Transformers A new translation: The RP (sign up thread)

Discussion in 'RPG and Games Forum' started by Necromaster, Oct 30, 2016.

  1. Necromaster

    Necromaster FEAR ME MORTALS

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    Transformers: A New Translation began life as a fan comic of mine. It enjoyed a fair amount of popularity during its run, being, for a time, the only other drawn fan comic in the funnies forum after Stonecrusher’s Transformers Nexus, paving the way for plenty of other drawn comics in that forum. Now, mostly out of curiosity to see what would happen, I have chosen to take the ideas from his comic (with a few alterations) and turn it into an RP. For those of you who have read the comic, I hope you have fun, and for those of you who haven’t, you can either read it here or go in blind, using only the character and setting descriptions as a basis.


    With that out of the way, let’s get to our setting…


    It is the present day on Earth. Autobots have been living undercover across the globe for years, living there after Cybertron was reduced to an uninhabitable husk due to the severity of their war with the Decepticons. For a time, the Autobots enjoyed peace, but now that Megatron has arrived, it’s up to Optimus Prime and his Autobots to take up arms once again and stop the tyrant from turning the planet into one great stronghold.


    Megatron, meanwhile, has been scouring the cosmos for a new planet to cyberform, dispatching his Seekers in order to find one that is hospitable. Thanks to the efforts of Starscream’s division, he has found the perfect host planet in the form of Earth. He will resurrect the glory of Kaon… and if he has to do it over billions of human corpses, then so be it.


    The Autobots are in a fixed location-- a base somewhere in Oregon. They managed to masterfully hide the Ark in what appears to be an ordinary mountainside overlooking a small lake. In order to get to areas that are a significant distance away in relatively short time, the Autobots use the Ground Bridge to get where they need to go. The base features a laboratory, a medical bay, a commander’s office, showers, a war room, a simulator room for training, and individual hab suites for each Autobot as well as the “launch bay” where the ground bridge is located.


    The Decepticons’ current base of operations, by contrast, is a constantly-moving and completely unsubtle warship, the Nemesis. It is an unstoppable engine of destruction, able to raze an entire city in the matter of minutes when at full power. For the time being it simply serves as a means of getting the Decepticons where they need to go. The ship features hab suites for all of the Decepticons, an arena with training drones for the Decepticons to hone their skills, a throne room on the bridge for Megatron, a workshop, a launch bay for the fliers, and far too many weapons, up to and including plasma cannons, cluster bombs, and a single, massive energon cannon.


    And Cybertron? Cybertron is a wasteland, certainly, but not completely abandoned. There are still Autobots and Decepticons there, either too stubborn to leave or having had the misfortune of being left behind that continue to fight it out...

    Rules

    1. No godmodding. This should be a given.

    2. You are limited to the list of provided characters, and only up to 12 of them at any given time. As it stands, this RP is limited to them, and only to them.

    3. Devaron9 is the moderator of this, not me-- I'm just the creator. First off, that means if there is a dispute, it goes to him, not me. Second, if he makes a decision, you'd best respect it.

    4. OOC should be represented by the use of double elipses ((like so))

    5. Give your opponent time to react, don't react for them. This ties in with the whole "no godmodding" thing.

    6. Make sure to have all of your posts have enough meat to reply to. One-word replies don't add much of anything and just slow the entire process down.

    7. Keep it civil.

    8. Have fun!
     
    Last edited: Nov 8, 2016
  2. Necromaster

    Necromaster FEAR ME MORTALS

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    Autobots



    Optimus Prime: Optimus is the aged and weary veteran of far too many battles. Though he tries his best to hide it from his fellow Autobots for the sake of morale, Prime is very close to his breaking point. He suffers from post traumatic stress-- incredibly realistic nightmares, social isolation, survivor’s guilt, the works. His fears and insecurities manifest in a shadowy, nightmarish parody of himself that goes by the name of “Nemesis Prime”, a hallucination that torments him every moment that he’s alone. Despite very clearly being a wreck, Optimus soldiers on, determined to prevent Megatron from winning, knowing full well the consequences of standing back and doing nothing. He remains immensely compassionate, always looking out for his men and the nature of the planet he has sworn to protect, and said compassion can drive him to be violently protective should anything threaten what he holds dear. Optimus is heroic, but in a way he is also a cautionary tale of what heroism can do to a man.


    Optimus transforms into a Heavy Expanded Mobility Tactical Truck, which enables him to run roughshod over most terrain and carry supplies into battle for his fellow Autobots. He carries his trademark Ion cannon and energon projectors built into him enable him to manifest an energon axe and a shield from his arms. (claimed by Wars)


    Jazz: Optimus Prime’s second-in-command, Jazz is a laid-back and level-headed special ops expert. He possesses the ability to effortlessly blend into any culture he finds himself in, making him ideal for recon. Since coming to Earth he’s been like a kid in a candy store, constantly taking in the arts of the humans, admiring the wide swathe of styles they can come up with. Unsurprisingly Jazz is incredibly fond of humanity and is protective of them, sort of like a sheepdog tending to his flock. While fun-loving and likeable, Jazz is also more than capable of holding his own in a fight, using quick thinking and ingenuity (and on more than one occasion, a silver tongue) to get out of any scrapes he finds himself in. If he has any real weaknesses, it’s that his compassion for humanity can be used against him.


    Jazz carries twin pistols on his person at all times, is able to deploy speakers, and can retract either arm for a grappling hook. His alternate mode is a Porsche 918. (claimed by Omni)


    Ironhide: “They just don’t make ‘em like they used to” is an apt descriptor of Ironhide. Old but built to last, this juggernaut of an Autobot is the team’s muscle and greatest asset. His gung-ho, never-say-die stems from his incredibly thick armor (which most shots just bounce off of) and helps keep morale up. He’s always the first one into battle and the last one out. This is a double-edged sword-- while by nature he’s difficult to damage and therefore makes his confidence justified, when he does take damage his parts are incredibly difficult to replace due to their age, which is an absolute nightmare for Ratchet. Regardless Ironhide is difficult to knock down, making his presence invaluable.


