Late last year I developed a nagging feeling that I could do better for my Titans Return Galvatron kits, especially the head. When I made the original model, I hadn't quite grasped how to manipulate shapes properly, and I had no idea proportional editing was even a tool in Blender. As simple as my end model was, it was incredibly difficult for me to create and I had a hard time bending shapes into what I envisioned. As the year went on I got a better grasp of what I could do with the program, especially when I made my IDW head kit for Overlord. In December I revisited the model and intended to increase the polycount and tweak a few details, but I ended up starting over almost entirely from scratch, reshaping the few elements I did keep until they weren't recognizable anymore. The process still took several weeks, but I'm more than pleased with the result. Enough of my rambling. I present, Galvatron Head 2.0! I've also increased the poly and smoothness of the neck assembly and back thruster, with the former gaining neck detail sculpted below the ball. Head: Alternate Head (2.0) for Titans Return Galvatron by energonhotshot04 on Shapeways Neck: Transforming Neck Unit for TR Galvatron by energonhotshot04 on Shapeways Back Spike/Thruster: Back Spike Thruster for TR Galvatron by energonhotshot04 on Shapeways Also used in my photos is Fakebusker's cannon adapter: TR Galvatron Cannon Adaptor by fakebusker83 on Shapeways I want to thank everyone who's supported my projects. It's a good feeling, knowing that my hard work is appreciated and enjoyed.