Review in capsule form as I'm at work and photos are for suckers you know. I've not played either FOC or WFC in ages so I can't really comment on accuracy to source. Robot Mode The proportions are great, the colours are about what you'd expect, and it's quite a poseable figure. The feet are on ball joints now which makes posing a lot better, and aside from that it's got all your essential premium poseability - ball joint head, universal shoulders, bicep swivel, deep elbow joint, quite open wrist transformation, opneing hands, universal hips, swivel thighs, deep deep knees and ball joint ankles with two toes per foot. No waist swivel unfortunately. It's quite stable in this mode. The only worry I've got is the rib pieces connecting to the backpack for stability. It doesn't feel the stablest of connections. The only real issue I can muster aside from my worries for the rib connector is that the pauldrons can bang into the secondary winglets (the folded up rear stabiliser) on the back. Vehicle Mode As fat as the Hasbro figure much longer, so it looks better. The shoulder pauldrons are the only part here that potentially sticks out. You've got to begin untransforming the figure to get the landing gear out. Transformation Aside from the backpack it's standard. The legs are almost literally the same as the Aerialbot Combiner Wars legs (calves split, thighs accordion in/out for transformation). The arms end up tucked up just behind the cockpit. With the limbs and chest there is a feeling of basically folding everything up and then making sure that all the bits that peg together line up. The backpack has lots of flips and twists and needs to be done in precisely the right order due to the way that the parts overlap. I generally don't mind that kind of transformation but if you're not into that then be warned. Build Quality On the plus side, nothing is loose. On the negative side, a lot of the stuff is SUPER tight. Several of the joints squeak and I can see them becoming loose with time. Out of the box the figure wasn't able to be transformed due to flash on several of the joints specifically on the backpack. I shaved them myself and was able to proceed, but this is something worth checking for if you're having troubles, instead of going for brute force. This has led to my hesitance in trying to open the cockpit. Pre release photos touted this feature, but I can't seem to get it open and I don't want to force it. The figure feels a lot lighter and less solid than Vulcun (which is my only previous reference point for Planet X quality). Accessories Two identical guns, a crown, and a mace. I'm assuming the guns are based off an in game weapon. Overall I like it. I'm not as instantly enamoured with it as I was with Vulcun, and it doesn't seem as playable as that figure, but it's certainly worth getting for the ~75 USD I got it for.