why wfc > current mp line. :lol 

    got it.

    thanks hasui :D 
     
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  4. BigRed

    BigRed Well-Known Member

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    Not the weaponizers like Sixgun per se, it's more like the general idea of the gimmick being "weapons and effects you can share among characters" making Takara suggest the higher articulation so that people could pose the characters properly and make use of those features properly.

    What Takara seems to be saying is that they wanted the Weaponizers to exist so that people could have ways to deck out those characters with guns and acessories without including said acessories in the figures themselves, since that would eat into the budget/parts count of each individual release, or atleast that is how I think I understood it.
     
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  5. AnonymousDwell

    AnonymousDwell Well-Known Member

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    This, especially coming from a designer as respected as Hasui, further supports what we've known for some time now: that figure classes are budget allocation classes (which translates to consumer price points,) not size classes. Nothing about that requires people to like the output/final result of course. But it is undeniable that this is how it works, and that parts count/plastic quantity are budget allocation constrained, not arbitrary or figure height based.

    Also, this is an awesome interview, thank-you for translating.
     
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  6. THE-TRANSFORMER

    THE-TRANSFORMER Well-Known Member

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    While I have absolutely loved the WFC line, this saddens me:
    With the Prime wars trilogy we finally got some of the later G1 characters who haven't seen much love.

    What I wouldn't do to see modern interpretations of:
    Autobot Targetmasters
    Autobot Powermasters
    Firecons
    Sparkabots
    Triggerbots/cons
    Omnibots
    Deluxe Insecticons
    Throttlebots
    "Jr." Headmasters
    And a selfish request for another pass at Darkwing/Dreadwind.

    Can't see these guys ever getting a run now. What is it, 3 new cartoons and 3 new movies in production? All products will pretty much be based on that, so by the time the next lull in media rolls around in 5-6 years, it'll be time to do the 84 cast again and these characters will be considered even older and more obscure :( 

    At least I can be thankful for Flywheels and the Terrorcons. Never thought I'd get new versions of them.
     
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  7. Foster

    Foster Haslab Victory Saber Backer #3 Veteran

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    Nightbeat, Siren, and Hosehead have been named as upcoming by trusted leakers!
     
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  8. unexistance

    unexistance 60:1 scale human in Diaclone world

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    ha, Mr Starscream loves working on jets, who would've guessed :D 

    On a serious note, thanks for the translation @opoptimus highly appreciated.

    It has been some times we fans get to enjoy these interviews

    oh, so commander-class release are supposed to be half of titan-class, very interesting :D 
     
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  9. opoptimus

    opoptimus SUN WUKONG, not Son Goku.

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    PART 2:

    FORWORD: The latter part of the interview with Mr. Hasui focuses on the design process of the Earthrise line and products like Studio Series Devastator.


    --Please share with us a bit about the upcoming 2020 product line WfC Earthrise.
    H: Siege is about the war on Cybertron and the Transformers escaping Cybertron. Earthrise follows it and talks about after the Cybertronians landed on earth. Basically all the characters would scan an earth mode and re-format; it also talks about how they encounter new characters such as the Heasmasters on their way to earth.

    --If the plot followed G1 (Japanese G1) history, the Micromasters would also be a critical part?
    H: Yeah of course we added the Micromaster element. On top of that, Ironworks has a base alt mode; the crane hook can turn into a weapon, and certain parts can become sole platforms for other characters. The weapon and armor element would also continue.

    --We can tell from Ironworks' base mode, he can be combined in several different configurations.
    H: Originally I only designed him as mini base; then I kept adding new elements (into the design), in the end it turned into a more versatile figure than planned. The concept of the original Micromaster toys was to connect mini bases together into a small town. We continued on with this idea here, and made an individual mini base like building blocks that can be configured in multiple ways. Collectors can build their base with their own creativity, and it can connect with other figures too. It's also worth noting that the clips on the tracks are the same design as the parts on Omega Supreme (so they can interconnect too)。
    [​IMG]

    --Able to convert into those classic earth alt modes so beloved by older TF fans, the Earthrise figures feel like serious remakes of the G1 toys.
    H: The original intent of the "Classics" series was to pass the "classic of the past" onto the "fans of now", and it also had the mission as the main TF toy line to pursue the awesome designs that rooted in the original Transformers. The TF mythos not only have animation, but also multi faceted character portrayal from years of multi media content such as comics and games. If you looks closely the Earthrise toys not only inherited the old G1 toy look, but also elements from the original artworks, American comics, new reboots (of the same character) from other series. We would intentionally combine elements from both Japanese and US side of things if there are differences into the new design; amalgamating the history of a character to design the toy, this is what I call "Generations".

    --But it feels like this trend of respecting the past, has been accelerating in the past couple of years.
    H: Yeah, because Hasbro had started to be more aware of this, and more focused on the consistency and unification of characters. For example (they) started to propose "Starscream should have traits like this and that", and acknowledge more and more what makes a certain character recognizable. I think this has to do with the more G1 accurate toys we(TT) had been producing in CHUG form over the years, like UW Devastator, which won over collectors, which in turn started to influence Hasbro, and made them respect these characters' original design and portrayal more and more.


