You have legitimate and valid points in your rants but when it boils down to it what you're saying is just "I didn't get what I want therefore it sucks". What I hate the most about the western Smash speculation scene (or heck, the western fandom in general) is just how they seem to completely be unable to comprehend just how wide the Pacific Ocean is. And I don't mean that literally. They act like getting third party characters into the game merely consists of signing some papers and a handshake. No, the process is way more complex and convoluted than that and that's just with the Japanese companies: it gets even more complicated with western companies where time zones, language barriers, different corporate work environments, currency exchanges, long distance commute, and other factors come into play. Its not the same like with say, if Nintendo had to negotiate something with Capcom, then all the Nintendo rep has to do is hop on the JR Kyoto Line for the twenty minute train ride from Kyoto to Osaka and boom, you're now at Capcom HQ. And while the HQs of Sega, Square Enix, and Bandai Namco are farther away, a two-hour bullet train trip between Kyoto and Tokyo isn't all that much of a problem. That ain't the case with Western developers: the ones in California are at least a 10 hour flight away (not counting the amount of time it takes to get through customs and factoring in jet lag or the language barrier and such) and its even worse for the ones on the East coast. Even for Nintendo of America, which is in Redmond, Washington, getting to the HQs of the companies in California or the East coast is going to take several hours on a plane. The exception to this is Microsoft, whose headquarters are literally down the street from Nintendo of America (seriously, you can walk between NoA and Microsoft HQ in just four minutes). And even with that convenience it took a whopping five years to negotiate for Minecraft to be in Smash Bros. I'm willing to bet that the negotiations for Banjo & Kazooie took place simultaneously. So, given the convenient location between NoA and Microsoft and that somewhat aloof attitude Microsoft has toward their gaming division and it still took years of negotiation. Take a look at Crash Bandicoot as an example. He's probably the western character who makes the absolute most sense to be added to Smash from a gamer's perspective and there are a lot of speculators wondering why the heck he hasn't been added yet. The thing that annoys me about that however is that almost none of these speculators seem to even consider the guys who actually own Crash: Activision. You know, Activision, one of the most scummiest, greediest AAA developers in the gaming industry. Whereas Microsoft is rather aloof with their gaming properties, Activision is far more greedy and thus probably a lot more difficult to negotiate with. Plus, whereas NoA and Microsoft have their HQs right next to each other in Redmond, WA, Activision's HQ is located in Santa Monica, CA. Negotiations between Nintendo and Microsoft took years but with their close proximity, that could have been easily been done as a part of the negotiator's everyday job. In contrast, to negotiate with Activision, Nintendo would have to fly a team out to Santa Monica and if the negotiations drag on for years, how often is NoA going to fly a team out there? That doesn't mean Crash won't be coming to Smash Bros. There's still the possibility that Crash is the final character in the pass. I just don't think its likely. Also, while I agree that you shouldn't hype yourself up for the last character, don't joke about it being a Fire Emblem character if you can't identify which specific FE character its going to be.