    Ironhide is armed to the teeth. He has guns in his knuckledusters, cannons that flip out of his shoulders, rockets in his kneecaps, a gatling gun in one arm and a rocket launcher in the other, and missile pods concealed in his legs. Even the horns on his head can be used as weapons provided he has enough momentum. His alternate mode is a Cybertronian armored car with a hydraulic maw at the front, having refused to change his vehicular form for recognizability. (claimed by Necro)


    Ratchet: The team medic, Ratchet can come across as crotchety, but ultimately he does care about the well-being of his fellow Autobots. He just really wishes that they would take better care of themselves. Like Jazz, who throws himself in harm’s way needlessly. Or Wheeljack, who blows himself up on a semi-regular basis. Or Arcee, who’s still kind of a dumb kid. In essence he can grouse about pretty much every member of Team Prime and he’d be right on the money every single time, but he complains because he cares.


    Ratchet’s only real weapon is a standard-issue pistol-- not terribly effective, but it gets the job done. He can use his medical equipment offensively, but he prefers not to. His alternate mode is a fairly generic ambulance.


    Wheeljack: The resident mad scientist of the team, Wheeljack is able to cobble together world-changing devices out of scrap. Unfortunately for the Autobots what he has in technical smarts he loses in common sense. Wheeljack tends to not think things through all the way when he’s tinkering, sometimes resulting in horribly impractical contraptions that seemed like a good idea at the time and far more often resulting in something exploding right in his face, resulting in him becoming a regular patient of Ratchet’s. Still, he takes this all in stride, and the instant repairs are complete he’s back to work in his lab. The Autobots tolerate this with the knowledge that when he creates something that works, he’s struck gold.


    Wheeljack’s only real weapon is his shoulder-mounted launcher, though the projectile he fires varies constantly, as he’s always changing up what’s in the warhead. This can range anything from a volley of needles everywhere to an EMP, and on occasion a drone that he can deploy-- it all depends on his mood, really. His wings allow him to fly for short periods of time. He transforms into a Mercedes-Benz E550. (claimed by Omni)


    Hound: Hound is in love with Earth’s landscape. Always traveling to see what his adopted homeworld has to offer, Hound has tasked himself with cataloguing all the flora and fauna he possibly can. Incredibly gentle and kind, Hound helps remind the other Autobots why they’re fighting to keep the Decepticons from establishing a foothold on the planet. He serves as a surrogate father for the young Arcee, hoping to teach her the value that can be found in Earth’s nature, as well as help her defend herself in a fight.


    Hound carries twin energon Tomahawks, which he can use to slice through metal like a knife through warm butter. He is equipped with a hologram projector which enables him to create fantastic illusions and, on occasion, solid light duplicates of himself. His alternate mode is a Jeep Hurricane.


    Arcee: The young, impetuous member of the team, Arcee wants to make a name for herself, but preferably without any of the hard work that actually goes into that. As a result she tends to find herself in over her head and requiring her teammates to bail her out. While overconfident and naive, she’s also loyal and steadfast. With time and experience she could become a truly effective Autobot soldier, and Hound has taken her under his wing to teach her everything he knows.


    Arcee is actually pretty well armed, having two swords and two pistols on her at all times. She has a pair of goggles that she can flip down for better aim. Her alternate mode is a Corvette Stingray. (claimed by Megs)


    Silverbolt: The charismatic leader of the Aerialbots, Silverbolt is working to overcome his fear of heights by prioritizing the safety of his comrades over that of his own. It’s a tactic that works, and a huge part of the reason why he’s in charge of the team. His influence is what helps to keep the otherwise disorganized and rowdy Aerialbots united as a proper unit.


    His alternate mode is a small commercial plane. (claimed by Ginga)


    Air Raid: The gung ho bombardier of the Aerialbots, Air Raid laughs in the face of danger. He’s liable to recklessly charge into battle guns blazing. This stems from a slightly fatalistic attitude: he knows he’s going to die eventually, being in a war and all, and he is determined to go out swinging. Despite this he’s actually pretty good with the demolitions equipment with which he is entrusted.


    His alternate mode is a stealth bomber. (claimed by Dev)


    Skydive: Quiet and shy, the bookish Skydive speaks almost exclusively in nervous mumbles. He’s not much for fighting or talking-- he’d much rather have his head buried in a book, learning about the flying aces of eras past. Interestingly enough this translates well to the battlefront, where he takes what he learns from history and applying it directly to a fight. This has earned him the respect and admiration of the other Aerialbots, though Skydive is too humble to accept it.


    His alternate mode is a Predator B drone.


    Fireflight: Fireflight is kind of a ditz. Fascinated by Earth’s sky, Fireflight will often find his mind drifting elsewhere and making him a danger to pretty much everyone around him as he veers out of control, forcing one of the other Aerialbots to scramble to keep him on track. Fireflight ultimately means no harm, but his childlike nature means that his mind is constantly wandering. It’s difficult for his teammates to get mad at him because of how nice of a person he is, but at the same time it makes him difficult to fly with.


    Fireflight is able to fire missiles filled with “fire fog”, a highly flammable mist that increases the destructive power of an explosive tenfold. He transforms into a harrier jet.


    Slingshot: Slingshot is the Aerialbot’s resident sniper. He’s good at what he does and he knows it. As a matter of fact he’d like to tell you all about it. At length. Slingshot’s ego is insufferable, but the truth is everyone is aware that he has the skills to back up his boasts. He’s a jerk, sure, but he’s a jerk with really, really good aim.


    He carries a sniper rifle on him at all times. His alternate mode is an F-35 Lightning II.


    Alpha Bravo: Alpha Bravo is the backup member of the Aerialbots. Due to his helicopter mode he’s more maneuverable but far slower than the others, resulting in feelings of inadequacy. To make up for this he uses his helicopter mode to provide support for the other Autobots from afar, using his ranged weaponry to full effect. He’s very good at this, and has earned the respect of his fellow Autobots.


    His tracker missiles can lock onto up to six targets at a time. He transforms into a Bell AH-1 Cobra. (claimed by Necro)


    Superion: The gestalt form of the Aerialbots, Superion is a testament to the strength of the Aerialbots when they stand united. Superion is far more intelligent than Devastator, but this is made possible at the expense of having any real personality or creative thought. Superion behaves like a rudimentary AI, having a very mechanical speech pattern and a one-track mind. As a result he struggles to improvise or adapt to anything new on the battlefront, but as it stands Superion is very good at what he does. (claimed by Ginga)


    (Note: Only five Aerialbots can form Superion, leaving one autonomous Aerialbot at all times.)
     