    --Can you please talk a bit about the SS Devastator that's currently in the works?
    H: The majority of combiners so far were designed by multiple people, however this time the 8 figures that form SS Devastator have been done by myself only.
    [​IMG]

    --Because it's Studio Series, it'll be faithful to the movie?
    H: Precisely. In order to recreate the movie design, I abandoned the "building block" type of of combination that'd been used for combiner designs so far. Instead (I) borrowed from "Yose-e"(寄せ絵, a form of Ukiyo-e, usually a composite form made up by smaller individual forms; see example below), whereby the individual components' limbs are used as intertwining muscle lines, forming a very special structure as the end result. However, different to UW Devastator where the 6 components were designed all at once, this time the 8 individual components were designed in sequence according to the planned release. schedule.
    [​IMG]

    --This approach is unheard of!
    H: We did it this way because SS Devastator isn't like the previous combiners being released all at once, but like the other SS toys, released as individual figures scattered cross the product line, and with different gaps between the release dates. (We focused on)them being fun figures as individual releases; combining is only one of the selling points. Therefore, the development requirement was to focus on quality of individual components while integrating engineering required for combining. But! the development time allocated for each component was not much different to other non-combining figures! Different to non-combining toys, for a combiner I needed to produce the combining drawing on top of individual drawings. It was immensely difficult to meet the deadlines~

    --We thought the combined form was worked out before designing the individual components
    H: Yeah, a rough combing concept had been decided on at the beginning, but it the details weren't worked out; so when designing one component, I'd consider "the connection point with the next component will roughly be here, so I'll leave a slot here"; basically plan forward into the next component. However the completed form was only in my head, so no one could share my workload. It's kinda like the work of the mangaka of a weekly published manga, dropping all kinds of foreshadowing in the story(laugh).

    --This must be a first for you as well?
    H: Yeah, and this was also the first time designing toys of the same group spanning across two years. Crossing into a new year, budget would have been adjusted; parts count allowed for the same price point would be different in the new year. Making adjustment on design for this took a lot of effort too.

    --Please share with us anything else you can on the 2020 line please.
    H: Aside from Ironworks, Earthrise will have other base bots can be added into your base combination. Also the figure will keep the 5mm port system, so you can still armor up/customize your favorite character. I designed 4 figures in Wave 1: Cliffjumper, Ironworks, Wheeljack and Starscream. Because of the focus on scale, mini bot Cliffjumper is a small dude just like the old cartoon. But I designed him with lots of features, which I put a lot of time and thoughts into; the skis and a customizable large weapon were also included in the alt mode.

    --You are nicknamed 'Mr.Starscream", it's been a while since you did a Starscream hasn't it?
    H: Yeah it has been a while and I was thrilled. However due to scheduling, the time given to me for this figure was only half of that of other Voyagers. But in this limited time frame, I reused part of previously used engineering, and also allowed for future small remolds and repaints. There are some characters from Siege that continue to be active in Earthrise, but the alt modes changed from Cybertronian to earthen; so we decided to reuse some parts from Siege on the same figure, to showcase that it's the same character. We hope collectors can compare them side by side, and experience the difference and discover more fun in playing.
     
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  10. Gfigure

    Gfigure Well-Known Member

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    Again thank you for this, great interview and love seeing how the line has changed, so many people I know jumped on during siege and earthrise.

    Bring on the rest of the 84-85 minibots as deluxe’s!
     
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  11. unexistance

    unexistance 60:1 scale human in Diaclone world

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  12. Shin Densetsu

    Shin Densetsu I WILL DESTROY YOU Super Mod

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    Damn, had they not given Hasui just half the time to design Starscream compared to the others, I think the small things(that add up) missing from Earthrise Starsceam(waist swivel, retractable landing gear, better elbow/knee range, ability to rotate hips more than 90 degrees up to mitigate lack of ab crunch like on SIEGE Springer) could’ve been incorporated. Could’ve been the definitive voyager Seeker mold we’d all been waiting for, for years to come.
     
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  13. opoptimus

    opoptimus SUN WUKONG, not Son Goku.

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    Mods, are you able to merge the two parts into one post? @Black Convoy
    Thanks!
     
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  14. Black Convoy

    Black Convoy Proudly Peruvian Transfan Moderator News Staff

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    Done! THanks for sharing! Great reading for sure!
     
  15. rikkomba

    rikkomba Fishmonger Supreme of TFW2005

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    is everything ok?
     
  16. lord ginrai

    lord ginrai Proud member of the Cult of Scorponok

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    Damn, the design process for SS Devastator sounds like a nightmare. Props to Hasui for pulling it off as well as he did.
     
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  17. AOEGalvatronRox

    AOEGalvatronRox Collector

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    If he had been given more time to develop the ER Starscream mold, I really wonder just how different it would be from the final product. It makes me wonder if that's why the figure was so heavily based on the Classics mold rather than simply being completely new.

    The design process for Studio Series Devastator sounds like it was pretty tough, but props to Hasui for pulling it off. The final product is, to me, simply amazing. Now if only distribution didn't suck ass, then I could get Overload and complete the darn thing.
     
  18. Treadshot 2.0

    Treadshot 2.0 Action Master

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    Knowing that he only had half the normal dev time for starscream, it now makes sense that it uses the engineering from the generations mold. I'm wondering if this is because they always planned a better Seeker mold a little later on?

    If so, I'm all for it. Updating seekers at $30 is way less painful than doing it at MP scale.
     
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  19. WinstoBot

    WinstoBot Well-Known Member

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    I’m so glad TakaraTomy has Hasui on the team.
     
    Last edited: Jun 16, 2021
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  20. Fafnir72

    Fafnir72 Well-Known Member

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    Can this be stickied?
     
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