I used to be a pretty heavy user of Tinkercad, but as of late the service has really went to crap. So I have been trying to learn Fusion360, which I have had a lot of success using, even though the creative process really clashes with what I am more comfortable with. Fusion basically expects you to have everything blueprinted out in a 2d, then you use tools to pull the model out of that drawing. Where I am more accustomed to tinkercads way of taking a basic shape and subtracting from it to get what I want. But something that has really turned into a roadblock for me is trying to model a good looking face. It's actually surprisingly easy to model a face shape with hard lines, like bumblebee's, using two sketches and the loft function. But I'm having trouble making the face looked more polished. Simple things like making a subtle curve to the front of the face or even adding on rounded face plate. So I am curious what other people use when modeling their faces? I found this program made by the same developers as ZBrush called "Sculptris", but my issue is how do you set parametric constants in a program like that? Because obviously if I am making a replacement face for a figure then certain parts have to conform specifically in order to fit correctly.