Customs: Removel of Heads

Discussion in 'Creative General Discussion' started by lordtigerhawk, Dec 1, 2012.

  1. lordtigerhawk

    lordtigerhawk Well-Known Member

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    Alright guys I am having a hard time finding the screw for the Captain America and Iron Man 2 Hummer bot heads. I have each of this molds and want to remove the heads to paint the bodies. Like the other transformers there is the screw on the back of the head than can be removed to get the head off. Ironman and Cap don't seem to have this feature. How do you get the heads off without destorying the toy. :confused: 


    Question 2: Was going to be using a old perceptor head I have for another kitbash How to you place the head on a ball joint for
    articulation.
     
  2. Constructor

    Constructor Behold my true form!

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    Well, captain america doesn't have a
    screw on the back of his head, he
    has a screw at the bottom of his
    neck. disassemble his chest so you
    can gain access to the screw.
    Hope this helps!
     
  3. lordtigerhawk

    lordtigerhawk Well-Known Member

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    Yes very much Thanks!!! :p  Now to get an answer for the second part and I will be good shape.
     
  4. Matt Booker

    Matt Booker Fantasy Adventure Author

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    If you don't need the head from the thing you're putting it on and that has a balljoint, just cut that head apart but leave the cup of the balljoint area intact. Then cut out a section from the bottom of Perceptor's head and glue the balljoint cup in there.

    If the body that you're using doesn't have a balljointed head, you can still do the same method but just with a different junker. To put a balljoint post on something, drill a hole in the body and glue the post in place.

    You may not have to even drill a hole for the post. For my Classics Ironhide, I just glued the post in place and it's still fine.
    Ironhide Week Part 6 « MattBooker.info

    ~Matt Booker