The Legend Of Zelda Discussion Thread

Discussion in 'Video Games and Technology' started by IGotTheTouch, Aug 13, 2014.

  1. flamepanther

    flamepanther Interested, but not really

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    Didn't Nintendo sorta say that all the timelines eventually lead to BotW, and that they deliberately didn't tie that game down to any one timeline? Effectively, we're back to everything from the older games being lore they can pick and choose from.
     
  2. Scarlet knight

    Scarlet knight Leader of the Scarlet empire

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    This is me trying to comprehend what just happened. movieSuit10_08.jpg
     
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  3. Scrapmaker

    Scrapmaker For the Honor

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    I'm no expert on the physics of timelines and time travel but I don't think timeline convergence is a thing.
    Then again this is fantasy, it can work however you want it to.
     
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  4. CyberBlade507

    CyberBlade507 Well-Known Member

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    The idea is like species with convergent evolution: they don't become the same, but they end up looking and/or behaving the same despite different evolutionary histories.

    Another way of thinking about it is branches in a river. Just because it branches off into two at one point doesn't mean it can't come together again at a later point (and some rivers do, indeed, do this; it's called an anabranch).

    Basically, the idea goes that by the time of BotW what's true and what's legend is mostly so far into the past that the lines are irrevocably blurred. For instance, the Rito might have come about just as described in Wind Waker or they might have a completely different origin while believing that their origin is the Wind Waker one due to stories/legends passed down. What events happened, what didn't, what happened when... Under the convergence scenario they've all become so jumbled together and mixed up that all timelines are functionally identical.

    One last way that you can think about it is as a long-term inverse of the Butterfly Effect: rather than "fracturing events" in different timelines permanently having profound, splitting, and differentiating impacts between two "time streams", the differences between branches eventually decrease and fade. And while "realistically" they wouldn't literally recombine into one, they become functionally indistinguishable from one another.
     
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  5. flamepanther

    flamepanther Interested, but not really

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    Pretty much the last one. You can place BotW after any of the three timelines and it works. Which parts of the lore are true and which are just myth changes depending on which you're following, but the game plays out the same regardless.

    See also Isaac Asimov's "Foundation" series, where the arc of history becomes more predictable the broader and more abstracted the view of it is.
     
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  6. Venixion

    Venixion Evil Dust Bunny-con

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    They provide us with delicious eggs. They give us rides as we dangle helplessly from their tiny feet. Do not anger the cuccoos or they will make you pay.


    ;) 
     
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  7. Tekkaman Blade

    Tekkaman Blade Professor of Animation

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  8. Lachoneus

    Lachoneus Dinobot

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    I don’t get why Ocarina is the only Zelda where a divergent timeline happens because the hero loses. Shouldn’t all of them have at least two branches then? One where the hero wins, and one where he loses? I agree with the previous posts that Nintendo came up with a weird timeline.
     
  9. TheLastBlade

    TheLastBlade Well-Known Member

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    Going to 3D was a big deal back then.
     
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  10. Dr Kain

    Dr Kain Well-Known Member

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    No other Zelda game had a group of sages that were there to save the world.
     
  11. Venixion

    Venixion Evil Dust Bunny-con

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    A Link to the Past was the first game with the sages.
     
  12. Dr Kain

    Dr Kain Well-Known Member

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    Yes, but the sages weren't there to fight the villain. What I mean is that OoT had the sages gathered to battle Ganon should Link fail.
     
  13. Venixion

    Venixion Evil Dust Bunny-con

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    They didn't fight in Ocarina either. They just opened the way.
     
  14. Dr Kain

    Dr Kain Well-Known Member

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    We didn't see them fight because Link didn't lose. Either way, it is what it is.
     
  15. flamepanther

    flamepanther Interested, but not really

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    Lots of Zelda games have some odd quirk. Breath of the Wild is the only game to happen in multiple timelines after the divergence. Adventure of Link is the only canonical game to have two generations of Princess Zelda alive simultaneously. I think A Link Between Worlds is the only direct sequel to feature a different Link than its predecessor.

    In the case of OoT, I think there were two reasons this happened. For one, it's the only game where Link is already mucking around with the timeline. Creating a divergent scenario for each game would be unmanageable, but if they're going to do it at all, this is where it makes sense to do it. Second, the game deliberately set itself up at the center of the lore for all of the other Zelda games that existed at the time. It gave an origin for Ganon, the Sages in LttP, the town names in Zelda II, and made explicit that there are multiple generations of Links and Zeldas fighting Ganon. It only makes sense that the games that came afterward tended to define themselves in relation to OoT as well. So once Nintendo decides they need to nail down a chronology of the series, guess where the nexus is going to be.
     
  16. Venixion

    Venixion Evil Dust Bunny-con

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  17. Noideaforaname

    Noideaforaname Pico, let's go up to Zuma

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    I absolutely hated the motion controls in Skyward Sword, so a version without it would be pretty great.
     
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  18. Rewind

    Rewind Data Slug

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    Oooh...I was just about to pop SS in for my third play through, but now I’ll wait and see how this pans out. I didn’t mind the motion controls at the time but they’ll probably feel a bit clunky to me now after years of playing BotW. Fingers crossed the rumor is true, the visuals and story in SS is one of my favorites.
     
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  19. That Guy

    That Guy Well-Known Member

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    I'm curious to play it again. I remember having a blast with it. My friends in College and I put homebrew on our Switch so we could play the game before it came out when a bunch of Wii games were put up on the piratebay that year. We had a ton of fun playing it at our local Roxx gaming cafe on the big screen.

    I know it's not one of the popular ones, but I don't share many of the complaints in regards to the motion controls as others have, but maybe that's a result of the memories I have playing it vs playing it recently.
     
  20. Mark

    Mark Just here for the toys

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    I thought overall the SS motion control was OK, although I had to re calibrate my controller way too often (maybe it was just a problem with mine). The only motion that really frustrated me was the forward stab but luckily you don't have to use it very much outside of one boss fight. But I'd be perfectly happy to play without it.

    As far as the game itself - it had some of my favorite Zelda moments - basically all of Lanayru, and the death mountain sequence where you lose all your stuff. I liked the story and the fact that there were NPCs that actually mattered, and I liked the challenge of the shadow realms. I do think it was a tad repetitive - there were at least one too many fights with the Imprisoned, and I wish the surface world areas were a bit bigger.