    Last edited: Nov 20, 2016
  3. Necromaster

    Necromaster FEAR ME MORTALS

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    Decepticons



    Megatron: Once a hero striking out at a corrupt system, Megatron has devolved into the thing he once fought against. Bloodthirsty, megalomaniacal, and completely devoid of a moral compass, Megatron continues to operate under the delusion that he’s the hero and Optimus Prime is the villain. As one of his acts of “heroism” he intends to create a Decepticon stronghold on Earth… and it doesn’t matter how many humans he has to kill to realize that goal. To this end he has taken an unsettling interest in humanity’s nuclear stockpiles. Surely just one of those missiles, properly fired, would be able to forge a path for the Decepticon empire…


    Megatron is a triple changer, able to assume the forms of a jet, a tank, and a robot. His subspace pocket enables his to utilize any number of weapons, up to and including his trademark fusion cannon, swords for close-quarters combat, and an energon flail. (claimed by Ginga)

    Arsenal: Megatron's "son", Arsenal is one of two clones of the Decepticon leader intended to take over in the Decepticon leader's stead should anything happen to him. He takes after his father considerably, sharing his manic glee and bloodlust. Due to this he's practically a shoe-in for leadership after Megatron should pass, and he knows this. He'd never do anything to remove his beloved father, in part due to specific inhibitors to prevent him from doing anything to act against him... but should anyone else remove Megatron from power... that would be such a pity, wouldn't it?

    Arsenal is extensively trained in Cybertronian martial arts and carries a handheld rifle and a mace on his person. His alternate mode is a Cybertronian jet.

    Artillery: Megatron's "daughter", Artillery is the second of the two clones. She's by far the quieter and more intelligent of the two... and also the only one with a conscience. While she'd never voice her concerns to her father's face, Artillery has no desire for conquest and, in fact, her values coincide more with those of the Autobots. Though her mask of stoicism hides it well, she yearns for an opportunity to escape the Decepticons, but as long as Megatron maintains his iron grip on both of his progeny, that seems to be little more than a pipe dream.

    Artillery generally stays out of combat but is well trained in martial arts and has mortar launchers attached to her back. She transforms into a Cybertronian tank.

    Soundwave: Soundwave is Megatron’s right-hand man in all matters. Stoic, silent, and unwaveringly loyal, Soundwave has stood by Megatron throughout the entire course of the war and, unlike others in the ranks, displays no personal agenda of any kind. His predominant role is that of enforcer, being sicced like an attack dog on anyone that would challenge Megatron’s whims. Feared and respected by both factions, Soundwave’s raw brute strength and high intelligence make him a force to be reckoned with.


    Soundwave is able to deploy a personal army of Mini-cons into combat. He carries a personal payload of missiles on his back, but rarely uses it. He has the ability to read the minds of others, something that he has used to keep tabs on the other Decepticons. He transforms into a missile tank. (claimed by Ranger)


    Ravage: Among Soundwave’s Mini-con army, Ravage is generally considered to be the most dependable. Loyal to Megatron and the Decepticon cause, Ravage has never questioned the cause and would readily give his life for his leader. Ravage is a hunter by nature, sticking to the shadows and treating Autobots as his prey. While by no means the strongest of the Mini-cons he is among the quickest and most intelligent, making him an incredibly dangerous opponent.


    Ravage is armed with a machine gun on his back and a clubbed tail.


    Rumble/Frenzy: If you need two dumb thugs to go break some skulls, these two are the best for the job. Rumble and Frenzy are practically indistinguishable due to their similar personalities and body types-- the only thing that really sets them apart are their colors, and even then people keep getting them mixed up. It doesn’t help that whenever someone asks them which one is which, they look at that person like they’re an idiot and answer “I’m the red one” and “I’m the blue one.” Only they and Soundwave seem to know which one is which between the two, and Soundwave sure isn’t saying anything.


    Rumble and Frenzy share the weapon of piledriver arms that enable them to smash through anything. They also both have screams that can disrupt electronic equipment.


    Laserbeak: Laserbeak is the Decepticons’ resident spy. Able to cloak his energy signature easily, Laserbeak can easily sneak into Autobot fortifications and take in any information of value… and he’s also been known to do this with his fellow Decepticons for the sake of blackmail material. On occasion he’s used as an assassin, swooping in and taking his victims by surprise. It’s fortunate that he’s good at sticking to the shadows because at his core Laserbeak is a coward. The instant things start to look bad he runs away screaming. This is not a trait that has endeared him to the rest of the Decepticons, but he’s still very good at his job and respected as a result.


    Laserbeak’s only weapons are the twin lasers on his back.


    Starscream: The commander of the Seekers, Starscream is driven by pure ambition. He has his eyes set on assuming command of the Decepticons, and will stop at nothing to attain that goal. For years he has attempted to overthrow Megatron through a series of poorly-conceived coups, only to be beaten and humiliated every time. One can only wonder why Megatron chooses to keep him around in light of this, and the answer is astoundingly simple-- Megatron enjoys having a personal punching bag. This eats away at Starscream, and desperate to assume control of the faction, he’s begun to look at more drastic measures. Perhaps the strange substance known as “Phazon” will give him the power boost he’s been looking for…


    Starscream is incredibly fast and maneuverable, making him a hard target to hit. He can deploy missiles and cluster bombs in either mode. He transforms into a harrier jet. (claimed by Stone)


    Thundercracker: Thundercracker is the most… adequate Decepticon ever. He’s dependable, sure, but the truth is his heart really isn’t in it. Out of all the Decepticons Thundercracker seems to be the only one questioning where things went wrong. He might not love the humans, but he doesn’t bear them any ill will, either. And the overall bloodlust of the Decepticons has put him on edge. The only reason he hasn’t deserted yet is because he’s afraid of the consequences of doing so.


    Thundercracker can fire missiles in either mode and is capable of generating powerful sonic booms that can level a street. His alternate mode is an F-22 Raptor.


    Skywarp: In theory, Skywarp’s teleportation ability should make him among the most dangerous Decepticons ever. The problem is Skywarp is an idiot. He’s far more interested in shoving someone down a flight of stairs than actually doing anything of value. When on the battlefront Skywarp requires constant supervision in order to ensure he completes his assigned mission and doesn’t run off to go chase a squirrel or something. Thundercracker is more often than not his assigned caretaker, something the blue seeker chafes at.


