People can jump straight to the numbers if they want though I have to explain the methodology. * Background For 1 year, I collected data on the number of hits returned in searches for G1 figures on eBay. What I was going for was to try and quantify the relative abundance of G1 figures using eBay as the means for data collection, to put some number on them with which we can compare figures. Transformers (G1) did not appear to have any data remotely like this available. G.I. Joe had stats collected on Yo Joe.com from their users with a large enough data set to see how popular figures are and to derive how rare a figure might be (via how many have it and how many want it). I collected data on how many hits a figure produced and how many hits had an actual figure (as opposed to a part, accessory, reissue, different version, tech spec, whatnot). Initially, I just collected data on the number of hits returned by searching for a given figure. After a month, I noticed some figures had a lot more clutter in their searches from others, be it lots of accessories or tech specs or instruction booklets posted or reissues (legit or otherwise) and I felt this was obscuring how many of a figure there were. - Sample size: n=19 for hits Usually spaced apart by about 1 month or a few weeks. Once in the summer, I collected data on Monday and Friday the same week to get a sense of how the numbers might fluctuate. This means 19 whole rounds of searching for every figure and recording the # hits. n=8 for figure:hit ratios I collected 4 of these in the summer and 2 later in 2013 and 2 in 2014. Why did I not collect them more often? Simply put, it takes *a lot* of time to go through page after page of hits for (if my count is correct) 264 different figures. The data set was large enough that for hits, after a few months, the numbers for the averages were only budging by 1-2 for most figures and for the figure:hit ratio average, in the later months, the numbers weren't swinging around too wildly. - What this wouldn't cover: Something important to consider is this only covers figures that are put up for sale. If certain figures are sought after by more collectors and tend to be parted with at a lower rate than other figures, they would be relatively less abundant on eBay. I suspect this explains why certain figures have unusually low true hit values compared to their case assortment groups (Starscream, Jazz, Prowl). Fortunately, some of this shows through in the figure:hit ratio. Aforementioned figures have ratios well below the group they shipped with. * Hits This is simply the number of hits a search returns for a given figure. The search term used was this: Transformers G1 [character name] The ones that had modifications to this: Optimus Prime: -powermaster -action Megatron: -action Bumblebee: -pretender -action Prowl: -action Jazz: -pretender -action Wheeljack: -pretender -action Starscream: -pretender -action Soundwave: -action Blaster: -action Shockwave: -action Inferno: -action Tracks: -omega (to remove all the Omega Supreme tracks clutter) Grimlock: -pretender -action Snarl: -action Goldbug: -"Art Feather"* For their 1986 versions, Hot Rod, Blurr, Kup, Cyclonus, Scourge added -targetmaster to their search terms. For their 1987 versions, +targetmaster was added. For their 1988 versions, Grimlock, Bumblebee, Jazz, Starscream added +pretender to their search terms. *: I broke with tradition of not modifying search terms during this data collection with Goldbug when in December, I noticed the number of hits spiked up significantly. A release of a Goldbug figure by Art Feather was responsible. I decided to add -"Art Feather" to the search terms to try and keep the data set consistent. * Figure:Hit Ratio To sort through the inaccuracies of recording just eBay hit numbers, I decided to periodically go through counting all the actual figures that are among the hits, be they sealed or loose. Then, I would