How do you make a 3d design like those on shapeways?

Discussion in 'Creative General Discussion' started by The Smirker, Feb 20, 2017.

  1. The Smirker

    The Smirker I Hate Sam Darnold

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    Hi, I am wanting to make a custom mp bee head, but I don't really know where to turn, I have managed to make a rough outline on tinkercad, but any ideas on how to make those white designs like this?
    Screen Shot 2017-02-20 at 10.04.30.png

    Here's the outline anyways: Screen Shot 2017-02-20 at 10.03.28.png
     
  2. CyberstormSM

    CyberstormSM Turbo-Revvin' Young Punk

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    I believe that is a Shapeways render in the Frosted Ultra Detail print.
     
  3. The Smirker

    The Smirker I Hate Sam Darnold

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    I know, but what program would they use to create it?
     
  4. CyberstormSM

    CyberstormSM Turbo-Revvin' Young Punk

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    The design or the render?
     
  5. knoted

    knoted Resistor Transistor

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    It's not really about the shader material in that Shapeways pic.

    What you want is to learn any decent 3D modeling program at novice level, meaning ; starting with low polygon modeling.
    Just some examples:

    - Autodesk Maya
    - 3Ds Max
    - Sketchup
    - Cinema4D
    - Blender
    - Lightwave

    You can find some decent tutorials on youtube for any of these programs.
     
  6. The Smirker

    The Smirker I Hate Sam Darnold

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    Render
    Thanks
     
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  7. CyberstormSM

    CyberstormSM Turbo-Revvin' Young Punk

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    The render is automatically done when you upload it to shapeways.
     
  8. The Smirker

    The Smirker I Hate Sam Darnold

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    Also, could you tell me the design too?
     
  9. CyberstormSM

    CyberstormSM Turbo-Revvin' Young Punk

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    When you say design, do you mean print type?
     
  10. The Smirker

    The Smirker I Hate Sam Darnold

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    No, I just mean how you make the shape, the form, just everything.
     
  11. Deductor

    Deductor Banned

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    Seems like your best bet is to YouTube it
     
  12. CyberstormSM

    CyberstormSM Turbo-Revvin' Young Punk

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    Basically this. Try using TinkerCAD. It was recommended to me by @SteamShield and is fairly easy to use. There are plenty of YouTube video tutorials to help you get started.
     
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  13. SteamShield

    SteamShield Well-Known Member

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    TinkerCAD is your three-wheeler, once you're comfortable with it try something more advanced such as 123D Design. TinkerCAD is not so powerful to design 3-D printed models unless you are ok with something solid.
     
  14. reluttr

    reluttr Well-Known Member

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    123d design is going to be merged into tinkercad and discontinued IIRC.

    Onshape is a good alternative if you want super advance stuff.
    Open Source & Public Projects | Onshape
     
  15. phoenixliger

    phoenixliger Ogre

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    blender is free and is what i use but can be a bit over whelming at times (I learned Maya when i was in college). if you follow the tutorials on youtube they will help tremendously. also start with basic shapes like cubes and spheres they are what i mostly use but you may prefer planes or a torus (as examples). and you can always input images into your back ground for a template to build over. once you finished your project(s) you will have to export them to an stl file before sending to shapeways. i do suggest testing what you can and cant do in shape ways before finishing your design. ive made that mistake a couple of times and its cost me hours if not days of work. my work tends to be semi complex though
     
  16. knoted

    knoted Resistor Transistor

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    Yep. and Netfabb basic will suffice for checking common errors like loose vertices, holes and non manifold polygons.
     
  17. DJ kevintron

    DJ kevintron Well-Known Member

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  18. theosteve

    theosteve Well-Known Member

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    Sorry to resurrect a dormant thread, but I happened to find this while browsing.

    @SteamShield, I’ve noticed many of your projects on Shapeways, and I see that you’ve recommended a number of CAD options to the original poster. Is that what you use specifically when working on heads and faces? Or do you use 3d modeling programs like Blender for those projects?
     
  19. SteamShield

    SteamShield Well-Known Member

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    I still use 123d for faces. The tool is good for creating complex geometric shapes by adding and combining basic shapes, however it is not easy to create organic objects such as a face. I tried :)  so I am trying to find time to use a better sculpting tool.
     
  20. theosteve

    theosteve Well-Known Member

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    Yeah, the CAD style tools seem less effective generally for complex and more curved shapes like faces. But yours are generally my favorite of the replacement heads for transformers, despite the challenges. I’d love to see you make some sort of tutorial on producing those faces in CAD.