Chaos - I can see where you are coming from and, for the most part, I agree with what you are saying. My main problem with the design was that it was a pain to look at. There was so much in there that it was too busy. It was all shiny chrome, wires, and random cogs and gears. You couldn't really pin down where the chest stopped and the abdomen started. Or where the forearm stopped and the hand started. It was toooooo complex. And that was when they were standing still. Adding movement to it made it even more harder to follow. It became more of just know that the black thing is Ironhide, his head is somewhere here, and his legs are somewhere here. I think they took the agile thing too far to the point that if you were to slowly slide a wooden stick into a TF, it would come out the other side without actually having to go through anything. They were almost an amorphous pile of dangling wires and metal. The TFs transformation sequence was even worse. It was more magical than actual engineering. They just blew apart and the pieces came back together. The fact that they could change their ALT mode at will totally took away from a core aspect to TFs. Kinda reminded me of the Wonder Twins and their "Form of!" concept. The recognizability was also a let down for me. But I think Hasbro purposely wanted to go a diff route with that one. So its not as if they were trying in the first place to have the bots be recognizable.