Renegade Studios Share Tidbits On Transformers And G.I. Joe RPG Games

Discussion in 'Transformers News and Rumors' started by SilverOptimus, Mar 25, 2021.

  1. Hooper_X

    Hooper_X pro wrestling, anti fascism

    Joined:
    Jun 10, 2003
    Posts:
    2,693
    Trophy Points:
    312
    Likes:
    +2,511
    At least initially, that’s how the OG Marvel Superheroes RPG (with the Universal Results Table and the FASERIP stat blocks, one of my favorite systems of all time) handled it. There were character creation rules, but all the modules and pre-Gen content assumed you’d want to be “real” characters and were written and designed accordingly (and also, sneakily, were the only place to get official stats for some characters - you want to know how Alpha Flight stacks up, better buy the adventure featuring them!)
     
  2. pilot00

    pilot00 Well-Known Member

    Joined:
    Feb 17, 2017
    Posts:
    10,525
    Trophy Points:
    272
    Location:
    Athens Greece
    Likes:
    +9,479
    Ι am a fan of both/doing both, and I dont think this is going to work as most people think. If anything this is going to be a one off release. Even DnD requires tons of supplements to flesh out an edition and make it interesting and on going. Barebones releases are not going to help much, and by its target audience, its not going to generate THAT much attention in order to warrant more expansions etc. IMHO at most its going to be a novelty that interest will wane soonish.
     
  3. Gen. Magnus

    Gen. Magnus Meep

    Joined:
    May 24, 2004
    Posts:
    7,271
    News Credits:
    8
    Trophy Points:
    317
    Location:
    NJ, USA
    Likes:
    +222
    I'm not a fan of MLP, but I thought the same thing about the Tales of Equestria ttrpg. There are a fair number of books now and more releasing regularly. I don't disagree that it may be a one-off product, but I'm a-ok with that. The market for 80s nostalgia is big, and that'll help. It'll never be D&D, Pathfinder, Star Wars, etc., but I can see it selling pretty well.
     
  4. shellformer

    shellformer @

    Joined:
    Feb 14, 2013
    Posts:
    1,886
    Trophy Points:
    197
    Likes:
    +899
    If the book is easy to use with fundamentally compelling gameplay you won't strictly need a hell of a lot of extra material. D&D's flaws are not inherent to making an RPG. If the TF rulebook has decent rules for how to concoct some enemy transformers with a solid number of example robots to use immediately you can get quite a lot of life out of just one book. "Barebones releases"? We don't even know what the rules are about! We have no idea what kind of game they're really making.
     
  5. pilot00

    pilot00 Well-Known Member

    Joined:
    Feb 17, 2017
    Posts:
    10,525
    Trophy Points:
    272
    Location:
    Athens Greece
    Likes:
    +9,479
    Agreed.

    My point is that a single core rulebook cant by definition have enough variety to keep you going for a long-time. Yes we dont know what its about, but certainly they are not going to invent the replacement to the wheel. Given that a corebook will be about 300 pages (generous estimation) half of them are explaining the rules, one third lore/universe presentation, I cant see it as having enough stuff to keep it going for a long time with adds-ons/ companion releases.

    I dont say it will be bad, I just fear it will be a novelty for sometime and then shelved. Which might as well been their target and its not a bad thing.
     
  6. AzT

    AzT Moderator News Staff TFW2005 Supporter

    Joined:
    Jul 26, 2013
    Posts:
    12,176
    News Credits:
    90
    Trophy Points:
    302
    Likes:
    +8,323
    https://twitter.com/pugsteady/status/1407112772589166592