Well at least an early WIP now that I've got up my Abrams Tank model after getting disgusted with trying to texture it. As this thing is around 480,000 polys (and going to be going up, up, and away), laying out UVs is just insane unless you're a sado-masochist (or unless someone's paying you extremely well. Some things I already know people are going to call me on are that 1. "Megatron's shoulder cannon is too small!" Okay, now the reason for that is because the cannon is the proper size in relation to all the other meshes. Not a thing I can do about that unless size changing/mass shifting comes into play. 2. "Megatron has to be a gun!" As cool as I'd love to do Megatron as a hyper/photoreal Walther P-38, there's more proportional errors in that then there are in the G2 M1 Abrams Tank. I could do a Dreamwaveesque G1 Megatron, which is more abstract then a balls-to-wall accuracy deal and thus more plausible, but that would have to be for a later project. So anywho, I hope to make some progress with this guy that won't take like three-four months like the tank (hoping for more like a few days or so)
Great tank detail! Looking forward to seeing how the connecting parts fit in, 'cos it's certainly looking very nice so far! Rob
Updates!!!! Well, I see that my student webspace isn't working at the moment, so I uploaded these to geocities. And if that doesn't work... Megatron front and Megatron Back All in all I'm pretty pleased with the amount of progress that's getting done here (even if the robot mode pieces are pretty much just modified parts from an old Bonecrusher model that got canned. ).
very nice i cant wait till hes done, have you thaught of colours yet i think you should stay away from green and be original imo
The Weekend Update errrr... bordering on the "late" weekend update. Honestly as I've been a little burned out from modeling in general, I didn't really work on anything that much until later on in the day; just tried messing around with getting the torso and pelvis figured out, so I've got two pics of that. Hopefully, I'll have more of this done later on in the week.
Yeah... If figured I'd update this thread seeing how Megatron's more or less done with modeling and is now about 40-45% rigged (really the lower half is done-near done if anything). It would've been cool to have this rendered out with Global Illumination and Final Gather, but alas Mental Ray is giving me lip (probably the fact that a 3 year old Dell with 512 MB of RAM and 64 MB video card ain't cuttin' it). Well enough of my yammering and on with the show!
Faultless. Some of the nicest modelling I have ever seen Now texture it, and it'll be one of the best overall 3D models I have EVER seen.
Everything was modeled from scratch. Ironically, the tank took considerably longer then the actual robot.
updates okay, I have some head texture tests that I would appreciate feedback on as I'm in dire need of some constructive criticism. I know that there are things wrong with the texture, but I'm not exactly sure on what. Here are the UV and unobscured color maps: Also, the rendered images show color, diffuse, bump, and specular maps combined. Thanks in advance for any input!
Here's a quick update with regards to rectifying the issue with my texture map. As you can see, it is much improved over the previous post. Also, I was messing around with blendshapes in Maya and this an early test.