Recent Game Tuning | Facebook Topic: Recent Game Tuning Reply to Topic Displaying all 22 posts. * Transformers Game We recently implemented some tuning to each of the classes. Thanks to all who provided feedback. The following adjustments were made to the Scientist class: Shockwave cooldown increased from 60 to 75 seconds Sentry lifespan increased from 30 to 45 seconds The following adjustments were made to the Scout class: Scatterblaster damage slightly decreased Vehicle Assault Rifle damage slightly increased Decoy Trap cooldown decreased from 60 to 45 seconds Shock Treatment damage significantly increased The following adjustments were made to the Soldier class: X12 Scrapmaker damage slightly decreased X12 Scrapmaker spread increased by 1.25 its initial value Thermo Rocket Launcher direct hit damage slightly increased Tank Cannon damage slightly increased The following adjustments were made to the Leader class: Fusion Cannon damage moderately decreased Fusion Cannon spread increased by 1.5 its initial value Magma Frag Launcher damage moderately increased Magma Frag Launcher rate of fire increased 1.6 its initial value Warcry armor buff moderately decreased Corrode damage significantly increased P.O.K.E. killstreak time moderately decreased
Man, they really fixed the Leader didn't they? But as a Scout user, I'm sad they decreased the scatter blaster's power. That was one of the two GOOD guns the scout has. Where'd you get your info Sideswipe?
The Facebook page. I posted the link in the first post. I'm not happy about Scatter Blaster being nerfed.
Whoops, didn't see that. I agree about the Scatterblaster, but I'm happy about the fixed warcy, if an enemy is under warcry, it's like attacking them if they were using an overshield. I'm not sure if I like the Shockwave cooldown time either. I thought 60 seconds was very fair, since if your a Scientist that's going on offense, chances are you won't even LIVE 75 more seconds.
I don't know about anyone else, but come to think of it, in the last few days, getting kills as a scout was much tougher. I die as much as I kill!
A bit of a bummer the Scrap Maker got a decrease in both power AND accuracy (without the Marksman upgrade, it wasn't very accurate to begin with) but it's nice to see the Leader got some improvements to his two big weapons. Also as a Scout user the Shotgun's power drop was very noticeable to me- now I typically drop it for another weapon ASAP (usually the PBR or EMP Shotgun) Overall I feel these balances are for the better, though, so I'm not gonna complain too much. It'll just open up more possibilities for strategies.
I do not notice the changes that much but then have not been on my leader since I am leveling up my scout and scientist. I still suffer from a LOT of one hit kills on both of those so mostly due to their low HP.