    As previously stated, Skywarp can teleport short distances. His plane mode wings can detach to become swords. His alternate mode is a B-1 Lancer. (Claimed by Necro)


    Incinerator: As the Decepticon movement fell deeper and deeper into corruption, it began to attract the interests of the worst kinds of customers. Incinerator is among them. A sadist, Incinerator only joined up with the Decepticons because it gave him an excuse to hurt people. It doesn’t matter who he beats up, Autobot or Decepticon, as long as he gets to pummel someone senseless, Incinerator is happy.


    Incinerator, true to his name, is armed with flamethrowers, which take the form of his alternate mode’s propellers. He transforms into a Boeing V-22 Osprey. (claimed by Dev)


    Scrapper: The leader of the Constructicons, Scrapper is an architectural genius. He can build towers of amazing complexity and form, but is so modest that he tends to shrug off any praise he gets for his work. His chimp-like build enables him to navigate any large-scale construction project with relative ease and also helps him hold his own in a fight despite not being a fighter by nature.


    His alternate mode is a front-end loader. (claimed by Stone)


    Hook: The egomaniacal medic of the Decepticons, Hook is also a flaming homosexual. Rather flamboyant by nature, he takes immense pride in everything he lends a hand to. This pride in himself is not exactly unearned-- Hook has proved his mettle time and time again through meticulousness and a generally very, very high standard. Sometimes this results in delays in construction projects, much to the chagrin of the other Decepticons, but Hook would rather have a job done right than done fast.


    His crane has a built-in missile pod. He transforms into a crane truck. (claimed by Dev)


    Mixmaster: A master chemist, Mixmaster is admittedly a rather bitter ‘bot. Having been screwed over by the functionists earlier in life, it took very little to push Mixmaster into the rapidly-corrupting Decepticon movement. Seething with contempt for the Autobots for, in his eyes, continuing to perpetuate everything that was wrong with Cybertronian politics, he’s the only Constructicon who’s liable to engage them directly rather than act in self-defense.


    Mixmaster has a cannon on his back, which can also be used in his rarely-used artillery mode. He transforms into a cement mixer. (claimed by Dev)


    Long Haul: Long Haul hates his life. Stuck in a corrupt military that he honestly doesn’t belong in and forced to carry around everyone’s cargo, it’s hard not to understand why he’s so miserable. He understands that his role is important, but the truth is, like Thundercracker, he finds himself questioning the Decepticon movement on a regular basis and wondering why he’s still there. Fear of repercussions for questioning authority are the only thing that keep him from deserting.


    Long Haul transforms into a dump truck. (Claimed by Omni)


    Bonecrusher: Bonecrusher believes in survival of the fittest. This translates to his nature as the demolitions expert of the Constructicons, utterly obliterating everything that does not conform to his exact standards. This includes humans, human structures, nature, and Autobots. Megatron admires his destructive capacity, but really, really wishes he would stop and think before accidentally demolishing something the Decepticons actually need.


    Bonecrusher is armed with twin gatling guns. He transforms into a bulldozer.


    Scavenger: Alas, poor Scavenger just wants to be accepted. Desperate to be a valuable part of the team, Scavenger will do anything to get the approval of his fellow Constructicons, often embarrassing himself further in the process. In spite of all of this he is a legitimately competent metallurgist, making him a great judge of what materials to work with for any given construction project. This is where he is at his most accepted. Unfortunately for him, that doesn’t really mean too much in the grand scheme of things.


    His alternate mode is an excavator.


    Devastator: The Constructicons’ ultimate ace in the hole, Devastator is an unstoppable juggernaut. Armed with the abilities of all of the other Constructicons, plus the ability to fire explosive bursts from his maw, Devastator is well armed. Unfortunately due to the flawed nature of the combination Devastator is little more than a mindless beast, reduced to animalistic growls and barely-coherent monosyllabic words. He has no regard for collateral damage, so the Constructicons have to be careful to get a safe distance away from their structures before combining into this brute.
     
    Last edited: Nov 8, 2016
  4. Necromaster

    Necromaster FEAR ME MORTALS

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    Other Transformers on Earth

    Skyfire/Jetfire: The names of two AIs in one body, Skyfire/Jetfire left Cybertron years ago, long before the war got out of control, and crashlanded on earth frozen in a block of ice. Unaware of Cybertron’s fate and oblivious to the way the factions currently are, the two AIs are subject to the whims of whoever come across them first, though they may have to start thinking for themselves when they see everything firsthand…


    Skyfire is the predominant of the two AIs. Intelligent and curious, Skyfire is interested in the pursuit of knowledge. He’s generally very nonviolent and would rather be holed up in a lab than fighting anyone. Jetfire, by contrast, is violent and rather unruly, liable to mouth off at anyone… including Skyfire. He respects strength and force, but ultimately despises anyone who abuses it, meaning that at the end of the day he’ll fall on the right side of the fence.


    When Jetfire is in control, he is able to project an electromagnetic field, surrounding the body he shares with Skyfire with electricity. They transform into a fighter jet. (claimed by Faf)


    Shockwave: Formerly Megatron’s top scientist, Shockwave grew fed up with Megatron’s madness and eventually struck out on his own after the Decepticon leader saw fit to steal his gestalt data. Upon learning the Decepticon leader was on Earth he traveled there for the express purpose of killing him-- not to assume leadership like Starscream, but simply for the satisfaction of having done the deed. Shockwave may claim to be a servant of pure logic, but in truth it is malice that drives many of his actions.


    Shockwave is equal parts brains and brawn, being a heavily armored monster of a robot. His tank mode cannon attaches to his arm in robot mode and, while it requires a charge up time, it can be used to level an entire city block when primed. By far his most valuable asset is his keen mind. Shockwave’s high degree of intelligence enables him to be at least three steps ahead of all of his opponents in spite of limited resources. (claimed by Ranger)


    Scourge: A destroyer designed to kill Optimus Prime during the course of the war, Scourge is what you would call “obsessed.” His fanatical desire to kill Optimus Prime has reached the point where he has redesigned himself to look like Optimus Prime in order to mock him and the Autobots. He’s offered up his services to Shockwave and will help him in his scientific endeavors (and those of vengeance, which he can appreciate) under one condition: He gets to kill Optimus.


