Got her today. Looks great in both modes, but transformation is a chore. Shoulders fall off, fenders fall off, hips are super tight. It's a shame, she had potential. The front fenders I feel like could be fixed with a small screw to hold them in place.
Only transformed her once, but I didn't really have much a parts popping off issue. One of two parts of the car hood that attach to the backpack popped off, but that was it. I'm really enjoying the figure. Legs look a little too long, and the head's inaccurate, but other than that she's pretty good. Excited to display her with the car Dropkick in August
The hood pieces seem to have been jammed on when the black plastic circles that hold them were soft or not cured. The result is the pieces that are supposed to keep the red hoods clipped in got warped and crushed. Now they don't properly work as clips. The shoulder balls should be fixable with future but not sure about the hood. Could risk it by gluing the red pieces to the black circles, they should still be able to rotate around the metal pin.
She is meant to keep people from touching your stuff. Hand them Shatter and play it cool, then after they have her in pieces be like "ah hell why did you do that for?" Display her way out in the front. She is red so they should take the bait.
Which might be a part of the production process that they have to tweak for a later run. Or maybe it's using a screw or more secure connection for that joint than they have been. Look at clunker bee, compared to ss01 he's amazing! There's a lot you can do without changing a figure much to make it better.
not nearly as bad as i was expecting, but i did have pretty low expectations. i was picturing something bigger, but she's another one of those "pretty much scout scaled" alt modes that turns into a small deluxe in robot mode. the backpack is less intrusive in hand and the parts popping off aren't really that bad. biggest gripe is definitely the headsculpt. and the freaky toes.
sorry to double post, but figured this was worth showing in its own post. if you pop the backpack headlights off, they can tab into the shoulder car pieces like in alt mode and kind of stand in for her jet kibble. tolerances may vary, mine has it tab in tight enough to barely come off on one shoulder and on the other it's loose. haven't tried transforming her like this, but there's enough hinges on the shoulder to maintain posability.
I think it's cool to see the concept art of the helmet on actual packaging (Energon Igniters), but her head design remained the same from her Non-earth mode to car-only mode to triple changer mode. The SS deluxe should have the screen accurate head. I like that she has a single antennae on the right side of her helmet.
Heavy/Scratch: - New Head For Studio Series Shatter it looks great. makes me wish my stores stocked gimmick toys so i could do this.
I picked this figure up along with the Blu-Ray of the Bumblebee movie today, and...wow. So many parts that pop off so easy. Seeing it's a widespread issue doesn't make me happy. I thought SS 70s Camaro Bumblebee was fiddly as hell. At least he didn't have his parts popping off constantly while transforming.
Mine did. Worse than Shatter, actually, but neither figure is great. Shatter needs a clunker bee-style revamp with a real face!
Looks like Shatter (or a clone of her) was indeed on Cybertron, behind Shockwave at the 1:49 mark you can see she is wearing her battle mask/helmet.
Finally got around to opening my copy of Shatter and as soon as the ties were cut both arms fell out and to the floor. Not the best first impression which is a shame.
Floppy arms due to ill designed ball joints, and fiddly bits. Overall, those were somewhat fixable. Decided to do the head mod and shes lovely. I really like her despite her limitations.