Customs: Krylon 2X paint

Discussion in 'Creative General Discussion' started by warhawk, Oct 20, 2016.

  1. warhawk

    warhawk Well-Known Member

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    I can't find Krylon Fusion in stores anymore, all they stock is the 2X line of paints. Has anybody used the 2X paint? Any problems/is it safe to use for out customs?
     
  2. ^o^CORVUS^o^

    ^o^CORVUS^o^ You call on me to solve a crooked rhyme

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    Wow. I can't believe this got no replies.

    Anyway, I'm using it right now on my custom TR Galvatron. It's supposed to bond to bond well to plastics. That said, I just sprayed it on yesterday. It seems fine, but I'm going to let the paint cure for at least 7 days before adding on details, or re-assembly.

    I'll let you know how it goes.
     
  3. Yaujta

    Yaujta Split second of divinity... Moderator TFW2005 Supporter

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    It isn't bad, but does require additional curing time. I've had a few pieces stay tacky for a day or two, then hard as a rock after that.
    Also, be sure to shake the hell out of it and get the agitating balls going. This stuff tends to come out lighter if not properly shaken.
     
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  4. ^o^CORVUS^o^

    ^o^CORVUS^o^ You call on me to solve a crooked rhyme

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    How long do you usually let yours cure?
     
  5. Yaujta

    Yaujta Split second of divinity... Moderator TFW2005 Supporter

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    Five days. If it's a commission, I won't ship for seven days just to be safe.
     
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  6. warhawk

    warhawk Well-Known Member

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    Wow, glad to get some responses. I used it on one custom, but found the tackiness to last longer than the fusion, but after several days of worry and dismay, I came back to the project and found it had cured nicely. On a mother project, I found that it does not seem to bond to the softer plastic you sometimes see for ball joints i.e. the upper arm of the CW Wreckar.