take that number and make a ratio or percentage out of it, the number of actual figures among the hits divided by the number of hits for that figure. These numbers don't vary as much as one might think, except changing over time (i.e. as the holiday season approaches, post-holiday season, etc). I did not go for 100% complete figures only. My criteria for counting a figure were: are they intact (i.e. no missing limbs, heads, etc)? Are they missing something crucial (like Pretender shells, wings in the case of the Seekers [because without them they just transform into pointy objects] or an equivalent part, etc)? Some figures with some damage were counted (like missing windshields or windows, and in the case of some 1984 figures missing a roof, but only if the damage looked minimal in those cases), but if the damage looked extensive enough, they weren't counted. I also ignored KOs and reissues when they were identified as such or blatantly looked fake. I also skipped over any entry listed as being from China or Hong Kong. Obviously I wouldn't be able to catch them all, but if something seemed too suspicious (like package too minty and perfect for a 26-30 year old box with too low a price for sale or the box's pic has the same identifying signs of a KO as the KO boxes have that the authentic boxes lack). I did the best I could. Some specific criteria: * Optimus Prime- Only counted if the figure & trailer were present. In the case of these, the vehicle mode is incomplete without it. * Seekers- They needed to have both wings present to be counted. Without the wings, they're just pointy sticks. * Rodimus Prime- Only counted if the figure & trailer were present * Omega Supreme- I counted each entry that had the body (that which turns into a tank), regardless if it had the claw or tracks. * Ultra Magnus- Only counted if both the white Optimus Prime figure and the car carrier shell + head were present. * Sky Lynx- Only counted if both halves were present. * Reflector- All 3 needed to be present to be counted. * Duocons- Both halves need to be present to be counted. * Headmasters- They needed the head to count. * Targetmasters- I counted them if they had the Targetmaster gun or not (they weren't as essential to the figure as a head would be). * Powermasters- They were counted if they had the Powermaster engine or not. * Powermaster Optimus Prime- Needed the figure, the trailer, and the larger head. * Pretenders- They needed the internal figure and both halves of the shell to be counted. For larger pretenders, they needed the extra shell/vehicle too. * True Hits What I was aiming for was getting a number that captured how many of a figure there were out there on eBay, factoring out clutter, reissues, and seasonal variation. Collecting data over 1 full year and getting the figure:hit ratio averaged over time should give us the best picture of their relative abundance or rarity. I call this number the true hit #. How true hits is calculated: [average of hits] * [average of figure:hit ratios] This averages all the hits for a figure collected over the course of a year with the average of the figure:hit ratio collected over time (which should bring the # hits to be in line with the actual number of figures present). One potential weakness is the figure:hit ratio data was collected unevenly- half the data was collected in Summer 2013 and then it was collected periodically after that. If someone wants to take the data and extrapolate data points for the missing months (which would add about 5 more months/columns) to correct for being a skewed towards the summer, they can do so. If someone among the fans here is very familiar with statistics and setting something like this up, they can do so to make the true hit # more accurate. * Questions - Why did I not include Micro Masters or Action Masters? The primary reason is there were too many of them and collecting all 1984-88 figures' data was a large