Really like how these three look (custom Motormaster and Universe Drag Strip; nope, I didn't make MM aside from giving him weapons and some DIY touch ups and repairs as I got him secondhand). I already have TFCC Deluxe Breakdown in my BBTS PoL. Now I just need to figure out how to get a decent Classics Dead End stand-in (any suggestions would be welcome to use as a base). I never really liked the black Deluxe Rodimus redeco as Wildrider since it doesn't really look like him (that and the exorbitant prices of the genuine article and the dicey QC on the KO) and thought TFP AM Wildrider is such a great toy but missing a nose (the TFP aesthetic lacks noses but I'll eventually kitbash one for him when I have the time) and some height. (The TFP aesthetic also tends to be more rounded than blocky like G1, but I don't overly mind.) For added height, I kitbashed some new ankle joints (with tilt!) and feet for him so he's not quite so short and squat compared to other CHUG Deluxe figures. The new feet partsform and simply snap (relatively securely via friction) onto his calves/shins without damaging the toy, and can be taken off easily for transformation. Also gave him the rifle that came with MakeToys TrashTalk and Cogwheel since it looks so much like his G1 gun (I just added a new 5mm post for the handle). Some comparison photos of my modded figure next to other toys, such as TF Prime Wheeljack (the original mold upon which Wildrider was based), BiS Rodimus (upon which the black Wildrider deco is based but I don't have), and Stepper thrown in just for the hell of it (since the Jazz mold is one of the taller Classics Deluxe figures on par with the Sideswipe/Breakdown mold). The parts I used were the gray feet from DOTM Deluxe Armor Top Spin as the calf/shin connectors, the red hip ball-cup joints from Asian Generations Scout Laserbeak, and the socket joints and gray feet are from the video game controller figure from (Bayverse) TFTM Real Gear line. Applied some glue and Pledge/Future polish to help tighten up the joints. Now he's pretty poseable as far as his ankles and feet go, though his knees are limited (only allows a slight bend) due to Wildrider's old feet blocking articulation from behind the knee. But for normal standing poses, it's fine and doesn't bother me overly much. Will give Wildrider a nose soon!