Transformers: Earth Wars

Discussion in 'Transformers Video Game Discussion' started by THE-TRANSFORMER, Jan 24, 2016.

  1. Astoriacrew

    Astoriacrew Well-Known Member

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    Autobot alliance: 4* Snarl for the Dinobot combiner Volcanicus, and 3* Wheeljack.
     
  2. Focksbot

    Focksbot Skeleton Detective

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    You know, I'd go so far as to say that the design problems with Earth Wars stem from the fact that, blatantly, none of the developers actually play it - outside of a bit of testing. What I mean is that none of them, I'm betting, have a standard base that they build up daily as a way of evaluating the long-term user experience.

    If they did, they'd never have stuck with Raid mode as it is now, with its cheap shot shock towers and boorish grind.
     
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  3. Pfg80

    Pfg80 Dinobot

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    Wasn't raid mode tested by the top alliances? And with design you mean buildings?
     
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  4. Ephland

    Ephland Let's Go Rangers

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    These squad cores are kind of worthless, it seems.
     
  5. REDLINE

    REDLINE longer days, plz? Veteran

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    My favorite part is my war squad not getting any xp since they do all my raiding
     
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  6. REDLINE

    REDLINE longer days, plz? Veteran

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    Only testing with top alliance doesn't help anyone NOT a TOP alliance
     
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  7. MartimusPrime

    MartimusPrime Member

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    Yeah I’m playing a half decent team which I’m not to bothered about getting XP and power levelling my war team with cell battles but that seems real dumb as I shouldn’t have to and totally backwards. You should get XP for the raids
     
  8. PhaseSixer

    PhaseSixer Well-Known Member

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    I think the biggest aspect that SA doesn’t understand is, raids aren’t fun...We do them for the rewards, period...not because it’s fun

    When you do a weekend event like this for crappy cores...(yes the squad cores are crappy) and you basically can’t level up your guys...it’s not fun...nobody needs 12 prime cores either...because the amount of cores needed to make 12 prime cores good is astronomical

    It’s like they’re turning the game into a job

    I have recently seen more players quit or stop playing competitively then I have seen in awhile

    Raids should not be weekend events, because you don’t make your team better with raids...and weekends are for xp gain
     
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  9. Pfg80

    Pfg80 Dinobot

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    Got a few level ups. Maybe too many.
    The helping part makes it hard. Too many players.
    And since when do we have 12 good prime cores?
     
  10. Focksbot

    Focksbot Skeleton Detective

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    I mean game design in general. Testing it with top alliances who want to get rewards is completely different to making something you're prepared to play yourself in the same way you expect others to play it. If your game isn't something you could see yourself sitting down and playing for sheer enjoyment (other commitments notwithstanding), then what the hell are you doing?

    Quite.

    It seems to me an elementary aspect of good game design that defeating lots of enemies, or defeating clever, sophisticated enemies, is always going to be more rewarding than defeating a grunt enemy with a gazillion health bars. The moment they started doubling up the health bars in order to make raids more 'challenging' was the moment they gave up trying to make this an entertaining game mode.
     
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  11. cylence

    cylence Always the quiet one..

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    So I'm looking for a new, smaller Autobot alliance after TFW merged with TF OPS. Maxed base, 15-16k war team, FTP 10-30k event points depending on what else is going on any particular weekend. Main gotcha is weekday play averages 0-3 times a day, so limited war participation. I don't give a damn about leaderboard placement, just want an alliance that finishes events and in game/line chat isn't filled with meaningless noise.
     
  12. Focksbot

    Focksbot Skeleton Detective

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    Er, OK, new thing: apparently Space Ape have started seconding me and other alliance members as Decepticons? They're painting my base in Decepticon colours and giving it to Autobot teams to attack?
     
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  13. ExiaDefensor

    ExiaDefensor Well-Known Member

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    Yes that was a recently implemented game balancing feature so cons getting attacked at such a higher rate than bots would be minimized. As a con getting attacked several times a day in zone 14, it was needed and balanced things a lot.
    .
     
  14. Ephland

    Ephland Let's Go Rangers

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    5* Shard event this weekend... new poll for the next "player's choice" 5* bot... and a second dual-faction bot coming next: Impactor.
     
  15. Pfg80

    Pfg80 Dinobot

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    Hmm Timelines Impactor and still we haven't got Rook.
     
  16. ExiaDefensor

    ExiaDefensor Well-Known Member

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    ...groove...
     
  17. AzT

    AzT Azlaroc, Yeargroup 431 Moderator News Staff TFW2005 Supporter

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  18. Ephland

    Ephland Let's Go Rangers

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    Well I never thought I'd be able to say this, but I've got the shards for a new 5* crystal... and I'm not opening it. Gonna wait to see what the next batch is before I do.
     
  19. Carnage73

    Carnage73 Well-Known Member

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    Impactor loaded for bear. I really hope his SA is good. I will be disappointed if it is not.
     

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  20. iamtfc

    iamtfc Well-Known Member

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    I'm more of a fan of his Last Stand look.

    DSCN6234.jpg

    Wreck and Rule!