    Scourge’s subspace pocket allows him to pick out any weapon he so pleases. He is able to use any number of weapons, but his personal favorites are his glider (which can transform to disguise itself as an oil tanker), his “sword of fury”, and the “eviscerator” gatling gun. He has rocket launchers built into his shoulders. He transforms into a semi truck. (Claimed by Omni)


    (Note: Commandos are all in stasis at the beginning of the RP)


    Mega-Octane: The commander of the… Commandos, Mega-Octane is technically equal in rank to Scourge, but Scourge treats him with absolutely no respect whatsoever. As a result Mega-octane is incredibly resentful of Shockwave’s #2 and, unable to attack him directly without the intervention of Shockwave, Mega-Octane instead seeks to outdo him in every possible regard. He’s a more effective commander and generally much more loyal to Shockwave… but the problem is Scourge doesn’t care, which frustrates Mega-Octane as he has nothing to rub in Scourge’s face. At least he can take comfort in the fact that he’s the torso of a combiner.


    Mega-Octane has a cannon for his arm, a turret on his back, and a shield he can deploy. He transforms into a minesweeping tank. (claimed by Dev)


    Ro-Tor: Ro-Tor looks down on everyone in both a literal and figurative sense. There’s nothing he enjoys more than taunting his foes from afar as he rains plasma fire down on them. That being said, Ro-Tor is also a craven coward by nature. The instant things start to look bad, he books it in the other direction. This does not endear him to his comrades in the slightest.


    Ro-Tor carries a plasma cannon and can detach his… rotor as a giant shuriken. He transforms into an attack helicopter.


    Movor: As the only member of the Commandos who can achieve independent orbit, he should be Shockwave’s most valuable asset. In theory. Of course, the problem with Movor is that even in the atmosphere his aim is crap, so widening the gap does nothing to improve it. On the bright side (at least for him) when he’s up in space he can run a stream of sarcastic commentary as he observes the action below. And blast heavy metal music. This provides him with at least a little amusement as he drifts through the cold vacuum of space.


    Movor carries a powerful plasma beam that goes to waste on him. He also carries a large cleaver with which he is marginally more effective. He transforms into a space shuttle drone.


    Armorhide: Dumb and trigger-happy, Armorhide is all too eager to beat up some Autobots and/or Decepticons. Naturally he doesn’t think things all the way through as he rushes out into the heat of battle, resulting in him being riddled with plasma wounds, but fortunately, as he lives up to his name, he can take it just fine. He’s at his most effective in a desert landscape, though he’s also too impatient to employ the guerilla tactics that Mega-Octane instructs of him.


    Armorhide is armed with twin arm-mounted mortar launchers. He transforms into a Cybertronian tank. (claimed by Stone)


    Rollbar: While energetic and excitable, Rollbar is a lot more intelligent and restrained than his land-based comrade… which isn’t hard, all things considered. He’s the team’s all-terrain expert, able to run roughshod over any given landscape thanks to specialized tires. Fortunately for his opponents, he’s a lot like Armorhide in that he rarely looks before he leaps, and thanks to his thinner armor he’s a much easier target.


    Rollbar is armed with a machine gun. His alternate mode is a jeep.


    Ruination: The combined form of the Commandos, Ruination is the most intelligent of all the combiners currently involved in the battle. This is due in part to the fact that Ruination is effectively Mega-Octane’s consciousness, only drawing minor influence from his limb components. In this form he finally breaks out of Scourge’s shadow and revels in this. Like all gestalts Ruination is immensely destructive by nature… he’s just far more coordinated in his destruction. He employs the abilities of all of his components to their fullest. (claimed by Dev)


    Lockdown: Lockdown is on Shockwave’s team by unfortunate circumstance, not by choice. Stranded on Earth and offered asylum by the ex-Decepticon, Lockdown has no choice but to go through with whatever Shockwave asks him to do out of fear of the goliath. He doesn’t like Shockwave and Shockwave sure doesn’t like him, but neither one is in much position to refuse the other’s help.


    Lockdown has a hook for a right hand that he can fire off like a grapple. His Space Poncho can act as a cloak when activated, enabling him to blend in with his environment. In events of emergency, he can deploy a gun emplacement from his chest that attaches to his face, though it requires him to hold it on both sides to steady the aim. His alternate mode is a muscle car. (claimed by Ginga)


     
    Last edited: Nov 8, 2016
  5. Necromaster

    Necromaster FEAR ME MORTALS

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    Toa


    The six Toa were sent to Earth in order to collect legendary masks apparently lost there years ago. They’ll be sure to retrieve them… if they don’t kill each other first.


    Tahu: The leader of the team, Tahu is a short tempered, slightly egotistical brawler type. He can come across as something of a loudmouthed idiot, rarely thinking things through and getting way too worked up over minor inconveniences. It certainly doesn’t help that he rarely listens to his teammates and is constantly butting heads with Kopaka… but underneath it all he’s a very compassionate individual. Tahu prioritizes keeping innocent lives safe and will go to any length to prevent civilians from coming to harm. While he does have some glaring flaws, every fight he goes through makes them less prominent as he improves himself as a person.


    As the Toa of Fire, Tahu is able to manipulate fire and heat. Typically he’s at the whims of the environment-- in the desert or a volcano he is all but unstoppable, while in a tundra he’s significantly weakened. However, in events of emergency he can draw power from the sun or the core of the Earth to strengthen himself. He carries a grand total of four swords-- two greatswords, which can merge into a lava board, and two spare swords on his back. He wears the Kanohi Hau, mask of shielding, which protects him from harm, but inhibits his movement and cannot save him from ambushes. In his guise as “Trevor Sparks”, he works for Sumdac Systems. (claimed by Faf)


    Gali: The only female of the Toa, Gali serves the role of mediator. While her brothers can be difficult to keep in line, she manages well enough, reminding them all of the importance of the three virtues and their pursuit of them. That being said, she can get frustrated with Tahu’s antics at times, requiring Pohatu or Onua to calm her down. Out of all the Toa she keeps her power the most restrained out of fear of what it could do were it not under constant control.


