Discussion in 'Transformers Toy Discussion' started by TyrantGalvatron, Jul 20, 2017.
I like windcharger..
From left to right:
Never got it but would like to.
Have it, it's crap.
Always wanted but could never get for a good price.
Finding this bag of parts week after getting my second Novastar. "Yay" I went through everything twice. Guess it's too late to hum Giant woman.
Who's willing to bet that Giza from the Nemesis Prime set is a "futureshifted" Battlemaster, like CW Buzzsaw.
RTS wore it best.
With primes and combiners it seems like a missed opportunity to not do a nexus prime combiner.
Windcharger is so underrated, granted just from the cartoon and comics I never got an idea of his personality but I'd like to see more of this magnetic Autobot.
wait did you buy my Elita Infinite on ebay?
Makes me think if I should have picked a POTP Windcharger earlier.
No, I got mine at b&m.I was just complaining about getting the last figure and realizing I had misplaced parts. Sorry if t wasn't clear.
Novastar arrived today and now my POTP collection is more of less done. Tempted to get the retail Primal and that translucent Megatronus that came with Blast-Off as they are all I need to hit 100% completion. If I can snag Primal on sale then I’ll make the effort to get Little Megs.
Elita Inf1nite is whole again, and permanently now. I can’t believe that she’s Combiner #15 in my collection since CW began. And I still want UW Grand Galvatron, CW Computron and UW Ruination someday.
“Fine. You deal with my Autobot counterpart. I’ve heard he’s nearby. Real nearby”
A great character concept that never gets much of a look in in the fiction. Some incoming TF writer -be they in animation or the comics- has a great opportunity to do something interesting with this guy.
Much like the Clones, Punch/Counterpunch got a single memorable scene in ‘The Rebirth’ and then was pretty much lost to the annals of history. It was a damn fine scene and tickled my childhood imagination. A spy risking everything, including his sanity? like I say, it’s a great character concept…if you don’t think about it for too long. I mean, they both share the same alt mode. I know, don’t bother you with details. Punch/Counterpunch rules.
I’ll start with his car mode, as that’s kind of a nice neutral place to start.
It’s actually weird to see such a contemporary earth vehicle in the ’87 line up. Other than the Throttlebots, who were always a bit of a law unto themselves, everything else had an alt mode that didn’t need to worry too much about being faithful to any existing vehicle. It’s kind of nice to see something that doffs it’s cap to the old days of ’84/’85. Admitedly it’s a lot more kidifed than Jazz, Sideswipe, or even any of the Stunticon limb car modes, but I’m a sucker for a Pontiac.
Of the two ‘bots, Counterpunch (pssst, he’s the Decepticon) is probably the star of the show. He’s tall, imposing, has the cool 80’s shoulderpads, and a nice moody dark colourscheme. The headsculpt is maybe a wee bit weird and those arms are a bit spindly, but the overall effect is really, really nice.
It’s when you go from one ‘bot mode to the other that the party really starts. There’s two ways of transforming him, depending on your preference; you can just move the shoulders round, fold the other set of arms out and flip the helmet OR you can bend the knee down and flip out some feet and have a much shorter Autobot Punch. As one of those guys that likes the idea that the Decepticons are generally taller than the Autobots I’m a sucker for the latter method. I also like anything that makes the difference between the two bots more dramatic.
I kind of wish they’d not given him a faceplate in Punch mode. Despite Prime’s iconic faceplate, I always think of the faceplate as being more of a Decepticon thing. Blame Soundwave and the ‘Con insignia. Otherwise, I really like Punch. He’s simple and stout but I’m kind of into that. And a nice big splash of mustard yellow on his chest really livens him up.
I was kind of amazed when I saw that Power of the Primes Punch/Counterpunch was an all new mold. I was genuinely expecting him to be a redo of PotP Jazz (I mean, what is going on with that being a single use mold?). It was a welcome surprise and it definitely looked very promising. These ‘special editions’ just kept on pleasantly surprising me.
For me, when the Prime wars Trilogy stuff has worked best is when it’s stayed true to the G1 designs whilst giving us a poseable, dynamic figure of the kind we could onyl dream of as a kid. I know many people prefer the early days of ‘Classics’ and ‘Universe’ where we got things like Perceptor with a van mode, but I’ve always found those sorts of updates a little dissonant.
