There are two methods of designing toys for the franchise. In the past it was toys first then animation model later but currently it's animation models first then toys. Some people are complaining about the latter because of how the toys have to resort to cheats due to the designs and transformation being too complicated and impossible to translate in toy form and wish it can go back to being the latter. I can see where they're getting at but at the same time going by toy first can still result in toy inaccuracy due to the changes the animation model has to have in order for it to be more dynamic. Also that it can end up having the animation models look dead,dummy like and stiff too. That's the problem I had with how the UT characters look because of it. I'm thinking that maybe Hasbro and Takara should try a new method. Have both the designers for toys and the animation models work on the designs together at the same time giving out tips of which aspect can work for the figure and another aspect that can work for the animation model. That way the figures can avoid a lot of problems that both methods have. What do you think?