Magnificent Mecha MM-02A (2007/ROTF) & MM-02B (DOTM) Optimus Prime (Masterpiece Scale)

Discussion in 'Transformers 3rd Party Discussion' started by daimchoc, May 17, 2024.

  1. Primal Suit

    Primal Suit Well-Known Member

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    I was just making fun of DOTM's color saturation, I'm not a photo editor so I have no idea what filter they actually used. The Blue I picked is just what I remember the ROTF leader and many other toys being.

    But to be honest, the picture you sent has the blue of Prime as a very similar hue to the sky, while the unedited one is clearly a very different shade.
     
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  2. silverej

    silverej Well-Known Member

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    I think this feature was borrowed from the stock threezero DLX mold but yes I hope MM02 incorporates something similar to move them out of the way. I mean in one of the truck mode pics you can see the back calf panels visible from under the truck but not those cylinder pieces. That's led me to believe they do move out of the way for transformation/articulation or it's partsforming which I personally think is more likely based on the pics we have so far.
     
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  3. SpywarpStudios

    SpywarpStudios Active Member

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    Yes, i do give UT all the credit for the figure. I just bought bs03 because of the size so it matches my UT Dragoon. UT is my favorite 3p company for a reason
     
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  4. OMEGAPRIME1983

    OMEGAPRIME1983 Well-Known Member

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    I get what you're saying, but as @SPLIT LIP said, it's obviously not the full firewall, which seems like you agree with in your reply to him, I think.

    And as I mentioned, there isn't a transformation through the entire first 3 movies that I've ever seen that really captured that. Why, I'm not sure, but I think I remember there being an interview somewhere saying that they did transformations to make them look cool on screen, not necessarily to be accurate for each time they transformed. Seemed illogical to me then, and still does to me now, but what're ya gonna do, lol.
     
    Last edited: May 27, 2024
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  5. SPLIT LIP

    SPLIT LIP Be strong enough to be gentle

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    This is true, and I distinctly remember there being a rough animation render of Barricade's first transformation where they demonstrated how the camera angle hides just how many parts simply fly off screen and jumble up because there's no actual place to put them.

    It's logical in the sense that these CGI models don't actually transform, and the simple answer is there is no definitive scheme they follow given how many parts just flat out disappear between modes, so every transformation has to be custom made from whatever chosen angle to look the most "correct." I'd hazard that only the most noticeable aspects like wheels, windows (if they survive between forms) and prominent pieces of alt mode like the front of the vehicles actually have a path to follow simply because they're the most obvious.

    This is also something the first movie tried really hard to hide. Optimus' first transformation in the alley does a great job showing identifiable parts moving from the angles he's visible at, even the internal robot parts that you wouldn't think would "matter," and it all moves very slowly and like it's all linked. It's still flatly impossible, but it almost fools you into believing otherwise. Fast forward to DOTM and his angry transformation at NEST is so amazingly bullshit in comparison where everything just splinters into these thin strips and parts just suck away to nowhere, and nothing's really trying to convince you that it's all moving in tandem so much as gliding across itself to get into place. :p 
     
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  6. Snaku

    Snaku Primes Don't Party

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    Sometimes choosing "cool" over real works for movies but for the most part I find real to be cooler. Like explosions in space - when movies show them while keeping it silent, I feel like it has more of an impact, not less. Like there's just something chilling about a silent space explosion. I think making the transformations realistic (within reason) would be much cooler than trying to make them look cool.
     
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  7. OMEGAPRIME1983

    OMEGAPRIME1983 Well-Known Member

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    I agree, but that wasn't what they did, unfortunately.
     
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  8. octobotimus

    octobotimus Bad company ruins good morals

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    I mean for the films ILM approached it in the manner of not making it real, but making it believable enough to seem real. The designs chosen wouldn’t lend themselves well to perfect transformations that used no fakery, but the studio involved made the process between modes seem like the vehicles really opened up into robots.

    MPC with rise of the beasts was unfortunately a good example of faking the transformations on screen and not doing it believably. You’d see 2d car panels shrink and then vanish and have entire limbs just pre-assembled pop out. Some of it may have been cool on paper, but looks rather cartoonish and fake in practice.

