Discussion in 'Transformers News and Rumors' started by Type-R, Feb 18, 2017.
Primal got released in 2016, almost 3 years till his reissue
Probably asked and answered 100 times already, but what battery type does he use?
L44, I think it's the same type for all their releases
Here is my review complete with self destructing shoulder ratchet:
Oh sweet Ratchet's wrench. THAT was a pain in the aft. I got him transformed, though my inner Prowl was mentally flipping tables.
The arms were the biggest pains in the ass.
What's this about broken or defective ratchet joints?
Just got this figured out today and he is amazing. The little bit of Robot bits in dinosaur mode don’t bother me at all. I was very surprised about his transformation I did not find it too difficult at all. Instructions confused me and I was able to transform it myself. Getting the backpack together took a little bit but once you get it together it all clicks together so nicely and tightly. When you have it in robot mode it is so nice to be able to move a masterpiece figure around without it coming apart. It makes a great figure in robot mood as well as a great transformer. Very amazed by this figure. They have really stepped up their game with making them stay together and just looks so nice. Long way from the days of masterpiece Starscream that the minute you move it everything untabs and comes apart
A number of people are having the shoulder ratchet joint lose it's ratchety-ness. It seems the stopper that holds it in place gets rounded off and no longer functions.
So most of them are stuck like that forever?
I don't know if it's most of them. At least some of them. It'll take time before we know the full extent and how many are affected. While disappointing, some users said it doesn't bother them too much because the arm has other ratchet joints. Some users say they think they can tighten it to make it into a pressure joint instead of a ratchet. Another user suggested maybe there is a way to add some plastic to the stopper.
I don't have the figure myself yet, but I'm listening to the conversation really carefully. Hopefully there is a good way to deal with it.
It seems to never fail that I have some major issue of another with the MP Beast Wars figures.
My Optimas Primal came with a badly scuffed up back where the paint was completely worn away. (It was replaced by TCP). My Cheetor was error free, but now my MP Dinobot has a misassembled inner shoulder joint.
The joint was installed backwards and would not allow the right shoulder to collapse all the way in bot mode. As the joints are pinned the only way to fix properly was to remove the pin. As the pin is in a hard to reach location I decided to instead shave away plastic with my box knife until I removed enough to get the shoulder 98% collapsed.
The joint in question is a little looser now, but as I am not one to transform it all the time, it should still have enough plastic to be structurely sound. Just need to be careful when transforming.
Anyway besides that he also has weak ankles in both Dino and Bot mode.
If I bought domestic I might try to exchage it, but as I got it from Amazon JP I decided to not go throught the hassle of trying a return. Oh well, I saved almost $70 vs buying from a local reseller.
On to the pictures.
For me, it was the left shoulder ratchet joint.
You would think for such an expensive product, QC would be even more stringent.
I was afraid that joint was going to snap.
Just makes me think I have to be really really really careful with it.
Maybe, but honestly seeing the problem joint, it doesn't seem like such an issue to me. Using the shoulder joint would result int he shoulder pads out of place. I'd probably want to use the actual arm joints to have his arm out, rather than the shoulder joint. The only time you'd want to use that shoulder joint I think is if you want his arm above 90 degrees in very specific positions. While I'm really hoping I don't have the issue at all, if that ends up being the only problem I get I'll be happy. I can still play and enjoy him in both modes.
Edit: Scratch that, looking through pictures, I can't think of any reason I'd want to use that shoulder joint for poses anyway. I'd leave the shoulder down and just rotate the arm entirely. There seems to be no reason to use that joint at all.
I just hope this problem is not for ALL MP Dinobots. I just have to not us the arms so much. Like not rough play, just display with sword and shield.
Is there a trick to popping the top tail piece out so it spins around for the spinning blade weapon? It feels like I'm going to break something when I'm trying to wiggle it out.
The problem with the shoulder joint was getting it to click into place. If you don't align it right, the figure won't properly tab into place.
So you need the ratchet in order for it to properly tab?
Was looking at an example of the Ratchet arms. I don't see anything.
You can see it in @diecast17's review. He posted it just above, here. Go to the 30 minute mark, he shows the articulation and then you can watch it break. You'll see it's the joint that moves the shoulder pads.
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