The Legend Of Zelda Discussion Thread

Discussion in 'Video Games and Technology' started by IGotTheTouch, Aug 13, 2014.

  1. Mark

    Mark Just here for the toys

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    Personally I never liked riding the horses etc, because I felt you missed too much stuff that way. But I know a lot of folks loved it.

    I was never able to use any of the special moves other than the shield reflect thing against guardians, and even then I wasn't great at it. Seeing videos of these folks who can beat a Lynel without taking a hit via all the QTE moves is humbling.
     
  2. flamepanther

    flamepanther Interested, but not really

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    I always had plenty of weapons to switch to, but I had to switch a bit too often for my liking. Large melee battle? Good chance at least one weapon will break. Trying to pick them off from a distance to avoid that? Bow's gonna break instead. This is amplified if you're hunting for ore or you need to knock things around with Stasis. It's not game-breaking--again, there was always something to switch to--just annoying. Plus it doesn't make a lot of sense how easily things break. It would be one thing if just the Bokoblin weapons broke constantly, but the game leaves the impression that everything in Hyrule other than the Master Sword is just incredibly flimsy. :p 

    While we're on the topic, BotW was a huge missed opportunity to feature the shield-stealing like-like enemy :D 

    Anyway, I guess really my complaint is that the rarer, better weapons tend to break just as easily as the common ones (sometimes even more easily!). They don't have to hold out forever, necessarily, but I'd be a lot happier to find them if they were reliable. They can put a lot of trash weapons throughout the game, and have a much lower number of rarer, better, more durable ones that you have to go out of your way to find. Put 'em someplace where there aren't a lot of quest items or events, and there's your motivation to explore.

    Others have mentioned wanting the ability to repair weapons, but I don't need a lot of broken weapons taking up inventory space. What would be better IMO, is a way to maintain weapons before they break. E.g. "Oh, this bow is getting low on durability! I really like this one, so I'd better use it sparingly until I can find a bowyer to recondition it for me." And if you don't, it breaks, but you get materials from it to give to various weaponsmiths.
     
  3. Mark

    Mark Just here for the toys

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    Yes some of the better weapons actually break easier. The Royal Guard series especially is too flimsy to really be useful, other than for when you are on a Lynel's back (since using a weapon there doesn't affect durability). I would usually trade them to that lady in the stable for a ruby.

    For getting ore I generally used bombs. Only problem with that is it sometimes sent the ore flying too far away and I couldn't get it. The sledgehammers do last quite a long time if you only use them to smash up ore deposits.
     
  4. flamepanther

    flamepanther Interested, but not really

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    Same, but there are many areas where bombs just aren't suitable. Too easy to fling the minerals off a steep ledge, not enough room to escape the blast, etc. The sledgehammers are great for this (and for flinging anything with Stasis) but they take up valuable inventory space that I could be using to hoard the non-shitty weapons I find. :p 

    EDIT:
    I'm also not sure I even buy the explanation that flimsy, breakable weapons are necessary if we want a big, open map. Your armor doesn't break, so how's that work? Well, you have to comb the map for crafting parts that are scattered everywhere so that you can upgrade them multiple times, right? You also need money to revive the Great Faeries. OK, so do something like that for the weapons. Problem solved. If Nintendo wants to ditch durability without breaking the game, they definitely could.
     
    Last edited: Jun 12, 2019
  5. CyberBlade507

    CyberBlade507 Well-Known Member

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    You know, on the subject of specifically improving durability as a mechanic, I'll repeat and idea I said elsewhere once:

    The mechanic, "best" used, should encourage good gameplay. Skyward Sword did this with shields: timing the shield bash correctly meant no degradation. BotW carried that over at least (one of the reasons I felt Guardians were one of the only enemies worth fighting, by reflecting beams, since playing well meant zero loss), but there was no equivalent with bows or melee weapons. For melee weapons, I think the obvious thing would be "hit what you're supposed to". Hitting the enemy with a sword would mean no (or very little) degradation, hitting them with a boomerang in-hand would cause degradation but not when thrown, hammers wouldn't degrade when crushing rocks but swords will, etc. Bows I've never really been sure about, maybe holding the shot too long or too much rapid/dry firing would cause durability loss.

    Still, I've never liked durability in any game I've played that had it, and I've always felt they were just an artificial (in gameplay terms) way of taking resources away from the player. Any problem they "solve" always seems to me like a problem with another part of the game's design, not the weapons.
     
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  6. flamepanther

    flamepanther Interested, but not really

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    They almost did this, too. Hitting a wall or a rock with a sword does deplete its durability more than hitting an enemy. A wooden club makes a less durable torch than does an actual torch. Unfortunately, they still break pretty quickly when used correctly too.
     