undertaking. I decided to include Pretenders to have data collection for 1988 be complete and because I had to include Pretenders for that end, I felt obligated to include 1989's Pretenders. If I counted each Micro Master, imagine how many that adds to the search (a little under 100). That felt like too much effort for too little return. The problem with Micro Masters additionally is they are sets of figures, some of which might only be posted under their team name, not their figure name. And while there aren't as many Action Masters (27 IIRC), they just seemed of such low interest among the fanbase it didn't seem worth collecting the data. - Why did I not include combiners? It was too complicated for counting combiners as some people just collected the 5 or 6 members of the team and were selling them together, with or without key parts needed to make the combiner (like the head). Then, for the boxed sets, it seemed like there was a higher ratio of reissues, KOs to the original. And I didn't want to count boxed sets (MIB or CIB) since the data collection for the rest of G1 didn't include that criteria. If someone wants to collect eBay data on the boxed sets for combiners and to try and sift through authentic vs. fakes or reissues, they can do so. I also collected data for Beast Wars and Beast Machines, though the data sets are much smaller. Needless to say, they show less variation over time than Transformers G1 does and the figures don't seem to move nearly as much as G1. Maybe I'll post those sometime. ========================================================= ========================================================= ========================================================= * DATA All numbers listed are the True Hits stat for each figure. * BY YEAR _______________________________________________________________ * 1984 67- Optimus Prime 66- Soundwave 55- Buzzsaw 47- Brawn, Ravage 46- Huffer 43- Thundercracker, Skywarp 42- Sideswipe 41- Bumblebee, Cliffjumper 40- Frenzy 39- Gears 38- Sunstreaker, Wheeljack, Trailbreaker 37- Mirage 34- Hound 32- Megatron, Windcharger 31- Ironhide, Ratchet 29- Laserbeak 26- Rumble 24- Bluestreak 22- Starscream 21- Jazz 17- Prowl 6- Bumblejumper (Bumblebee includes red Bumblebees, Cliffjumper includes yellow Cliffjumpers) - Comments: I suspect Starscream, Jazz, Prowl might have high hold rates among collectors (i.e. relative to the number of figures out there, these figures collectors tend to part with less). Optimus Prime & Soundwave may have high hold rates too, but they have such a huge volume of figures available that the hold rate would go unnoticed. It's hard to imagine these figures not selling well, especially as they shipped for 2-3 years (Starscream shipped to 1986 along with a few other figures). Prowl is compounded by a breakage issue (which may affect Bluestreak about as much). Interestingly, behind Shockwave (23), there are the fewest Megatrons of any leader-type figure (Optimus Prime, original or Powermaster, Ultra Magnus or Rodimus Prime, Galvatron) out there. By the way, I didn't collect much data on the red Bumblebees & yellow Cliffjumpers. Only twice did I pay attention to it but here's the data I have on that. Yellow: Red Bumblebees- 35:23, 13:9 Red: Yellow Cliffjumpers- 27:26, 15:21 Yeah... they don't seem uncommon at all. It appears, if availability is any indication, that red Bumblebees & yellow Cliffjumpers were quite common in 1984. Bumblejumper is another story though. I decided to go back and do for the earlier years what I did for the later years... a breakdown of the averages for each group within that year: Optimus Prime- 67 Soundwave- 66 Autobot Mini Vehicles- 41.0 Cassettes- 39.4 1984 Autobot Jets- 36.0 Megatron- 32 1984 Autobot Cars- 31.9 ________________________________________________________________ * 1985 84- Topspin 79- Perceptor 77- Astrotrain 76- Kickback 74- Bombshell 70- Warpath 67- Twin Twist 66- Blitzwing 