    Gali can control water, and being on Earth means that she has a near-constant supply of it to work with. Her only vulnerabilities are intense heat and cold. Hot weather can make her cranky while cold can slow her down considerably. Her Kanohi Kaukau enables her to breathe underwater (and can double as a gas mask in event of an emergency) and she carries a trident, which can split apart into a spear and turbine-powered swimming fins. Her human form, “Gina Delta”, works in photography. (claimed by Dev)


    Onua: Onua is a renaissance man. He’s immensely powerful, but cultured. His massive strength is tempered with a genial nature and a high degree of intelligence. If he really wanted to he could pick up a mountain and throw it, but he’d much rather sit down and breeze through the entirety of War and Peace. It’s hard not to admire him for that. Still, if he has any flaws, it’s that he comes across as rather passive at times, simply watching the Toa argue amongst themselves instead of speaking up when he really should. Additionally, from a physical standpoint, Onua is very slow, heavy, and vulnerable to bright lights. To compensate he either fights defensively or attacks from a distance using his elemental powers.


    Onua wears the Kanohi Pakari, mask of strength, which boosts his already fairly impressive unaugmented strength to legendary levels, the side effect of overuse of the mask being fatigue. As previously stated Onua can control the earth and soil beneath him, able to create rockslides and localized earthquakes, among other things. He carries a hammer, which he can split into two digging claws. His human form, “Oswald Winns”, works a typical cubicle job. (claimed by Necro)


    Lewa: Lewa is the archetypical young hero. Young, brash, and in over his head, he carries immense power but honestly has no idea how to use it. And honestly, it seems that he doesn’t really care to learn all that much, either. Any lectures on using his powers responsibly are usually met with a dismissive “yeah yeah, whatever.” That being said, Lewa does ultimately mean well… he simply has a lot to learn before he can really shine.


    Lewa is unique in that he controls two elements: air and plant life, possibly a glitch in his creation. He wears the Kanohi Miru, mask of levitation, enabling him to make a controlled descent. He carries two axes which he can split into swords and arm-mounted VTOL fins for flying. His human form is “Lyle Winns”, someone who looks approximately 16 years old and as such is enrolled in public education. He despises it with every fiber of his being. (Claimed by Omni)


    Pohatu: Pohatu is one of the friendliest, nicest Toa you will ever meet. Energetic, fun loving, and gifted with a great sense of humor, it’s incredibly hard not to like him. Along with Gali he helps act as the glue that keeps the team together, believing firmly in the virtue of Unity. To this end he tags along with Kopaka on his solo missions, and while the Toa of Ice voices his displeasure at the prospect, he hasn’t done much to actively get rid of him, which Pohatu takes as a good sign.


    Pohatu can control stone, enabling him to manipulate solid rock as opposed to Onua’s more fluid soil or mud. His Kanohi Kakama, mask of speed, enables him to move incredibly fast, though this also speeds up his metabolism something fierce. He carries two boomerangs, which he can attach to his feet for limited flight. As “Philip Cobalt” he runs a private gym. (claimed by Ginga)


    Kopaka: The lone wolf of the Toa, Kopaka chafes at the prospect of working with a team. In his eyes Tahu is a blithering idiot, Lewa’s a dumb kid, Gali’s hopelessly naive, Onua is too passive for his own good, and Pohatu… keeps following him around WHY WON’T HE GO AWAY. The truth is Kopaka’s lone wolf nature stems from his inability to relate to people in general. He doesn’t “get” social cues or emotional subtleties all that well, and to that end he tends to avoid people, preferring to focus on his work or lose himself in mathematics. However, Pohatu’s insistence on working with him at every opportunity has forced him to come out of his shell a little… and scarily, he’s starting to enjoy his company.


    Kopaka, being the Toa of Ice, is able to manipulate ice and extreme cold as he sees fit. Naturally he is at his best in cold climates and weakened in hot areas. He wears the Kanohi Akaku, mask of X-ray vision, which enables him to see through any surface, and he carries a spear and a shield, the latter of which can split into skis. As “Kyle Frieze”, he is the CEO of the Knowledge Tower corporation, a company that specializes in software. (claimed by stone)

    Other Bionicle characters

    Umarak: Hailing from the same world the Toa come from, Umarak is a big game hunter who, by all accounts, always gets his prize. This time Umarak has his sights set on the Mask of Control, rumored to be on the planet Earth, and he will stop at nothing to get it. Cunning, ruthless, and heavily armed, Umarak is more than a match for any Toa that would get in his way. He has the ability to teleport through the shadows and create “shadow spawn” of himself-- solid illusions that incorporate his traits with that of a Rahi.

    Should Umarak gain the Mask of Control, he mutates into Umarak the Destroyer. Though he becomes considerably more powerful in this form, his cognitive abilities go out the window, reducing him to little more than a rampaging beast. While this should make him easier to deal with in theory, the Destroyer form is incredibly difficult to contain, let alone knock down. (Claimed by Necro)
     
    Last edited: Nov 8, 2016
  6. Necromaster

    Necromaster FEAR ME MORTALS

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    Humans


    Duke: The field leader of the small military group known as GI Joe, “Duke” (real name Conrad S. Hauser) has observed the conflict between the Autobots and the Decepticons for a while now. While he knows he still needs to observe further before jumping to any conclusions, gut instinct tells him that the Autobots have their hearts in the right place and that it would be in humanity’s best interest to join forces with the heroic metal goliaths. For the time being, however, Duke finds himself stifled by bureaucracy. Only time will tell if his vision will come to fruition and humanity and the Autobots will coexist… (claimed by Optimax)


    Scarlett: Scarlett (real name Shana M. O’hara) is the second-in-command after Duke. Intelligent and strong-willed, Scarlett isn’t quite sure if she’s on the same page as Duke when it comes to the Autobots-- they are, after all, giant metal death machines-- but should she get an opportunity to hear their side of the story she’d be willing to hear what they have to say. After that, though, she knows that the political ramifications are out of her hands, and she can only hope that GI Joe gets off lightly…


    Snake Eyes: Not many military teams have a designated ninja, but what do you know, GI Joe has Snake eyes. By all accounts mute, Snake Eyes can be kind of creepy sometimes but ultimately means well. He’s extremely well-trained in a wide array of martial arts and is scary good with a katana. Scarlett thinks he’s kinda hot but she’d never say that. (claimed by Ranger)


    Doc: Carl W. Greer, aka Doc, didn’t join up with GI Joe because he wanted to kill people. He joined up with them because he wanted to save lives. One of the most competent field medics alive, Doc is well equipped to treat virtually any wound on the battlefront, and he’s not afraid to rush out in the thick of the fray to treat a patient. The Autobots intrigue him, and he relishes an opportunity to work with their designated doctor Ratchet to see what he could learn.


