Here is the list of changes to balance the game

Discussion in 'Transformers Video Game Discussion' started by Sideswipe80, Jul 30, 2010.

  1. Sideswipe80

    Sideswipe80 Well-Known Member

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    Recent Game Tuning | Facebook

    Topic: Recent Game Tuning
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    Transformers Game We recently implemented some tuning to each of the classes. Thanks to all who provided feedback.

    The following adjustments were made to the Scientist class:

    Shockwave cooldown increased from 60 to 75 seconds
    Sentry lifespan increased from 30 to 45 seconds


    The following adjustments were made to the Scout class:

    Scatterblaster damage slightly decreased
    Vehicle Assault Rifle damage slightly increased
    Decoy Trap cooldown decreased from 60 to 45 seconds
    Shock Treatment damage significantly increased


    The following adjustments were made to the Soldier class:

    X12 Scrapmaker damage slightly decreased
    X12 Scrapmaker spread increased by 1.25 its initial value
    Thermo Rocket Launcher direct hit damage slightly increased
    Tank Cannon damage slightly increased


    The following adjustments were made to the Leader class:

    Fusion Cannon damage moderately decreased
    Fusion Cannon spread increased by 1.5 its initial value
    Magma Frag Launcher damage moderately increased
    Magma Frag Launcher rate of fire increased 1.6 its initial value
    Warcry armor buff moderately decreased
    Corrode damage significantly increased
    P.O.K.E. killstreak time moderately decreased
     
  2. Sideswipe80

    Sideswipe80 Well-Known Member

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    Interesting changes.
     
  3. AutobotSkids

    AutobotSkids G1/Bay Lover

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    Man, they really fixed the Leader didn't they? But as a Scout user, I'm sad they decreased the scatter blaster's power. That was one of the two GOOD guns the scout has.

    Where'd you get your info Sideswipe?
     
  4. Sideswipe80

    Sideswipe80 Well-Known Member

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    The Facebook page. I posted the link in the first post. I'm not happy about Scatter Blaster being nerfed.
     
  5. Sideswipe80

    Sideswipe80 Well-Known Member

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    I thought my soldier felt weaker last night.
     
  6. AutobotSkids

    AutobotSkids G1/Bay Lover

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    Whoops, didn't see that. I agree about the Scatterblaster, but I'm happy about the fixed warcy, if an enemy is under warcry, it's like attacking them if they were using an overshield.

    I'm not sure if I like the Shockwave cooldown time either. I thought 60 seconds was very fair, since if your a Scientist that's going on offense, chances are you won't even LIVE 75 more seconds.
     
  7. Sideswipe80

    Sideswipe80 Well-Known Member

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    Yeah I don't like that either.
     
  8. AutobotSkids

    AutobotSkids G1/Bay Lover

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    I don't know about anyone else, but come to think of it, in the last few days, getting kills as a scout was much tougher. I die as much as I kill!
     
  9. Sideswipe80

    Sideswipe80 Well-Known Member

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    Yeah that's not cool.
     
  10. The Constructicon

    The Constructicon Yeah, I turn into a leg.

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    I posted this two and a half hours earlier my friend. :eek: 
     
  11. shadowsfm

    shadowsfm Well-Known Member

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    agreed
     
  12. underwear-ninja

    underwear-ninja Eats Gobots for breakfast

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    A bit of a bummer the Scrap Maker got a decrease in both power AND accuracy (without the Marksman upgrade, it wasn't very accurate to begin with) but it's nice to see the Leader got some improvements to his two big weapons. Also as a Scout user the Shotgun's power drop was very noticeable to me- now I typically drop it for another weapon ASAP (usually the PBR or EMP Shotgun)

    Overall I feel these balances are for the better, though, so I'm not gonna complain too much. It'll just open up more possibilities for strategies.
     
  13. ToddJumper

    ToddJumper Toddimus

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    I do not notice the changes that much but then have not been on my leader since I am leveling up my scout and scientist. I still suffer from a LOT of one hit kills on both of those so mostly due to their low HP.