65- Mixmaster 63- Jetfire 58- Shrapnel 53- Dirge, Seaspray 51- Blaster 49- Sludge 48- Grapple 47- Bonecrusher, Scavenger, Slag 46- Long Haul 45- Tracks 44- Hoist 40- Inferno, Beachcomber 37- Thrust 34- Scrapper, Powerglide 32- Red Alert 30- Ramjet 29- Snarl 25- Skids, Grimlock 24- Swoop, Venom, Cosmos 23- Shockwave, Omega Supreme 17- Barrage 16- Hook, Whirl 15- Chop Shop, Ransack 14- Smokescreen 13- Roadbuster - Comments: LOL. Who would have thought Topspin was the most abundant Transformer from all of G1? Jumpstarters may have been shelfwarmers, but it seems like they also sold in large volumes, likewise Insecticons (imagine the kind of inventory was being ordered to sell very well and shelfwarm. Note that the Jumpstarters & Insecticons filled a similar price point, seemingly the sweet spot for sales. GI Joe had a similar spot, figures that came with their own 'chariot' (e.g. Zartan, Serpentor, gold-masked Destro, etc) and based on a similar, parallel set of data compiled from Yojoe.com, they sold extremely well for boxed vehicles based on the numbers). Perceptor shipped entirely in cases of himself (like Soundwave, Blaster). I wonder if his apparent educational motif (microscope) made him sell well as a gift? That principle didn't work well for video games though (e.g. the NES game Donkey Kong Jr. Math is among the console's rarest games). I suspect Smokescreen and Grimlock have high hold rates as well. Hook... maybe the figure is prone to breakage? That's the only potential reason that comes to mind for it being anomalously low. I would have thought Blitzwing would have been more popular and thus more abundant than Astrotrain, but evidently not. Both are extremely abundant for G1 figures though (3rd & 9th most common). Venom sold much better than the other Deluxe Insecticons. Not having a cheaper counterpart (i.e. Chop Shop/Shrapnel, Ransack/Kickback, Barrage/Bombshell) seemed to be the reason. As a whole, the Deluxe Insecticons are on the uncommon end of G1. It might be the lack of cartoon appearances combined with a 'deluxe' price, the availability of Insecticons around $7~10 cheaper, and the much more popular Dinobots occupying a similar price point (i.e. given the choice between Dinobots and Deluxe Insecticons, which would kids choose?). Not being in the cartoon certainly didn't hurt Jumpstarter sales! Yeah, the Deluxe Autobots (Roadbuster, Whirl) are quite uncommon. I decided to go back and do for the earlier years what I did for the later years... a breakdown of the averages for each group within that year: Perceptor- 79 Jumpstarters- 75.5 1985 Triple Changers- 71.5 Insecticons- 69.3 Jetfire- 63 Blaster- 51 Autobot Mini Vehicles- 44.2 Constructicons- 42.5 1985 Decepticon Jets- 40.0 1985 Autobot Cars- 35.4 Dinobots- 35.2 Shockwave- 23 Omega Supreme- 23 Deluxe Insecticons- 17.8 Deluxe Autobots- 14.5 _______________________________________________________________ * 1986 60- Metroplex 52- Wreck-Gar, Drag Strip 51- Steeljaw 50- Kup 48- Ramhorn 47- Ultra Magnus 45- Galvatron 44- Hot Spot, Eject 43- Swindle 40- Onslaught 38- Silverbolt 37- Rodimus Prime 36- Motormaster 35- Breakdown, Wheelie 34- Outback 33- Swerve 31- Octane, Razorclaw, Rampage 30- Blurr 29- First Aid, Groove, Rewind 28- Hot Rod, Air Raid 27- Divebomb, Dead End, Runabout 26- Scourge, Springer 24- Tantrum, Trypticon 23- Sandstorm, Skydive 22- Headstrong 21- Cyclonus, Wildrider, Brawl, Runamuck 20- Sky Lynx 19- Gnaw, Slingshot, Blades 18- Broadside, Blast Off 17- Ratbat 16- Tailgate 15- Streetwise 14- Fireflight, Pipes 8- Vortex 7- Hubcap - Comments: I suspect Hot Rod & Rodimus Prime divided the available pool of buyers back in 1986, which might explain why neither has a very high profile for the new Autobot leader. I don't know why Vortex is so low. Interestingly, there are more Ultra Magnuses available than Rodimus Primes, more Galvatrons available than Megatrons. Yes, I am surprised there are that many