Update #4 (11/07/2019): Finally completed the first draft of Lugnut and I am having him printed this week. Will probably adapt him a little in the future, might work on a way to slide the wings back. Either way, I'm happy with how he has come out so far. I'm also considering not scaling him down to IF size, detailing him up and calling him a siege Lugnut Update #3 (14/06/2019): Finally an update (stupid life always getting in the way of things). So these latest images may not look significantly different to the previous ones, but crucially this robot and vehicle are now FULLY TRANSFORMABLE. The mechanics of the legs got really complex towards the end, but I've pulled it all together and he actually works now. All that is left to do is a heavy detail wash over the surfaces to give it the iron factory finish. I'm getting there The only slight tweak left for this mechanically is the booster on the tail will be extended and then the transformation will need 1 extra step to accommodate this as right now they are a bit wimpy. I also thought extending the midriff would balance out the proportions, but I think I was wrong there and so I will be shortening it again before detailing Update #2: Okay, that all took a little longer than I planned but I now have the mechanics of the arms about 80% done and I am blocking out the legs. The transformation mechanics of the legs have been worked out, I just need to pin down the style. Ill be folding the shoulder wings up further and potentially extending the thighs a little, though I do feel the oversized forearms are pretty in character. I tried to design the forearms as engines, but the bombs work so much better visually. But anyway, 1 step closer. Should have the arms complete tomorrow and will get on with the legs. Update #1.5: Exam over, shattered but able to do a little bit today. Plan to do a decent few hours on him tomorrow to sort out arm transformation and start the legs. I also think Ill stylize the wings a little more and make the tail-fin bigger. Update #1: Mostly worked on the mechanics this evening. The waist assembly now swings down and the pec windows and head now have fully functional transformation mechanics. I have resized the shoulders and will add a bicep to link the forearm and vent shoulder things. Tomorrow my goal is to have the arm transformation mechanics completed, then unfortunately Ill have to put him on hold till Thursday after my next exam. But here, have a taste of how he is coming along. I have blocked out the leg transformation so all that's left is to design the parts, get all the joints to line up and then surface detailing, so probably no more than like 20-30 hours... it's all good fun though and the amazing response you guys gave me has got me really motivated! Original post: I decided the world needed more lug-nut in it, and so I figured I would make this guy before I commit my next few months to my war within devastator project. So far I have most of the vehicle, some of the robot and about 40% of the transformation sorted, but I have the whole process blocked out in my head. He will be roughly the size of Iron Factory Jetfire and as bulky as their upcoming DJD members, with the aim being for him to fit well with the aesthetic. I hope to have a roughly transformable 3D model finished by around late next week. I will then print a preliminary transformation test, and if that works Ill finish detailing him so that he can properly blend in with real Iron Factory Figures. My goal is to have him completely finished by early June. Let me know what you think of him so far, and if you have any ideas on improving the aesthetics I'm all ears.