    I mean there’s tons of cheating with this, as no way is any of that real car parts. But boy did ILM find a beautiful way to transition into them to make it feel real.
    IMG_8609.gif
     
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  9. Zoo

    Zoo Yuh Mein

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    rotb also had a weird thing with panels, where they wouldnt let the car panels turn into parts of the bot. Like for bee, his doors would segement into like 6 pieces, fold into his back and then reappear at the end, vs like in dotm, youd see that shit move around in the background
     
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  10. Nova Maximus

    Nova Maximus Well-Known Member

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    That's... just how movie transformation's have always been done in the movies, no need to bring up MPC again in ever CG discussion just cause they aren't as experienced in hiding it as ILM are before DOTM where they stopped giving a shit.
    VS--YouTube-BumblebeevsBarricade-Transformers-2007MovieClipBlu-rayHDSheitla-3’16”.png VS--YouTube-OptimusPrimeYouLiedtoUs-NESTHeadquartersSceneTransformersDarkoftheMoon2011-1’58”.png VS--YouTube-OptimusPrimeYouLiedtoUs-NESTHeadquartersSceneTransformersDarkoftheMoon2011-2’00”.png
     
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  11. John TheDestroyer

    John TheDestroyer Cognitive ability of a rock

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    MM 01 had a decent head sculpt, so here's hoping they are revising the one on this prototype because they are capable of designing an accurate sculpt

    1000039497.jpg
     
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  12. octobotimus

    octobotimus Bad company ruins good morals

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    Those are certainly car panels, but that’s not what I’m talking about. As there is a lot of stuff already transformed by the time the limbs come out there in both shots.

    what I’m referring to is this sort of nonsense. Where a 2d projected vehicle map folds away into the void revealing front and center to the camera an entire fully formed arm sitting there inside the truck.
    The lack of camera trickery or being clever really made it feel less real.
    IMG_5560.gif
     
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  13. Nova Maximus

    Nova Maximus Well-Known Member

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    Yes, again that's been a thing since the first film. The transformers in the films are all always much larger than they at all should be given all vehicles are 80% hollow even with the reboot's smaller bot sizes, so pre-transformed limbs appearing in or out of the vehicles and there being a lot of panels are just going to happen no matter what.
    [​IMG][​IMG]

    MPC is just doing this for the first time, and seeing how even ILM eventually got the point of just stopping trying to hide it (or even just hiding the entire transformations) they did a pretty good job seeing as it's only a select few shots people keep bringing up.

    Well, minus Optimus's transformation in the museum battle, that was some DOTM Optimus or TLK Megatron level of bullshit transformations.
     
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  14. Furb

    Furb Rotary & Engineering Specialist

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    you guys have too much time and proper eyesight to argue over stuff that most people don't even notice or care about haha
     
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  15. Nova Maximus

    Nova Maximus Well-Known Member

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    If you think this shows we have no life, a few months ago someone tried to tell me that Optimus's hip armour in the Museum Battle was full of errors not moving with his legs, to which it eventually got to the point we were arguing if Optimus was either standing on of phasing through the fountain in 3 frames of the scene.
    a.png

    Really he's standing on it, which makes sense cause turns out the entire environment when the humans aren't around for the fight was entirely CG, not just the Transformers.
    VS--YouTube-MPC-TransformersRiseoftheBeastsVFXBreakdown-2’20”.png
     
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  16. oku

    oku Chill.

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    Welcome to tfw2005.
     
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  17. meisterman

    meisterman i am in love with rotb

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    Holy shit I thought that was just mine! The tabs were so stupidly tight on those panels, absolutely hated that step.
     
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  18. newbielives

    newbielives Well-Known Member

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    This is the feature I like the most over BA
    The back knee flairs
    1000013831.jpg
     
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  19. Cheebs

    Cheebs Well-Known Member

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    Here's a digi of both versions together.

    DOTMandROTFColor.jpg
     
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  20. Seth Sunthay

    Seth Sunthay ElusoryMonk

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