Metroplexes. I'm not surprised there are less than half as many Trypticons. Trypticon was about twice the price of Metroplex. Battlechargers fared the worst of their series of gimmicks/price point (i.e. Jumpstarters, Battlechargers, Duocons). Jumpstarters & Duocons topped their year, Battlechargers were near the bottom. There may have been a buyer's choice issue with them (why buy the slightly more expensive Decepticons cars with the pullback gimmick when you can buy the slightly cheaper Decepticon cars that can all combine together?). Ratbat is so uncommon by cassette standards because it was paired up with Frenzy, who had been available for 2 years at that point (with Laserbeak). It seems like people were less willing to pay full price for a pair of figures, getting a copy of a figure they already have just to get a new figure. Not sure why Vortex is so uncommon. It's hard to imagine Vortex (or Hook), as member of combiner teams being that unpopular to end up that scarce. I assume damage. Vortex's helicopter blades show up often enough (more often than the figure). Hubcap looks to have been a bad idea. Being yellow and similar looking to Bumblebee, it looks like he didn't sell very well because of being seen as another version of Bumblebee (Goldbug was on the low end too), leading to few copies out there (there are just slightly Hubcaps more than Bumblejumpers!). Gnaw is definately the odd shark out though it fared a little better than most of the 1985 Deluxe figures (only Venom was more abundant than him). It's not too much of an outlier from the Predacons (see below), which seem pretty reasonably spaced out (for a case assortment): 31 (Razorclaw), 31 (Rampage), 27 (Divebomb), 24 (Tantrum), 22 (Headstrong), 19 (Gnaw). The Predacons, even if Gnaw was included, cluster far more closely than other combiner teams (which often have outlier figures on the lower end), having a 12 hit spread. Gnaw I suspect faced a similar buyer's choice to the Deluxe Insecticons: why by this when you can buy something cooler? (Predacons, which can combine). I decided to go back and do for the earlier years what I did for the later years... a breakdown of the averages for each group within that year: Metroplex- 60 Wreck-Gar- 52 Ultra Magnus- 47 Galvatron- 45 Cassettes- 37.8 Rodimus Prime- 37 1986 Autobot Cars- 36.0 Stunticons- 34.2 Protectobots- 27.2 Predacons- 27.0 Combaticons- 26.0 1986 Triple Changers- 24.5 Aerialbots- 24.4 Trypticon- 24 Battlechargers- 24.0 1986 Decepticon Jets- 23.5 Autobot Mini Vehicles- 23.2 Sky Lynx- 20 Gnaw- 19 Note that Wreck-Gar & Rodimus Prime shipped in the same case assortment while Gnaw shipped with the Predacons. The Autobot cars were *way* more popular than the Decepticon jets. If we look at the Autobot Mini Vehicles (23.2), they are *way* down compared to previous years (41.0, 44.2). Being mostly retools of the figures/vehicles from 1984 (which also shipped in 1985) looks to have been a bad idea. 3 sold pretty well (Wheelie [despite modern haters], Outback, Swerve) if abundance is an indicator of sales, 3 were on the bottom end of 1986's figures by abundance (Hubcap, Pipes, Tailgate). ________________________________________________________________ * 1987 44- Flywheels 40- Scattershot 37- Hun-Gurrr 36- Pointblank 35- Sixshot 33- Rippersnapper, Cutthroat 32- Sureshot 30- Wideload 29- Chase, Rollbar 28- Hardhead, Crosshairs, Pounce, Battletrap 27- Doublecross, Overkill 26- Fastlane, Freeway 25- Scorponok, Nosecone, Sinnertwin 24- Weirdwolf, Cloudraker, Lightspeed, Slugfest 23- Skullcruncher 22- Punch-Counterpunch, Afterburner, Blot 21- Wingspan 20- Strafe 19- Slugslinger, Searchlight 18- Apeface, Grotusque, Goldbug 17- Fortress Maximus, Mindwipe, Snapdragon 15- Chromedome, Brainstorm 13- Highbrow, Triggerhappy, Hot Rod (Targetmaster), Kup (Targetmaster) 12- Cyclonus (Targetmaster) 11- Repugnus 10- Misfire, Blurr (Targetmaster) 8- Scourge (Targetmaster) - Comments: Who