    Wild Bill: William S. Hardy, AKA “Wild Bill”, is the designated flying ace of the GI Joe team-- specifically the helicopter pilot. Able to pull off wild maneuvers with incredible ease, it’s difficult not to envy Wild Bill’s piloting prowess. His southern drawl and gung-ho attitude makes him rather similar to certain Autobot, though he’s more interested in meeting up with Alpha Bravo if the opportunity were to arise. (claimed by Necro)


    General Flagg: Duke’s superior who answers directly to the President of the United States. Unlike Duke or any of the members of his team he doesn’t give a rat’s ass about the difference between the Autobots and Decepticons and in his eyes the sooner they all get blown to scrap the better. He views Duke as a surrogate son, but is more than ready to turn him in should he step out of line.


    Dr. Arkeville: Head of Arkeville industries, Dr. Arkeville has observed the Autobot/Decepticon conflict for some time now and grows concerned with what would happen if the Autobots and Decepticons turned their weapons on mankind. To that end he hopes to capture one of them for the sake of experimentation in order to figure out how they tick, hoping that maybe he can create an artificial Transformer of some kind. While his intentions are arguably pure, he doesn’t exactly see the Cybertronians as alive and is unconcerned with whatever pain they may go through during the dissection process. (claimed by Necro)
     
    Last edited: Nov 13, 2016
  7. Necromaster

    Necromaster FEAR ME MORTALS

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    Cybertron-based Autobots


    A ragtag group of Autobots left behind on Cybertron because either they were assumed dead, couldn’t make it to an escape shuttle in time, or chose to stay behind for any number of reasons. Having picked up information on the conflict on Earth, they’ve planned to storm the Decepticons’ space bridge in order to use it for themselves.


    Chromia: The commander of the Cybertron-based team of Autobots, Chromia has seen better days. Her legs destroyed, her optics failing, and her systems hooked up to a mobile life support mechanism in order to keep her functional, her current condition is a combination of old age and the horrors of war. Despite this she presses on, knowing that she provides the Autobot remnants with hope and they can use all that they can get. Due to her current condition Chromia cannot transform and is unarmed, requiring a bodyguard to watch over her at all times.


    Windcharger: Windcharger is Chromia’s bodyguard and the team’s ace-in-the-hole. Sure, he may not look like much, being a quiet, scrawny little ‘bot with burnt-out looking optics, but he has an attribute most other Autobots don’t have-- electromagnetic powers. While they do drain his energon supply quicker, Windcharger is able to use powerful electromagnets to fling debris like weapons, create defensive barriers for his teammates, and scramble the circuitry of his enemies. He might require more energon than most of the others on the team, but after seeing him in action most Autobots are willing to offer him their share.


    Windcharger transforms into a Cybertronian speeder. (claimed by Dev)


    Elita-1: Formerly known as Ariel, she was assumed dead by Optimus after she was lost in a Decepticon attack. While she’s a little worse for wear, she’s survived, and now she’s acting as Chromia’s field commander, leading her troops into battle where Chromia simply cannot. Experience has hardened Elita, but underneath it all she remains a very kind and considerate individual. She wants the best for her team, and right now the greatest option they have is escaping to Earth, away from the barren wasteland that is Cybertron.


    Elita carries a sawed-off shotgun on her and her right arm can be fired off like a grappling hook. She transforms into the Cybertronian equivalent of a Mad Max truck.


    Spook: A mute, faceless monoformer, Spook is kind of creepy at first but is very friendly when you get to know her, being eager to please and very fond of praise. She communicates exclusively through pantomime and drawing things where her face should be, a simple but effective way to “speak”. Like Windcharger, she looks rather scrawny, but makes up for it with a special (if somewhat disturbing) power. Given that she’s within a proper range of an opponent, Spook is able to manifest a singular eye and use eye contact to possess them. While in their body Spook has access to all of their faculties, but is always given away by having her singular pupil in one of their optics. So far the only way to forcibly eject her from a host body appears to be the injection of nucleon into a subject, but nucleon is in short supply on Cybertron and besides, Straxus has most of what the Decepticons can find for his own special fuel. (claimed by Necro)


    Sledge: The team muscle and Elita’s personal trainer, Sledge is a tough, no-nonsense femme. Her strict training regimen has played no small role in developing Elita into the tough-as-nails commander she is today. While undoubtedly a loyal Autobot, some of the others distrust her due to her past as a Decepticon sympathizer. She ignores their concerns, as she’s more concerned with keeping them working as a proper unit than hearing their opinions. If Sledge has any flaws, it’s that she can come across as very single-minded when working towards a goal to the point where she ignores everything else until it comes back to bite her. Regardless, she ultimately means well and is a dependable and valued member of the team.


    As a robot she carries a powerful (and massive) flail. She transforms into a Cybertronian wrecking ball crane. (claimed by Dev)


    Firestar: The team’s resident engineer, Firestar’s a bit unimaginative, but dependable. Her practicality serves her well on field operations, but she’s not so pragmatic that she’d deliberately leave a teammate behind. (Also, she’s gay. Like, hella gay. Being on a team populated mostly by attractive women, the various Paradron medics that work behind the scenes or her comrades in arms, has been an awkward experience for her. She manages somehow.)


    Firestar transforms into a Cybertronian truck.


    Twirl: Twirl is the team’s air support. She’s also really, really dumb. A complete ditz who’s more interested in interior design and glitter than fighting a war, it’s a wonder how she’s survived as long as she has. The best most of the others can figure is that she has the kind of luck that is reserved for the idiots. While the other Autobots find her more than a little irritating, they do appreciate her ability to turn herself into a living buzzsaw. It serves as a useful weapon, and if her reaction while using it is any indication, she finds it to be a blast. Of course, that can be attributed to her lack of intelligence.


