I finally finished my play through tonight. The ending was pretty good. Some of the decisions you make determine who shows up for the push to the final confrontation. Hint: be sure to take plenty of Cobra RPGs into the final fight(s). They make quick work of tough enemies like the orb/shield guys (HATE those guys). Overall, I liked ME:A, but it felt bloated to me. Too many fetch quests, only 20-25% of which contribute to planetary/Heleus viability beyond what you get by simply doing the main planetary quests and priority ops. As somewhat of a completionist, this made the game overwhelming to me. I have over 100 hours into the game, and I was happy to get it done. I skipped most of the quests which wanted me to find things at random locations on planets, without quest markers. I did one of these on Voeld to get a missing data core that I read was located in a Kett-controlled Remnant structure, and I vowed not to do any more of them. Major time sink with no meaningful payoff. I feel the game would've been great if they focused on making all of the quests meaningful with quality content, rather than a large quantity of 'ticking off waypoints on a map', and 'shooting a few bad guys here and there.' There are a lot of loose ends that will hopefully get tied up in DLC or a sequel. I just hope that an expansion gives us the option to go onto the Tempest while in port. It's stipud that the game requires you to take off from the planet just to advance a quest on that planet, only to land again after checking email. Shouldn't we be conserving fuel or something? This, and the crafting/inventory system needs a big overhaul for a sequel. Tons of armor and weapon options, but none of them stick out as being particularly effective. I like to play as a soldier, but it seems the combat dynamics favor biotics and engineers.