would have thought a Duocon would be the most abundant figure from 1987? Yeah, funny how the Clone pairs and cassette pairs can produce different numbers when they obviously sold equal numbers. Some figures seem more prone to being broken/lost. Hardhead was clear and away the most abundant Headmaster Autobot and Headmaster period. It's surprising there isn't as wide a gap between Scorponok & Fortress Maximus as there was between Metroplex & Trypticon. The price differential was even greater (about 3x vs. about 2x for the 1986 titans). I wonder if Sixshot being available split sales similarly to Rodimus Prime/Hot Rod. Note that Scorponok & Metroplex were about the same price. Doublecross was way more abundant than his Monsterbot peers. Double dragons fared quite well in 1987. A breakdown of the averages of figures by sets is actually kind of interesting: Duocons - 36.0 Sixshot- 35 Terrorcons- 30.0 Technobots- 26.2 Cassettes- 25.5 Scorponok- 25 Throttlebots- 25.2 Clones- 24.8 Punch-Counterpunch- 22 Headmasters- 19.3 (Autobots 17.8, Decepticons 21.3) [excludes Fortress Maximus, Scorponok, Horrorcons] Monsterbots- 18.7 Targetmasters- 17.6 (Autobots 22.0, Decepticons 12.4) Horrorcons- 17.5 Fortress Maximus- 17 Cassettes were popular still, but they took a big step down from 1984/86. 1987 was the first year no Soundwave or Blaster were available. Throttlebots (25.2) were up slightly compared to 1986's Autobot mini vehicles (23.2) but they were way below the highs seen in 1984-85 for that set. The weakening abundance of new versions compared to their counterparts of previous years was reflecting the diminishing popularity of Transformers. Cassettes, Throttlebots both underperformed (by abundance) vs. previous years. While combiner teams did quite well in 1987, I wondered how they might fare if compared to 1986's combiner teams. Now, if we sum all the true hit values for combiners, we get 281 vs. 1986's 559 (excludes Predacons. Trying to keep the sets as parallel as possible. Predacons were all boxed and priced more than even the boxed team leaders). If the base of buyers was close to the same size and the desire for combiners was the same, having fewer teams to choose from should have led to higher sales for those fewer teams. If we average those numbers 28.1 (1987) vs. 28.0 (1986), basically identical. The averages are the same for any given figure though the total abundance is lower. The Headmasters & Targetmasters are like a yin-yang. The Decepticon Headmasters were far more abundant than the Autobot Headmasters but the Autobot Targetmasters were far more abundant than the Decepticon Targetmasters. Horrorcons also are more abundant than Decepticon Headmasters. Perhaps we can derive that animal-based Decepticons fared better than vehicle-based Decepticons while Autobot cars fared better than futuristic aircraft? For being the core concepts of 1987, Headmasters & Targetmasters didn't rank very well among all of 1987's offerings. They fill the bottom half. Traditionals like combiner teams, cassettes, mini vehicles did well (Duocons fared great though). If you want a further look at the -masters of 1987 & 1988, look no further: 1988 Targetmasters- 22.3 1987 Headmasters- 19.3 1988 Powermasters- 18.8 1987 Targetmasters- 17.6 1987 Horrorcons- 17.5 1988 Headmasters- 16.5 1988 Autobot Targetmasters- 27.0 1987 Autobot Targetmasters- 22.0 1988 Decepticon Powermasters- 21.5 1987 Decepticon Headmasters- 21.3 1987 Autobot Headmasters- 17.8 1988 Decepticon Headmasters- 17.7 1988 Decepticon Targetmasters- 17.7 1987 Horrorcons- 17.5 1988 Autobot Powermasters- 17.0 1988 Autobot Headmasters- 15.3 1987 Decepticon Targetmasters- 12.4 The 1988 Targetmasters were considerably more abundant than their 1987 counterparts. Perhaps it was price, perhaps it was something about the figures that was appealing (Landfill, Scoop, Quickmix were quite abundant). Autobot Targetmasters were by far the most popular of the bunch. 