    Twirl turns into a Cybertronian bomber. (claimed by Necro)


    Quickshadow: The resident espionage agent and saboteur, Quickshadow is a suave, debonair spy. Very stealthy by nature, Quickshadow is crafty and, well, quick. The way she sees it, there’s no information so secure that she can’t get to it with time and patience. It’s an arrogant mindset, to be sure, but there is a grain of truth there, as Quickshadow is incredibly good at her job. She does her best work solo, though Twirl will sometimes try to tag along, much to her chagrin.


    Quickshadow is equipped with all sorts of gadgets, including an oil slick, a smokescreen, a bolo launcher, and tasers built into her fingertips. She turns into the Cybertronian equivalent of a sporty spy car.



    Cybertron-based Decepticons


    Straxus: The tyrannical leader of the Cybertronian Decepticon remnants, Straxus rules over a desolate land… and that’s just the way he likes it. Maintaining an iron grip on the resources of what is left of Polyhex, he effectively controls the remaining population of the city-state and its surrounding area. Holding such power allows him to change, create, or erase his own laws on a whim. Attempting to appeal to any sense of morality is a fool’s errand-- Straxus has no empathy, and anyone who opposes his rule, Autobot, Decepticon, or neutral, gets a one-way ticket to the smelting pool. Recently he has gained one new asset-- a functional space bridge. While he won’t destroy it, he refuses to allow anyone access to it out of fear that they’d be able to gather their own resources and turn against him. His paranoia is not unfounded.


    Straxus carries a signature pickaxe on him at all times and has a cannon on his back that can flip over his shoulder for added firepower. He transforms into a Cybertronian tank. (claimed by Stone)


    Thrust: Thrust is a braggart and a glory hound. He’ll charge into battle with his VTOL fins running at full speed, making sure that his enemies know that he’s present… if his nonstop verbal threats don’t do that first. However, Thrust is also a coward at heart. The instant things start to look bad, Thrust is liable to turn tail and flee. Unsurprisingly this has not endeared him to Straxus, and more than once he’s been on the receiving end of his boss’... encouragement… to see things all the way through.


    Thrust has VTOL capabilities and can fire concussion bombs in either mode. He transforms into a Cybertronian harrier. (claimed by Dev)


    Dirge: Dirge preys on the typical fear of death. His thin, reedy frame has been outfitted with a skeletal motif-- he even wears a mask that resembles the upper half of a skull and carries a scythe. This, combined with a regenerative factor, works fairly well to his advantage. Dirge relishes the fear he leaves in his wake and lives for the absolute terror in his foe’s eyes as he taunts them about their impending demise. Unfortunately, Dirge is easily the weakest of Straxus’ seekers. While his regenerative factor means that he can’t stay down for too long, he’s actually pretty easy to knock down, and a foe that is bigger and stronger than he is (and completely nonplussed by his grim reaper getup) is more than enough to send him back the way he came.


    Dirge is able to emit a frequency to emit paranoia in his targets. He fires air-to-air missiles in either mode. He transforms into a Cybertronian fighter jet. (claimed by Necro)


    Ramjet: Ramjet is the strongest of Straxus’ seekers, the bravest, the most dependable… and also far and away the dumbest. Ramjet’s preferred attack is ramming into things with his head. To be fair, this is a tactic that works, as he is designed to withstand those kind of collisions and his targets most certainly are not. That being said, his internal components can get rattled around by this-- specifically his brain module-- and suddenly ramming things with his head seems like an even better idea the second time around. He’s stupid, to be sure, but he’s also incredibly enthusiastic, and for this reason (along with the aforementioned loyalty) he is Straxus’ favorite.


    Ramjet is armed with twin gatling guns in either mode. His alternate mode is the Cybertronian equivalent of an F-22. (claimed by Wars)
     
    Last edited: Nov 19, 2016
  8. GingaMagnus

    GingaMagnus Designated Toku Nerd

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    Since there's no way in Hell I'd miss the chance to play that glorious bastard, I'm claiming Megatron.
     
  9. Wars

    Wars Regular At Swerve's™

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    Ebay:
    Claiming Optimus Prime and Ramjet
     
  10. Devaron9

    Devaron9 Token Falchion Wielding Welshy

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    Claiming:

    Bots
    Air Raid
    Windcharger
    Sledge

    Cons
    Incinerator
    Mixmaster
    Hook
    Mega-Octane
    Ruination
    Thrust

    Toa
    Gali
     
    Last edited: Nov 19, 2016
  11. Ømnidrive

    Ømnidrive Stop.....think......fart.....and keep on going

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    Let's do this....
    Autobots
    • Jazz
    • Wheeljack
    Decepticons
    • LongHaul
    Toa
    • Lewa
    Other
    • Scourge
     
  12. Stonecrusher

    Stonecrusher Just another Edgelord

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    Starscream, Kopaka
     
  13. fafireguy

    fafireguy Leader

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    Tahu

    Skyfire/Jetfire
     
  14. Ranger Silver 6

    Ranger Silver 6 Bang Bang

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    I'll claim Soundwave, Shockwave.
     
  15. Necromaster

    Necromaster FEAR ME MORTALS

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    Against my better judgement I added Arsenal and Artillery to the Decepticon list and updated Umarak's bio.
     
  16. Necromaster

    Necromaster FEAR ME MORTALS

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    Two announcements. One: Character limit has been bumped to 12, so you guys can claim that many characters if you wish. Second: I decided to get involved anyways and laid claim to Alpha Bravo, Arkeville, Dirge, Ironhide, Onua, Skywarp, Spook, Twirl, and Umarak.
     
    Last edited: Nov 8, 2016
  17. Devaron9

    Devaron9 Token Falchion Wielding Welshy

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    Claiming Mega-Octane, Ruination and Windcharger

    Edit: Also Mixmaster and Hook
     
    Last edited: Nov 8, 2016
  18. Stonecrusher

    Stonecrusher Just another Edgelord

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    I guess I'm claiming Armorhide, Straxus, and Scrapper.
     
  19. GingaMagnus

    GingaMagnus Designated Toku Nerd

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    I think I'd also like to claim Silverbolt, Lockdown, and Pohatu.
     
    Last edited: Nov 13, 2016
  20. Necromaster

    Necromaster FEAR ME MORTALS

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    Gonna go ahead and take Wild Bill for myself.