Selects Seacons: Overbite

Discussion in 'Transformers Feedback & Reviews' started by Dachande, May 5, 2020.

  1. Dachande

    Dachande Suffer not the fool. Super Mod

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    I'm going to focus on the figure and not the combining gimmick.
    As for the alt mode...walking shark. Not much else to say beyond that. I do like the overall design and always welcome more sharks to the fold. Even walking ones. 20200505_061151.jpg 20200505_061203.jpg 20200505_061215.jpg

    Bot mode is pretty sharp. No loose joints on mine and everything holds together nicely.
    20200505_061225.jpg 20200505_061240.jpg 20200505_061254.jpg 20200505_061306.jpg

    Overall, I like it and am happy to have it in the collection.
     
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  2. mx-01 archon

    mx-01 archon Well-Known Member

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    Can't say I'm thrilled with the stumpy legs they gave his shark mode, but overall I still love him. His loud, pure-80s colour scheme is as brazen and gorgeous as ever, and he carries through on this set's gorgeous reimaginings of the original head sculpts. I love those forward-swept ears/horns on his helmet. They're super unique.
     
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  3. Snake_eyes1975

    Snake_eyes1975 Well-Known Member

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    Love the last picture. This set looks great, but As much as I loved CW at the time, the sheer outburst of ALL combining transformers in a line was awesome..but the main gimmick, Thigh ratchets, Arms ratchets,..just made for floppy Gestalts. Even my son, that LOVED them would just get utterly frustrated when we tried to play with them at the time. I could not help but just see a big floppy mess again when I seen this announced. As cool as a line CW was, they should have really done something revolutionary with the main joints, and the Feet, and hand weapons..They went so far to give these combiners sweet artivculation in the legs, like a giant action figure, But the feet were tiny, and would barely hold them up...GYAHHh,...so frustrating because I loved a lot of those. Even that Optimus Maximus.

    Looking at the individual bot modes like this one, Its just REALLY good..I could see myself picking up randoms ones from this, and maybe making a complete combiner someday. I wasnt to keen on this set because all I seen was the combined mode..and Yeah, it looks cool, but leaves CW taste in my mouth. But these individual Figures? some of them look REAL cool.
     
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  4. Feralstorm

    Feralstorm Good Morning, Weather Hackers! TFW2005 Supporter

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    So, it's Rippersnapper with tweaks for a more horizontal land-shark mode, basically. I do enjoy the strategic peg holes, so you're welcome to have a frickin' landshark with a frickin' laser beam attached to its head if you like. The stumpy legs are a bit ugly, and don't tuck away so good in robot mode, making for super heel spurs of a sort. Transformation is pretty much the same as Ripper, though the new sharky back clamps on the 'kneecaps', so you gotta pay attention to what order you do things. Robot mode is pretty. After Seawing's reserved color scheme, This mass of unapologetic purple, aqua, and hot pink is pretty fabulous, though I might've asked for a touch more paint detail to break up all that torso purple. The head sculpt is pretty nifty, though the shape of it makes it seems a tiny bit small. Only strong issue I have is that the shark head pops loose rather easily in either mode, or even off completely if you're not careful.

    There's some issues here and there, but it's a good'un, or at least a good-enough-'un.
     
  5. Dachande

    Dachande Suffer not the fool. Super Mod

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    Okay, weird thing here. Both pins for the shoulder "slouches" are absent. The piece just pulls right out if moved.
    20200506_082721.jpg 20200506_082733.jpg
     
  6. pokemonsdoom

    pokemonsdoom MadameVixen

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    Huh so it's closer to the rippersnapper mold where the pins are gone
     
  7. TGping

    TGping Well-Known Member

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    I’m experiencing this as well, intentional? I see spots for indents on the body, and barely there protrusions on the shoulder piece, which could be why the shoulders don’t stay on. Intentional design, poor execution?
     
  8. Dachande

    Dachande Suffer not the fool. Super Mod

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    I'm leaning towards poor execution.
     
  9. The Grand Architect

    The Grand Architect Banned

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    He doesn't have as much personality as his moldmate Skalor, but I still love this guy's colors (more gold mouthplates please). Like with Skalor, could've done without the legs and flippers instead of arms for alt-mode, but it does a good job updating the old toy design. Rather excited to finish the set whenever these guys pop up; Nautilator's somewhere between Hong Kong and here...
     
  10. mx-01 archon

    mx-01 archon Well-Known Member

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    This is an assembly shared with Rippersnapper. The mold never had pins there. The parts are not intended to hinge (although it seems they did intend for a pin at some point, given the holes placed for it).

    It's just a carry-over from sharing the shoulder joint assemblies with Blot, who does employ those hinges for transformation. They're not intended to move on Rippersnapper/Overbite, though, as evidence by how if you actually try to hinge them at that point, they pull themselves up and out. If they were pinned in, they wouldn't be able to move at all. There's no clearance for it.

    The parts just snap in place, and in the case of the right side, hide access to a screw hole. That's it.
     
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  11. TGping

    TGping Well-Known Member

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    the tabs that fit in the slots on mine look pretty worn down, mold degradation? I never experienced them coming out in overbite/rippersnapper
     
  12. mx-01 archon

    mx-01 archon Well-Known Member

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    Or just roughed up a little bit during assembly. Neither side comes out super easily on my Overbite. Right side can be pulled out with a little bit of effort, though. Left side seems completely locked in place, in contrast.

