Here's your list of multiplayer tweaks

Discussion in 'Transformers Video Game Discussion' started by The Constructicon, Jul 30, 2010.

  1. The Constructicon

    The Constructicon Yeah, I turn into a leg.

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    Here's your list of multiplayer balance tweaks

    Posted here:Transformers Game Facebook moments ago.
     
  2. blumpy2000

    blumpy2000 PENGUINS CAN'T FLY!!!

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    I'm not thrilled with most of those changes.
     
  3. The Constructicon

    The Constructicon Yeah, I turn into a leg.

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    Fusion cannon was nerfed but then the spread was increased? Why not leave the damage and REDUCE the splash making people actually have to be good with it... Now people will spam it even more because they don't have to be accurate at all.
     
  4. RipCurl

    RipCurl Well-Known Member

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    a scot took me out with one null ray blast and i was a soldier . i dunno what thats all about
     
  5. Rexidus

    Rexidus Autobot

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    I am very pleased with these changes.
     
  6. Soundwave4win

    Soundwave4win Escalation Connoisseur

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    Headshot

    @everyone: They changed the guns because people were complaining about how powerful certain weapons are.

    The scatter blaster was only good if you could make a good combination out of it.

    The scrapmaker is only good if it gets up to half-full speed.

    Fusion cannon should be more accurate. (splash damage on an energy cannon is stupid IMO)

    The only weapons that should have splash damage are grenades and the frag launcher. that's IT.
     
  7. The Constructicon

    The Constructicon Yeah, I turn into a leg.

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    Glad they upped some of the scout's abilities too, decoy trap was weak as hell before.
     
  8. shadowsfm

    shadowsfm Well-Known Member

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    still is, it gets destroyed by splash damage
     
  9. The Constructicon

    The Constructicon Yeah, I turn into a leg.

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    Yeah, always hated that with the ammo beacon too.
     
  10. Pun-3X

    Pun-3X Well-Known Member

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    Honestly, I haven't really noticed these. Played last night and everything felt the same. If these changes were there, I didn't notice.

    Well, to those happy about the changes, cool. I'm still playing as normal and enjoying it...until the game times out.
     
  11. SPLIT LIP

    SPLIT LIP Be strong enough to be gentle

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    And Whirlwind still isn't nerfed.


    The fuck.

    Increased to 1.5. Oh yeah, they'll be spamming like crazy now with that extra foot of splash radius.
     
  12. seven

    seven RIP Poopers 4-1993/5-2008

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    I don't thinks thats Splash area, when they say spread that usually means the accuracy when fired continually/jumping.

    Haven't had much problems playing as a scout with the shotgun. The Scrapmaker has been tearing me apart even more so though. Feels like a single bullet takes 3/4 an energy bar when I was just playing. I seem to be dieing a lot more when I get way around a corner from it as well.
     
  13. The Constructicon

    The Constructicon Yeah, I turn into a leg.

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    I see, I seem to have thought it was the splash that was increased, spread is completely different.
     
  14. Shadow25

    Shadow25 Well-Known Member

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    Not happy about the Scatter Blaster. I haven't had a chance to play due to Red Rings, but as a Scout just a few shots and then melee meant death for any class. Hopefully it's not that much weaker.
     
  15. Ceasar121

    Ceasar121 Wants a Toxitron repaint!

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    That list is actually pretty terrible. The vehicle assault rifle definitely didn't need to be increased. The scientist splash damage from missiles needed a bump. And you INCREASE the damage the tank cannon does AND make the tanks faster?! It's too powerful already. The only thing they fixed that should have been fixed is Warcry and the Fusion Cannon.

    The soldier wasn't powerful enough? You make his vehicle mode stronger and faster? You make the scout vehicle stronger? Bleh. I don't know who they're getting feedback from, but those changes are terrible. THEY COULD HAVE BALANCED THE WHOLE GAME WITH 3 TWEAKS... Increase damage from Scientist vehicle missiles, decrease range and damage from Whirlwind, and decrease either time or armor buff of Warcry. Warcry still lasts WAY too long. It should either affect the first couple shots you fire and then end, or should last about 10-20 seconds.
     
  16. Rexidus

    Rexidus Autobot

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    I disagree.

    The scout vehicle weapon didn't need the boost.

    I've always felt from day one that the tank mode was underpowered. The cannon didn't do enough to justify that mode. The armor was too thin. So I like the changes, even if the armor stayed the same.

    Scientist missiles are fine. I wouldn't be upset if they scaled whirlwind back either.

    Over all, I'm very pleased with the changes.
     
  17. Ceasar121

    Ceasar121 Wants a Toxitron repaint!

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    Shoot I think the tank cannon has always been the most powerful vehicle weapon. I always get alot of kills with it. It could already one shot kill a scientist with full health. No weapon should be able to take 3 bars of health that isn't a killstreak perk.
     
  18. Soundwave4win

    Soundwave4win Escalation Connoisseur

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    In my opinion the rate of fire on the Scientist's rockets is a bit Slooooooooooooowww.......
     
  19. HIM666fan

    HIM666fan DINOBOT

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    why would they f aroudn with anythign scout related? its already one of the weakest classes next to the scientist!!!

    the changes to tanks and leaders are ok i guess
    they should have nerfed down the damn WARCRY its just as strong as before maybe stronger!!
     
  20. Rexidus

    Rexidus Autobot

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    They did decrease Warcry.