2D Artwork: The TRANSFORMERS (a Fan Made Java Game)

Discussion in 'Transformers Fan Art' started by SelectedLime375, Nov 4, 2015.

  1. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    [​IMG] The TRANSFORMERS [​IMG]

    Hello guys, when I have free time I like to work on this little Transformers game.

    The goal of the game is to explore the levels to find and unlock all of the characters.

    Currently In the Game:

    Animations:

    Here is a preview of some of the animations in the game. To view a specific character's animations, click on their name above and you will be taken to a post with all of their animations.

    [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG]

    Levels:

    Here is a preview of some of the game's levels. To view a specific set of levels, click on one of the links above and you will be taken to a post with images of that level set.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Future Ideas:
    • Achievements
    • Battle System
    • Health/Power System
    • Character Upgrades
    • Equipable Items
     

    Attached Files:

    Last edited: Mar 25, 2018
    • Like Like x 1
  2. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    Optimus Prime's Animations:
    • Walk:
      [​IMG] [​IMG]
    • Transformation:
      [​IMG] [​IMG]
    • Drive:
      [​IMG] [​IMG]
    • Transformation (2):
      [​IMG] [​IMG]
    • Attack:
      [​IMG] [​IMG]
     

    Attached Files:

    Last edited: Sep 8, 2016
  3. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    Soundwave's Animations:
    • Walk:
      [​IMG] [​IMG]
    • Transformation:
      [​IMG] [​IMG]
    • Hop:
      [​IMG] [​IMG]
    • Transformation (2):
      [​IMG] [​IMG]
    • Attack:
      [​IMG] [​IMG]
     

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    Last edited: Mar 26, 2018
  4. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    Nemesis Prime's Animations:
    • Walk:
      [​IMG] [​IMG]
    • Transformation:
      [​IMG] [​IMG]
    • Drive:
      [​IMG] [​IMG]
    • Transformation (2):
      [​IMG] [​IMG]
    • Attack:
      [​IMG] [​IMG]
     

    Attached Files:

    Last edited: Sep 8, 2016
  5. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    Ark Level Set:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     

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    Last edited: Sep 8, 2016
  6. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    Canyon Level Set:
    [​IMG]
     

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    Last edited: Sep 8, 2016
  7. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    Space Bridge Level Set:
    [​IMG]
     

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    Last edited: Sep 8, 2016
  8. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    Cybertron Level Set:
    [​IMG]
     

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    Last edited: Sep 8, 2016
  9. Mr Megatron

    Mr Megatron Emperor of Destruction

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  10. Tresob

    Tresob Well-Known Member

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    This is fun!

    If I can make one slight recommendation, the walking animations on my screen seem to have two frames and the body maintains a static height. This will make the character look like it is gliding across the screen. This is easily corrected by adding a middle frame where the legs are extended just slightly further away from each other, and lowering the height of the characters torso.

    Basically, a walking animation will look more believable if the character bobs up and down slightly--it conveys a sense of weight.

    These sprites of 8bit Mario's walking animation will probably do a better job explaining what I mean.
     
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  11. EnergonWaffles

    EnergonWaffles Autobot's Head Chef Veteran

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    Well isnt this a fun thread XD

    Awesome work!
     
  12. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    Thanks for the complements and tips.:)  I'll add editing the walking animation to the to-do list.
     
  13. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    Hey guys, here's an update on what I'm working on. Right now I am cleaning up the main class for the game and making a new class to handle the level switching. This will make adding new levels easier. Next I'll work on making the bounding boxes more accurate. I could post pictures of this, so if you want to see that, let me know.:) 
     
  14. Tresob

    Tresob Well-Known Member

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    Of course, we want to see that!
     
  15. gbm

    gbm Well-Known Member

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    Quite the ambitious project! Best of luck to you; and keep us posted!
     
  16. blitzjoans

    blitzjoans "Destroy first, think later, sleep now"

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    Wow! This is great, just curious, are you using Unity? GameMaker?
    I will leave one eye here ;) 
     
  17. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    Here's Optimus Prime's current bounding boxes:
    [​IMG]

    The red, green, blue, and black boxes are used to see if he's touching a block, such as the floor. The pink one is see if he's touching the end block of a level. As you can see, I need to rework them a bit.
    Thank you.:) 
    Thank you.:) 

    I am using eclipse's integrated development environment (IDE) for Java developers.
     

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    Last edited: Sep 8, 2016
  18. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    So here's Optimus Prime's new bounding boxes:
    [​IMG]

    The pink box is now going to be used to see if an attack has hit the character.

    Nemesis Primes bounding boxes are the same as Optimus's.

    Here's Soundwave's old bound boxes:
    [​IMG]

    Here's his new bounding boxes:
    [​IMG]

    Next up is vehicle mode bounding boxes.
     

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    Last edited: Sep 8, 2016
  19. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    I've fixed Optimus Prime's/Nemesis Prime's vehicle mode bounding boxes. They used to just use the robot mode's left and right boxes with slightly tweaked top and bottom boxes.

    [​IMG]
     

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    Last edited: Sep 8, 2016
  20. SelectedLime375

    SelectedLime375 Luna1 Matrix Magic

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    I've fixed Soundwave's alt-mode bounding boxes.

    [​IMG]

    Next I'll start to work on a health/battle system.
     

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    Last edited: Sep 8, 2016