1987 Decepticon Headmasters performed the best of any set of Headmasters and the 1988 Autobot Headmasters fared the worst of that gimmick. _______________________________________________________________ * 1988 44- Tentakil 39- Powermaster Optimus Prime 36- Snaptrap, Seawing 31- Overbite, Grandslam 30- Doubledealer 29- Skalor, Landfill 26- Scoop, Quickmix 25- Beastbox 23- Fangry, Squeezeplay 22- Darkwing, Quickswitch 21- Dreadwind 20- Squawktalk, Slapdash, Joyride 19- Nautilator, Quake, Fizzle 18- Raindance, Cloudburst 17- Nightbeat, Hosehead, Spinister, Needlenose 15- Cindersaur, Landmine 14- Sizzle, Waverider, Submarauder 13- Bomb-Burst, Catilla 12- Siren, Backstreet, Guzzle, Skullgrin, Roadgrabber 11- Getaway, Sparkstalker 10- Dogfight, Flamefeather 9- Iguanus, Gunrunner 8- Override, Ruckus, Groundbreaker, Bugly, Finback 7- Horri-Bull, Sky High 6- Crankcase, Chainclaw 5- Splashdown, Carnivac, Snarler 3- Windsweeper - Comments: 5 of the top 10 from 1988 are Seacons. It looks like, since the 1988 combiner team average (32.5) is higher than the 1987 average (28.1) or the 1986 average (28.0, excludes Predacons), it seems like, when presented with 1988's offerings, more buyers opted for the combiner team, preferring it to all the newer features or groups. Seacons actally drive up the year's average. The total year averages to 17 but parsed, the Pretender side averages to 10, the non-Pretender side averages to 20. Without the Seacons that 20 drops to 18 (it's 19.8 vs. 17.8 going out 1 decimal place). 6 figures of a set of 38 pull the average up considerably. If you wanted to boil down what was popular in 1988 if abundance is any indication: Powermaster Optimus Prime, Seacons, Doubledealer. Yeah, if abundances are any indication, Pretenders were not popular. None were higher than 18 (Cloudburst). Of course, the Triggerbots/cons and Sparkabots/Firecons didn't seem to be very abundant either. That's odd because their price point in previous years tended to fare quite well. I have no idea why Horri-Bull is that rare. He's a major outlier compared to the other 2 Decepticon Headmasters. A breakdown of the averages of figures by sets is actually kind of interesting: Powermaster Optimus Prime- 39 Seacons- 32.5 Doubledealer- 30 Cassettes- 23.5 Quickswitch- 22 Targetmasters- 22.3 (Autobots 27.0, Decepticons 17.7) Powermasters- 18.8 (Autobots 17.0, Decepticons 21.5) [excludes Optimus & Doubledealer] Headmasters- 16.5 (Autobots 15.3, Decepticons 17.7) Sparkabots/Firecons- 13.5 (Sparkabots 15.0, Firecons 12.0) Pretenders- 10.9 (Wave I 14.3, Wave II 7.5) Pretender Vehicles- 10.5 Triggerbots/cons- 7.8 (Triggerbots 10.0, Triggercons 5.7) Pretender Beasts- 7.3 Targetmasters were the most abundant, followed by Powermasters and finally Headmasters. Decepticon Powermasters, Autobot Targetmasters were significantly more abundant than their opposite faction counterparts. _______________________________________________________________ * 1989 13- Pincher 11- Bludgeon, Octopunch 10- Stranglehold, Icepick 9- Bumblebee (Pretender) 8- Scowl, Slog 7- Crossblades, Skyhammer, Jazz (Pretender) 6- Wildfly 5- Doubleheader, Longtooth, Vroom, Grimlock (Pretender) 4- Birdbrain, Bristleback 3- Starscream (Pretender) 2- Roadblock, Thunderwing - Comments: Pincher was the only junior Pretender Autobot to be abundant (by 1989 standards). The others are on the bottom half of 1989's Pretenders. All 3 Decepticon Pretenders fared well. _______________________________________________________________ * Mail Orders 40- Overdrive 21- Powerdashers 20- Reflector 19- Camshaft 13- Downshift - Comments: Despite the reputation, there are quite a few figures as uncommon or even more uncommon than Reflector. I did my best to omit counting KOs. I think what might be overlooked is, for as popular as Transformers was, there weren't many exclusives to be spending Robot Points on, not nearly as much as G.I. Joe, which for many years