UPDATE: I also removed his battle damage and painted his cannon treads grey to better match his animation color. See below Kingdom Galvatron is a great CHUG figure, and the best mainline Galvatron figure ever released. But there are a few things about his head and face that bug me: 1. I find his head to be too long and too cone-shaped. 2. The bottom of his helmet seems to sit too low and be too square. 3. The mouth sculpt looks off. It isn’t that it’s too neutral/stoic, but that it’s too thin, too … pressed. He looks like he’s holding something back and keeping a “stiff upper lip”. Very un-Galvatron. 4. While I generally like silver paint, I find his face to be a bit too shiny and bright. The chrome-iness also seems to wash-out the recesses of the sculpt itself. So I went to work: 1. Filed down his egg-head to reduce the overall length and create a more conventional and proportional helmet/head shape. 2. Filed the bottom of the helmet so the cheek-guards/lower rim slope up and away. I think this adds some dynamism, too. 3. Sculpted a slightly deeper, thicker, and wider mouth. I did so mostly by sculpting in a shadowed upper lip, and drawing-out the corners. 4. Painted the face with a grayer shade of silver, to take away the sheen and to better match the rest of the bot’s color palate. I also used darker hues to achieve depth and to bring out the sculpt (and add to his sinister look). Before: (Red lines demonstrate approximate location of cuts) After: I may tweak it a bit, or sand/buff some more, but I probably won’t. This is pretty much exactly what I’m looking for in a mainline Galvatron head. Hope this was of interest!
Great work. I'm still waiting for my Galvs and planning to do a head mod...and a full purple repaint.
Niiiiice! When I saw this the other day I couldn't figure out what you did. But when I saw the comparison pic today it clicked. Lots of subtle tweaks that makes it so much better. Great job!
This is exactly how it should have been from the start. Great work! I still don't get why hasbro botched a handful of the faces from the TFTM cast (Looking at you, Cyclonus, Kup, Rodimus Prime, and Gigachad Blurr) by giving them long proportions.
Might have something to do with them working from early model sheets rather than working from the final designs as drawn in the film.