    If it's actually problematic, then there's no real problem gluing in in place. Maybe just a small dab, if you ever think you'll have a reason to want to access that screw at some point.
     
    Last edited: May 7, 2020
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  13. Ikkstakk

    Ikkstakk Well-Known Member

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    Ah good, it's not some weird error on my copy.
     
  14. pokemonsdoom

    pokemonsdoom MadameVixen

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    Holy crap my arm assembly is glued in on arrival...hope I dont need to tighten screws
     
  15. mx-01 archon

    mx-01 archon Well-Known Member

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    It's pretty rare that Combiner Wars-style figures have needed any work done in there, so hopefully it doesn't cause you any troubles.
     
  16. ACDecepticon

    ACDecepticon Member

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    Love the detailed closeup pictures. the paint job is actually well done too. I've had a couple of figures purchased where it looked like they got through the QC process.
    Thanks for sharing!
     
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  17. iacon45

    iacon45 Missing: One Custom Title

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    Just opened mine today and having issues with the beast head popping off the hinge and not plugging into the ports in robot mode.
     
  18. mx-01 archon

    mx-01 archon Well-Known Member

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    Pay careful attention to the instructions.

    That's the one weird thing with the Seacons in general, is that the new swing arm assemblies that connect the beast heads are not particularly intuitive. Nothing lines up at 90 degree angles, so if the hinges are just aligned slightly wrong, then things don't peg together properly. But if you find that sweet spot, then it should lock together incredibly solidly instead.
     
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  19. Philister

    Philister Teutonicons Rising!

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    Prelude: When you have a group of transforming robots that become sea creatures, you naturally expect there to be a shark in the mix. Granted, it’s a very colorful shark with clawed arms and rabbit legs, but still evidently a shark. A robot shark. In bright colors. With hands. And with rabbit legs. Just roll with it. Here comes Overbite, fifth of six King Poseidon components. Let’s say go!

    Robot Mode: Overbite is a retool of Power of the Primes Rippersnapper, so this review here will focus mostly on the differences. In robot mode the main differences are the head, which is a new mold, and the animal parts on his back. He also comes with a new paint job, of course, being mostly salmon red, turquoise, and purple, making him one of the most vividly colorful of the Seacons. It’s basically the same colors as his G1 predecessor, so it works out just fine.

    The rest of him is the same excellent robot that Rippersnapper was, very nicely articulated, and with that generic late-80s robot look that I personally like very much. Overbite comes with two weapons, a sword (once again a piece of King Poseidon’s larger trident sword) and a rifle. That actually makes him one of the least-armed of the Seacons, most of whom carry at least three weapons. He does have claws on his arms, though, so those should count as well.

    Side note: in some of the shots I forgot to properly push in the fish tail, which fits completely into the leg (see third picture for example of how it’s supposed to look).

    So bottom line for the robot mode: very nice. A great-looking robot, nicely articulated, a wonderful paint job, and just a great overall look. No complaints at all and both thumbs up.

    Alternate Mode: Overbite transforms into a shark with arms and legs and it’s every bit as wonderfully weird as it sounds. It’s basically the same beast mode as Rippersnapper (right down to the same tail), only with a different beast head, different feet, and a fin on his back. Not sure why they didn’t leave him with Rippersnapper’s feet, to be honest, those at least didn’t look like they belong to a bunny rabbit.

    Overbite can open and close his mouth in this mode, and all four limbs of the shark (that sounds so wrong) remain fully poseable. Overall this is a very nice robotic sea monster with just a touch of weird. Nicely done. All of Overbite’s weapons and the combiner fist can be stored on his back in beast mode.

    When serving as King Poseidon’s weapon (see below), Overbite basically transforms into leg mode, only instead of a foot he has his rifle plugged in. The big combiner peg plugs into the back of the combiner hand and you’ve got a big gun. Doesn’t really look better or worse than the other Seacon weapon modes.

    Combiner Mode: Like all Deluxe-class Seacons, Overbite can become an arm, a leg, or a weapon for the King Poseidon combiner (or any other Combiner Wars style combiner as well, of course). I’ll do a separate review on King Poseidon once I’m through with the team members.

    Remarks: Like all the other Seacons except Turtler, Overbite was a lifeless drone in the Masterforce cartoon and served as a redshirt to be destroyed over and over again. Unlike the other Seacons, though, Overbite did not appear in the follow-up series Zone, which featured a permanently-combined King Poseidon, but with only five of the team and none of them serving as a weapon. Overbite was the odd bot out. His Western counterpart didn’t really do a whole lot more than that, basically just being there for group action as Piranacon.

    Despite (or maybe because of) his innate weirdness, Overbite ties with Lobclaw for my favorite Seacon. I like his colors, I like his look in robot mode, and I adore the weird shark with claws and bunny feet. Sure, you are mostly getting him as part of King Poseidon, but still: a very nice stand-alone robot as well.

    Rating: A-

    Source: Transformers-Universe.com
     
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  20. Maverick Hunter Christian

    Maverick Hunter Christian Choke on that, causality!

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    Is there a trick to getting the shark head to tab back in place in Beast mode? Seemed like it was really really secure the first time I transformed him to robot mode. Going back to shark mode, none of the tabs seem to wanna grip onto anything.