had great exclusives to use Flag Points on (hooded Cobra Commander, the original Sgt. Slaughter, the Fridge, Steel Brigade, Starduster, Super Trooper, Serpentor from 1988 on, and a whole bunch from 1992-94). And their selections of figures from yesteryear wasn't that great either (I've seen scans of the pamphlets). If the Omnibots were a race, Overdrive won. It's obviously no contest between a red car and a white or gray/metallic car. - General Comments: White is a weak seller. Be it Ramjet, Downshift, Runamuck, Searchlight. White vehicles always seemed to be weak sellers compared to other colors. Breakdown seems like one of the few to buck the trend. Red usually did well (Sideswipe, Overdrive, Chase). Burgundy Dead End also bucks the trend. ========================================================= ========================================================= * FULL LIST 84- Topspin 79- Perceptor 77- Astrotrain 76- Kickback 74- Bombshell 70- Warpath 67- Optimus Prime, Twin Twist 66- Soundwave, Blitzwing 65- Mixmaster 63- Jetfire 60- Metroplex 58- Shrapnel 55- Buzzsaw 53- Dirge, Seaspray 52- Wreck-Gar, Drag Strip 51- Blaster, Steeljaw 50- Kup 49- Sludge 48- Grapple, Ramhorn 47- Brawn, Ravage, Bonecrusher, Scavenger, Slag, Ultra Magnus 46- Huffer, Long Haul 45- Tracks, Galvatron 44- Hoist, Hot Spot, Eject, Flywheels, Tentakil 43- Thundercracker, Skywarp, Swindle 42- Sideswipe 41- Bumblebee, Cliffjumper 40- Frenzy, Overdrive, Inferno, Beachcomber, Onslaught, Scattershot 39- Gears, Powermaster Optimus Prime 38- Sunstreaker, Wheeljack, Trailbreaker, Silverbolt 37- Mirage, Thrust, Rodimus Prime, Hun-Gurrr 36- Motormaster, Pointblank, Snaptrap, Seawing 35- Breakdown, Wheelie, Sixshot 34- Hound, Scrapper, Powerglide, Outback 33- Swerve, Rippersnapper, Cutthroat 32- Megatron, Windcharger, Red Alert, Sureshot 31- Ironhide, Ratchet, Octane, Razorclaw, Rampage, Overbite, Grand Slam 30- Ramjet, Blurr, Wideload, Doubledealer 29- Laserbeak, Snarl, First Aid, Groove, Rewind, Chase, Rollbar, Skalor, Landfill 28- Hot Rod, Air Raid, Hardhead, Crosshairs, Pounce, Battletrap 27- Divebomb, Dead End, Runabout, Doublecross, Overkill 26- Rumble, Scourge, Springer, Fastlane, Freeway, Scoop, Quickmix 25- Skids, Grimlock, Scorponok, Nosecone, Sinnertwin, Beastbox 24- Bluestreak, Swoop, Venom, Cosmos, Tantrum, Trypticon, Weirdwolf, Cloudraker, Lightspeed, Slugfest 23- Shockwave, Omega Supreme, Sandstorm, Skydive, Skullcruncher, Fangry, Squeezeplay 22- Starscream, Headstrong, Punch-Counterpunch, Afterburner, Blot, Darkwing, Quickswitch 21- Jazz, Powerdashers, Cyclonus, Wildrider, Brawl, Runamuck, Wingspan, Dreadwind 20- Sky Lynx, Reflector, Strafe, Squawktalk, Slapdash, Joyride 19- Camshaft, Gnaw, Slingshot, Blades, Slugslinger, Searchlight, Nautilator, Quake, Fizzle 18- Apeface, Grotusque, Goldbug, Raindance, Cloudburst 17- Prowl, Barrage, Ratbat, Fortress Maximus, Mindwipe, Snapdragon, Nightbeat, Hosehead, Spinister, Needlenose 16- Hook, Whirl, Tailgate 15- Chop Shop, Ransack, Streetwise, Chromedome, Brainstorm, Cindersaur, Landmine 14- Smokescreen, Fireflight, Pipes, Sizzle, Waverider, Submarauder 13- Downshift, Roadbuster, Highbrow, Triggerhappy, Hot Rod (Targetmaster), Kup (Targetmaster), Bomb-Burst, Catilla, Pincher 12- Cyclonus (Targetmaster), Siren, Backstreet, Guzzle, Skullgrin, Roadgrabber 11- Repugnus, Getaway, Sparkstalker, Bludgeon, Octopunch 10- Misfire, Blurr (Targetmaster), Dogfight, Flamefeather, Stranglehold, Icepick 9- Iguanus, Gunrunner, Bumblebee (Pretender) 8- Vortex, Scourge (Targetmaster), Override, Ruckus, Groundbreaker, Bugly, Finback, Scowl, Slog 7- Hubcap, Horri-Bull, Sky High, Crossblades, Skyhammer, Jazz (Pretender) 6- Bumblejumper, Crankcase, Chainclaw, Wildfly 5- Splashdown, Carnivac, Snarler, Doubleheader, Longtooth, Vroom, Grimlock (Pretender) 4- Birdbrain, Bristleback 3- Windsweeper, Starscream (Pretender) 2- Roadblock, Thunderwing I'll post some additional stuff a little later.