All of which to say, Punch/Counterpunch nails the G1 style.
Because I’m a whore for symetry I’ll start with Punch. My eyes always seem drawn to this lad’s chest. Not in a dirty way. It’s so weird but this the point where the PotP best invokes the original. The original had a very distinctive chest design and the current design time have elaborated on it, without losing it;s essence. Funny wee detail to pick up on, but an indicative one. And then there’s that beautiful, elegant headsculpt. He’s really a stunner. Optimus handsome.
A weird complaint I have about Punch is that he’s too tall. Or rather he’s disporoprtionate. He’s got short arms and massive lower legs. When I first saw pictures of Punch I imagined there to be a way of rolling the knees round so they’d click into the lower legs and give the option to make the Autobot smaller than the Decepticon, in much the way the original allowed you to. Wishful thinking on my part.
Oddly enough Counterpunch seems to manage these proportions so much better. Sure the arms are still too short and he’s a leggy number, but through some amazing sleight of hand (possibly the big shoulder pads) he manages to look…a bit righter.
And while Punch is – as I say – Optimus Handsome, Counterpunch is Soundwave sinsiter. That evil looking dash of solid red that sits under his visor gives him that cylon vibe and the down turned mouthplate gives a big dolop of contemptuous character. It’s a fine piece of work. I love the ‘fake’ roof chest and the shoulder pads, which are so much more imposing that the original.
But what i love most is the eleegance of changing from one bot to another. I’m delighted they kept the simple ‘flip it the other way’ helmet while giving us a much nicer way of changing the arms. Just a wee flip of the hands, it spins round from the forearm and blue hand turns to red hand turns to blue hand. Wicked. And if you hate simplicty then you can have a little fiddle with the shoulders.
I’d be lying if I said I didn’t wish they’d kept the pontiac as the model for the vehicle mode, but there’s got to be a line in the sand as far as indulging old twats like me, and that’s a good one to draw. The vehicle mode is a classy affair, with lovely clear plastic windows and plenty of paint detail (painted rims! What an indulgence!). I thought this was going to be a total pain to transform, but I was really pretty pelased with the ways the ‘real roof’ folds out from the legs and folds over the chest. Real fucking clever.
When I saw those first pictures of Counterpunch I was confident that I was seeing some sort of ‘pre-tool’ of Pointblank, and maybe even Nightbeat in Punch, but in hand I’m not so sure. I’m not sure I can completely atriculate it. Maybe the parts count is too high for a regular deluxe, maybe he just feels too lithe for the more jock like Pointblank. Maybe, once the thought becomes clearer, I’ll go back and amend this review so it looked like I was more incisive (and, perhaps more curcially, totally right first time).
Excellent review and comparison pics as always. Makes me jealously excited to get mine eventually if and/or when Amazon ever restocks this guy, or is it these guys? A bit frustrating considering P/CP has been on pre-order for me since August, but I like to see posts about the figures I want but don’t have yet to tide me over. Well done!
From Autobot leader to murderous psychopath.
Thanks! Sometimes I wonder why I spend hours of my, very limited, spare time doing this stuff for no obvious reward, but a post like that is all the reminder I need.
its just funny I sold one the other day and I put the accessories in the same bag. Mine had black wing parts too I just thought it was funny.
I would think it's too small. Unless they include something extra to bring it up to the same-ish mass as a TM or PM.0
Just impulse-bought PoTP Jazz (since I think he'll fit in with the upcoming Siege figures nicely) and I like the design quite a lot. But.... as is often the case with these kinds of figures, ESPECIALLY deluxes, some of the joints are incredibly flimsy, mainly the shoulder hinges and the hips. The rest of the joints are fine.
Maybe in the future, instead of combiner hands or extra guns or "masters" they could include a bottle of nail polish with each figure.
So I just got a Sinnertwin and his shoulder joints (not the ball joint, the transformation joint) is GOD AWFUL. Neither shoulder locks into either position and all they do is flop around.
Is this an isolated QC issue I'm dealing with and I should try again with another Sinnertwin? Or is this common and should I try and fix the issue? In which case does anyone have any idea how to fix it?
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