the five reasons why being forced to use one character per mission is a bad idea. i realize it's to late to redesign the levels, so this is just me contemplating the possibilities and blowing off steam. 1: every one here has a favorite character and it's disappointing we can only use that certain character for lets say 30 minutes or when ever that missions over. (actually less then that. from what i understand from gameinformer, you switch between jazz and cliffjumper depending on the story being told with in the mission.) 2: because we keep switching characters, we never get attached to any of the them. 3: this game loses replayability. you can only play a mission so often before getting bored if there is only one solution to beating it. the story ends up being forgettable, if story mode is only good the first time through. people usually play a game a second time through because of gameplay, not because of the story. 4: multiplayer games have better replayability, because of their community and co-op games aren't any different. i mean, i have played many games i have been bored of just to hang out with friends. i feel it hurts story mode, because there just isn't an online community. 5: with no split screen, this game just isn't a party game. so it is less likely to be played if family or friends are hanging out in front of the TV my dream mission would be if missions had multiple routes to get through depending on characters and the skills they bring with them, possibly even multiple exits. that's what i liked about exploring the core in WFC. 3 characters using three separate routes and helping each other open gates to get further through the area, until they meet up.