  7. That Guy

    That Guy Well-Known Member

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    I'm late to the game but excited about BoTW 2!
     
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  8. Rewind

    Rewind Data Stick

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    Agreed, I don't use horses for exploring, just for the fun of capturing/riding them from time to time. Sometimes I like to ride a horse or the bike through an explored area just because it's more fun than warping. Also I have a lot of fun tormenting the mounted Bokoblins with the bike! :D 
    I guess for me I just know which weapons I like, stock up on them and know where to quickly get more when they run out. I only use Lynel bows for example and if I run out I just have to make a quick run through the edge of the map north of Death Mountain where there are three Lynels in a row. My inventory is full of Lynel bows and royal broadsword/spears that I harvest from Hynoxes. I can't remember the last time I ran out of a favorite weapon. I get how that can be an annoyance though, I felt the same way early on in the game when I didn't know where weapons were and I was essentially running around with nothing but sticks and rusty swords.

    Also now with a fully upgraded Master sword I am just using THAT most of the time and I never care when it runs out of power because it regenerates so fast. That's a late-in-the-game luxury though.
     
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  9. flamepanther

    flamepanther Interested, but not really

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    I know where to get better weapons, but I wanna spend my time doing what I wanna spend my time doing, instead of making detours and running errands to stock up. Gathering materials and ingredients is enough. I don't want to do that just to keep good weapons in my inventory too!

    And I also get that it doesn't bother everyone. But it doesn't seem to enhance the game for anyone either, so the fact that it bothers a sizable number of players is an issue.
     
  10. MatrixOfWumbo

    MatrixOfWumbo I see you

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    Agreed. Climbing is the other core mechanic of the game. Link climbing a cliff was one of the earliest pieces of promo art for the game. Removing the stamina bar would either allow you to scale any surface indefinitely, making every objective as simple as walking in a straight line, or result in them removing the verticality and largeness of the game space, which would make it just like any other Zelda.

    Pretty much everything in the game is carefully thought out in just this way. They don't start you out with one unbreakable sword because scavenging weapons from enemies and chests contributes to the postapocalyptic setting of the game. It also allows them to scale the difficulty of areas without adding a level system. Shrines and Divine Beasts are made out of stuff you can't climb so that they can design more traditional tool based puzzles inside them. Rupees are harder to come by because it encourages you to make your own food and potions instead of just running to the local witch's house, by extension encouraging you to use other mechanics like hunting and gathering (also, please give us fishing in this one!). Horses are introduced earlier because the game is much larger and more open. And so on.
     
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  11. OmegaScourge

    OmegaScourge Custom Made TFW2005 Supporter

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  12. Rewind

    Rewind Data Stick

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    YES! I miss fishing. I mean, rod and reel fishing and not 'chuck a bomb or shock arrow into the water then collect the floating corpses' fishing.
    Have the monsters fish as well. That way the rods can break like the weapons and I can sneak up on Bokoblins peacefully fishing by a placid pond and murder them for their fishing rods.
     
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  13. MST3KFan

    MST3KFan Master of the Obvious

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    Is it wrong that I'm happy to see more of the Breath of the Wild incarnation of Princess Zelda with this sequel announcement?
     
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  14. Rewind

    Rewind Data Stick

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    Nope, it's a great incarnation of the character and I really hope she's playable this time around.
     
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  15. Mark

    Mark Just here for the toys

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    Me too. Honestly what I would like is some kind of game play with an interlocked story where you play as both. That would be great.
     
  16. KA

    KA Well-Known Member

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    i'm over with all the so called irritating aspects of the game except one: rideability of horses.

    like, beating beast ganon and i still had to pet and calm the damn thing so it rides properly? f that. after getting hammered twice i just beat the damn thing on foot. stupid horses.
     
  17. MatrixOfWumbo

    MatrixOfWumbo I see you

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    You played the whole game without a saddled horse?
     
  18. flamepanther

    flamepanther Interested, but not really

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    Or a saddled horse with a wild temperament that he never bonded with fully.
     
  19. WishfulThinking

    WishfulThinking "Don't touch it! It's Zvil!"

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    What would be awesome is if Link and Zelda are both playable and in tandem on-screen. You could either switch back and forth in single player mode or do a split screen co-op mode. This could open up new puzzle opportunities where one character needs to be in one location while another needs to be somewhere else. Also, dungeon bosses would require you to use both heroes to defeat them.
     
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  20. Scrapmaker

    Scrapmaker Miniautoquintessoboticon

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    This. I like this. More of this!
     
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