Megatron, Galvatron, Shockwave, and Thundercracker are all overdue and would all be more than welcome. I just hope one of these guys is coming in December. Ironhide in November, a big Decepticon in December - that's my hope. Wonder if TT will be throwing us another curveball anytime soon? No one saw Optimus Primal coming as far as I know. I think a lot of assumptions are made when we start talking about designers. What's clear to me, though, is that these things are a team effort. Hasui mentioned this quite often in interviews. We have so little info as to what goes on behind the scenes, how these things are made, and who's responsible for what. I just don't see a signature "style" in any of these figures that can be attributed to Hasui, Kobayashi, or Yuki. Compare Yuki's MP Megatron to his Star Saber. Compare Kobayashi's Grimlock to his Rodimus to his Ultra Magnus. Compare Hasui's Lambor to his Prowl. Looking through the MP Guidebook, Hasui and Kobayashi's designs and sketches don't appear to be too far off from each other in approach, style, skill, attention to detail, engineering prowess, G1 accuracy - you name it. For a while there I thought the only area Hasui seemed to trump Kobayashi was stability - Hasui's figures tab together remarkably well. But then Kobayashi's Ultra Magnus is as stable as any figure, which makes me think any lack of stability prior to MP-10 was due to qc issues or a reshuffling of priorities of how to make these figures. It doesn't even appear that Hasui and Kobayashi are responsible for the face sculpts - they just provide detailed drawings for the sculptors to work from. I think the biggest factor that influences how these figures turn out is the G1 character designs themselves. Hasui spoke to this, saying that it's much easier to design an MP who's G1 character model closely resembled the G1 toy. He was specifically talking about Prowl, whose G1 transform he mentioned as being near perfect already. He also talked about how difficult it was designing Wheeljack, whose G1 character model is very different from the G1 toy. Wheeljack was so difficult that Hasui said he nearly gave up! None of us know what Hasui's work on Ultra Magnus looked like except that the assumption is it was armor wrapped around MP-10. I cannot imagine an armored up MP-10 that would be any sleeker, smaller, or less fiddly than the all-in-one we got that was designed by Kobayashi. I love Hasui as much as anyone - he turned this line into what many of us have dreamed about for thirty years and his figures are AWESOME. But I also think it's fair to say none of the characters he tackled presented design challenges as difficult as Hot Rod and Megatron. To my mind, the most challenging design he tackled was Ultra Magnus and he moved on from the project during it's development for one reason or another. I've always thought that whoever had to design a new Megatron, Galvatron, and Ironhide would have his work cut out for him. Very difficult design challenges due to their G1 character models having very little to do with their G1 toy. Also, very popular characters whose fans are going to have high expectations, many of whom are going to complain about them not turning out as "perfectly" as a figure like Prowl or Soundwave. Drawing a vanette morph into a robot that's a sleek, kibble free, well proportioned stack of blocks is one thing - making it a reality by turning it into a mass produced 7" figure with a budget and schedule set by higher ups is another. I'd love to hear Liampope's perspective on the matter.