Here is a tested visually enhanced all usable characters Coalesced ini Place in folder location x86 32bit is, C:\Program Files\Steam\steamapps\common\transformers war for cybertron\TransGame\Config\PC\Cooked x64, is C:\Program Files (x86)\Steam\steamapps\common\transformers war for cybertron\TransGame\Config\PC\Cooked backup first & overwrite existing Coalesced.ini . what it does. all effects themselves are now more apparent & moving over-shield effect is moving stays moving, as well as autobot& decepticon insignias dark energon,water reflective shards,etc. Ragdolls, enemies fly & explode instead of freezing and explode into nothing, explosion effects, bullethole markings misc damage also show & last. all Characters are unlocked though only SUPPLEMENTED with current transformers by & according to class,power special will match selected character. NOTE: Escalation:Unlocked characters WILL NOT work on those that host without the file. Zetaprime will work fine on all. Multiplayer will work fine on all as well. special thanks to Muffin,whyme,snipeXD and shooter & few others for test running thru these restlessly. Highest quality & visual feature Multiplayer starts at 2 instead of 4 public Escalation & CO-OP starts at 1 in public fixed texture blurriness & added to overall quality (little longer load times) (low medium & high settings) High 4gb or more memory , medium 2gb or more ,low 1gb memory if stutters or slows then adjust accordingly as well as brightness & gamma thru graphic drivers control panel. improved texture streaming rates,added decepticon seekers, improved audio(ingame) long term or map-playing should keep textures from invisible. 4.2 fixes numerous variables & attempts to add dynamic texture load, Nemesis Prime or aka shatter glass linkage Coalesced4.2_update4.2 or here Coalesced4.2_update4.2 if you get a black shadow bug & lags with certain drivers & cards from metal looking real then use the no self shade version here (pasty default look) Coalesced4.2NoShadow4.2 or here Coalesced4.2NoShade4.2 performance with only texture fix & play use only on low end system &-if lag visually Coalsce1.0performanceunlock
This is the best one to come out as of yet. No offense to the ones working on it still. But if you play with us quite a bit, use this file.
3.7 update added some shadows volume & depth visuals, enhanced,& some values to normal. Ironhide is now scattershot model (kept tanksame) by popular requests "it's clobberin' time"
I always wondered how you and SnipeXD got Scattershot and Dead End. Thanks for that And what do you mean by "hosting without file"? I tried as Jazz on Autobot map and Dead End on Decepticon's, but they're Sideswipe and Barricade. Should I do something else to actually unlock those models?
np, xtra char will not work if join & hosts not have file, yes they are only supplemented,the abilities are different. no everything is else fine otherwise.
3.8 MP matches start with 2 players instead of 4 (less wait time) or to leave & start match campaign & coop starts with 1
Incredible. Well done. I'm wondering if future tinkering would lead to level editing and other modding?
4.0 fixed texture blurriness at any fps rate & added to overall quality(low medium & high) (little longer load times)
4.1 added improved loading texture streaming rates, mp duplicates fixed, added DecepMPseekers, improved audio(ingame) long term or mapplaying should keep textures from invisible.
First of all : thnx to the maker sounds to good to be true Does this also work for the regular pc version (non-steam) ? Do you also need additional files for the unlocked characters ? Tnx
Yes it will work for the retail version, search for the "cookedPC" folder. And no you don't need additional files.
How I can modify my own coalesced? what decrypter works? I want to edit the 'hardware physx' command in .ini to avoid some performance problems physx related when transform my character. Thank you.
4.2 fixes numerous variables & attempts to add dynamic texture load,smooth gameplay.mp all useable decepticon airplanes MP Nemesis Prime or aka shatter glass appearance. gamma works best at around 1.20-1.35 & brightness around 8-10 in graphic driver color control panel. enjoy.
if you get a black shadow bug lag with certain drivers & cards from metal looking real then use the no self shadows version here (pasty default look) Coalesced4.2NoShade4.2
whenever i play as a dlc character in escalation it appears as a different chassis, is that sup[pose to happen? and could u get more chassis on multiplayer? plz