Help! I can't transform Quakewave

Discussion in 'Transformers 3rd Party Discussion' started by Lord Of Tetris, Apr 20, 2013.

  1. Lord Of Tetris

    Lord Of Tetris Well-Known Member

    Joined:
    Jul 2, 2002
    Posts:
    4,491
    Trophy Points:
    312
    Likes:
    +1,609
    I bought a used Quakewave, and it's an excellent condition. Not a scratch, joints very tight. However, it came in gun mode, and the thighs are collapsed into the lower legs, and it refuses to budge when I try to pull it out. The instruction manual and Youtube videos don't show any gun-to-robot transformations. Is there some kind of trick to this?

    Also, is there a handy list of commonly reported errors or commonly broken areas (e.g. the MP Seeker mold's infamous wing joint) that I need to be careful of?

    Thanks!
     
  2. tgg7979

    tgg7979 I want the matrix

    Joined:
    Feb 26, 2004
    Posts:
    767
    Trophy Points:
    237
    Likes:
    +103
    Ebay:
    There is a small tab approximately where a trigger would be that rotates up out of the legs/handle that helps hold the gun mode together. That is probably what is stopping you.
     
  3. Lord Of Tetris

    Lord Of Tetris Well-Known Member

    Joined:
    Jul 2, 2002
    Posts:
    4,491
    Trophy Points:
    312
    Likes:
    +1,609
    Thanks for the help, but that didn't solve the problem. I tried to reverse-engineer the transformation by doing the manual backwards. I've got it all in robot mode except for the legs now.
     
  4. Soundblaster1

    Soundblaster1 The Heisenberg of Toys

    Joined:
    Oct 4, 2004
    Posts:
    14,309
    News Credits:
    11
    Trophy Points:
    342
    Likes:
    +224
    If it's not the trigger tabs, just pull harder. Mine's kinda stiff in that regard too.
     
  5. Bruticon

    Bruticon The DVJ Veteran

    Joined:
    Sep 17, 2011
    Posts:
    3,304
    News Credits:
    2
    Trophy Points:
    302
    Likes:
    +1,173
    As far as QC issues go the only one I can think of is that on some of them the wires for the LED in the gun arm are a bit short so be careful with it. Unless you know how to solder then if the wires do pull out it's a quick and easy fix.
     
  6. Lord Of Tetris

    Lord Of Tetris Well-Known Member

    Joined:
    Jul 2, 2002
    Posts:
    4,491
    Trophy Points:
    312
    Likes:
    +1,609
    Thanks for the help. I just got him into his (amazing!) robot mode. But I'm getting really worried that those joints won't survive multiple transformations. Is there some kind of fix where we take the lower leg apart and file down a tab or something to make the leg easier? I'd open and do it myself, but I'm a complete novice at modding my figures, so I'm curious if anyone else has done it.
     
  7. nellie131

    nellie131 Well-Known Member

    Joined:
    Jan 5, 2007
    Posts:
    4,816
    News Credits:
    2
    Trophy Points:
    222
    Likes:
    +95
    yeah the legs are kinda tough to pull. but a quick sharp tug should release it, i was thinking i was almost breaking mine the first time. hope you figure it out soon as its a great release and looks amazing in both modes
     
  8. megatroptimus

    megatroptimus Untitled

    Joined:
    Aug 17, 2006
    Posts:
    21,887
    News Credits:
    30
    Trophy Points:
    412
    Likes:
    +3,138
    Pull as hard as you can... then order another one.

    :p 
     
  9. Lord Of Tetris

    Lord Of Tetris Well-Known Member

    Joined:
    Jul 2, 2002
    Posts:
    4,491
    Trophy Points:
    312
    Likes:
    +1,609
    I was also fearing breaking mine. It looked like this all afternoon until I was brave enough to pull hard:

    [​IMG]
     
  10. Lord Of Tetris

    Lord Of Tetris Well-Known Member

    Joined:
    Jul 2, 2002
    Posts:
    4,491
    Trophy Points:
    312
    Likes:
    +1,609
    Question. Is there some kind of spring-loaded mechanism inside the leg that holds the legs together in their respective positions? For example, MP-01 Optimus Prime had a spring that (in my opinion) worked rather well: you push in the gas tank, the spring goes into the "off" position, and you can freely slide the leg up and down.

    It looks to me that Quakewave has no spring, though I might be wrong. It looks to me that, in gun mode, the thigh stays locked in the lower leg by a rectangle-shape intended area.

    This actually looks pretty simple to mod. It looks like the lower part of the indent is what prevents you from pulling the leg out. Would there be any reason not to very slightly file down the lower lip of that indent so that it's a bit smoother, making the legs easier to pull out?

    I marked it in red.

    [​IMG]
     
  11. seali_me

    seali_me RIP January 2018

    Joined:
    Dec 11, 2007
    Posts:
    19,841
    Trophy Points:
    337
    Likes:
    +2,485
    There's no harm in opening it to see how it works.

    You'll see what's causing it lock.
     
  12. JetBrawn

    JetBrawn Intergalactic SUV

    Joined:
    May 14, 2003
    Posts:
    3,612
    Trophy Points:
    257
    Likes:
    +7
    [​IMG]

    aw, so cute. I say just leave him like that
     
  13. richie408

    richie408 Well-Known Member

    Joined:
    Jan 17, 2013
    Posts:
    133
    Trophy Points:
    61
    Likes:
    +1
    Ebay:
    That's his Voyager mode. :D 

    All kiddingness aside glad you finally have your Quakewave transformed properly. Hope you don't run into any more troubles.
     
  14. darkshot8

    darkshot8 Well-Known Member

    Joined:
    Mar 30, 2012
    Posts:
    227
    Trophy Points:
    67
    Likes:
    +11
    Ebay:
    Quakewave's upper legs (the silver parts) have to be rotated the right way to be placed in his space gun mode. They also have to be rotated the right way to be pulled out. It is a bit of a scary tug to get his legs out, but the legs are pretty good and very solid. Also, quakewave's lower legs become both the back of the space gun and they become the handle for the gun. You flip out the parts that become the handle and than rotate the lower legs 180 degrees ( has if his toes were facing backwards if he were in robot mode. Than the handles combine and you have to push the legs up to complete the back part of the space gun mode. If I understood your question/problem right I hope this helps.
     
  15. reluttr

    reluttr Well-Known Member

    Joined:
    Jun 21, 2009
    Posts:
    1,900
    News Credits:
    1
    Trophy Points:
    232
    Likes:
    +815
    Not sure if its to late or not... but that wont do you any good, the spring-tab mechanism is inside the purple part attached to the knee joint. It locks in place via divets on the front and back of the channel inside of the leg.

    I think i'm gonna get some silicone grease, the kind used for plumbing so its plastic/rubber safe, then I will apply it to the top divet inside the leg then slide it in and out of gun mode to get even coverage. The nerf modding guys swear by the stuff because it wont damage the plastic or o-rings in their blasters. Although I am sure that a higher grade of silicone RC car shock lube would work nicely to. :D 

    Hopefully it will smooth things up enough so its not as terrifying to pull the leg out of gun mode. Like no joke, one of my quakewaves legs is SUPER tight when sliding and is a real bear to get unlocked from the gun position. XD

    Also don't bother trying to take apart the leg itself, they really made sure this thing doesn't break apart during transformation. My only guess is that its been glued in addition to the screws and pin for the shin flaps holding the leg together.