Discussion in 'Transformers Feedback & Reviews' started by TCracker, Jun 26, 2012.
SAME. That alternate mode is KILLER. I love that now
The scrawny lower body (well everything below the chest really) is what kills this design for me.
Some stuff i noticed:
- the ship 'bridge' has sunken vestigial robot head on top. Must be a call back to the game character model.
- the gun has sculpted cable hose like the game model but u cant see cuz the whole things molded in black. Might be a fun thing to work for u who like to add custom paint on your figures.
- u can flip the arms around as gun handles in alt mode. But it looks lame lol.
- if u pick this off the shelf, take note of the head sculpt. Most specimen will have 'smudgy' sculpting along the front of the head for some reason. Not a deal breaker but just a note to u anal retentive dudes out there.
since I didnt have this mold I assumed the wings were just sculpted pieces, not something you could hide, now he looks even better
I was waiting for somebody to try that! I'm glad to know you can safely remove that piece without damaging the figure - I thought the giant muzzle looked a bit silly, honestly. That triple-barrelled arm cannon config is a vast improvement!
The more I see of this figure, the more it's beguiling me with it's wily ways. Shockwave, you little minx. In my personal fanon, I see this figure as a representation of G1 Shockwave a few million years down the road, during which time he's upgraded his body numerous times, etc. He's sleeker, more agile, more heavily armed, and with a slightly more useful alt-mode! Love it.
Definitely need to get this, especially now that I've seen that gun mod. Can't believe I didn't think of that earlier.
Wait, Hasbro please don't reduce the size deluxe, maybe increase the size of scout. I realize now, that right before the death of MSIA figures, they started making these teeny tiny Gundams.
Any pics with Hegemon yet?
Well once Hasbro reduced the size of Transformers and simplified them until releasing Transformers that wouldn't transform at all. And then...?
Hope history does not repeat again.
Got mine in today. Amazing little toy compared to Jazz. Besides the skinny legs I see no problem.
Also, gorgeous light piping.
Weren't Action Masters a massive failure?
Ohhhhhh that is gorgeous.
I get what you mean. Towards the end of the Gundam MSIA line, Bandai released smaller figures such as 1/200 scale and 1/400. After awhile both lines just ended and didn't last as long as the MSIA line.
I suspect Bandai recognize this and that's why they came out with the Robot Tamashii line, which is bigger than the MSIA line and made of better quality.
So, what, does everyone just equate size with quality now?
I disagree MM and AM actually killing TF. G1 died off because 5 years is an eternity for a toyline n those changes were more like death knells, trying to keep up with current gimmicks (micro toys, transforming playset with action figures)
And while size =\= quality, u do get the sense toys are getting smaller n smaller, evident by the ones that have way excess space in their bubble. That said, we werent getting any FOC voyagers anyway so shockwave wasnt getting that much bigger.
I think the only guy that really suffered from this wave is jazz, who looks thin on paint apps (compounded by his white color scheme)
You forgot about Soundwave.
Credit is due to Cybertron Philippines where this review first appeared.
I'd like to get this out: Yes, these new Tf:G / FoC deluxe-class toys are freakin' small, almost 15% to 20% smaller, compared to releases in the same size class three to five years ago. Paint details are fewer and plastic quality has noticeably lessened as well, feeling much lighter and rougher compared to plastic of Transformer toys released 3 to four years back.
As for the engineering, admittedly, there are a lot of obvious corners cut across the line (simpler pieces, less parts, lower quality joint construction). I feel that part of the reason for the simpler designs across the line is due to negative reaction to the more complicated designs and transformation schemes of the TftM / RotF era, where most of the mainline stuff released proved to be too difficult to transform and play with for the casual customer, namely the parents and their children…
In the end, it’s a really painful reality to accept, but yes, Transformers ARE getting more and more expensive nowadays, all the while shrinking in size and amount of materials as well. Bummer.
Now on to the review…
Transformers: Fall of Cybertron Deluxe-class Shockwave
Part of the first wave of the 2012 TF: Generations line, this is Shockwave as he appears in the War for Cybertron / Fall of Cybertron (WfC / FoC) video gamefranchise. This figure was quite highly anticipated by fans, especially since the TF: Classics / Universe / Generations sub-line has yet to come out with an update for G1 Shockwave. While not a straight-up G1 update, Shockwave manages to pad out the small cast of toys of characters based on the aforementioned games.
Function: Military Operations Commander(?)
Shockwave, in package, front (left) and cardback (right).
Shockwave may appear loyal to Megatron, but in reality, he serves only one master – pure logic. Behind his emotionless face rests the mind of a brilliant strategist and mathematician. He calculates constantly, and enforces his solutions through the precise application of the vast power of his laser cannon.
Hasbro seems to be taking a page from their Marvel Universe packaging, what with the large, eye-catching character artwork on one side of the card and big bold letters. What I don’t like is that plastic bubble no longer has tabs to secure it to the card back.
And hey, the Tech Specs is in line graph format again!
Out of Package, showing the contents.
Shockwave transforms into what the box calls a “Cybertronian Mobile Artillery”, which, for all intents and purposes, can be taken to mean essentially an “alien flying gun”…
FoC Shockwave, Alternate mode (Artwork from FoC promotional material).
It’s essentially brick, meaning to say it’s a solid, pointy mass of deep, dark purple plastic, filled with oodles of sculpted techno-greebling, pink highlights and spiky bits (safety plastic, of course!) coming out of weird angles. There are no wheels, spring-loaded gimmicks or new colors revealed in this mode. Play value is limited to pretending it’s a flying aircraft-gun-alien-whatever thing and zooming it around the room.
Front / side and Rear / side views
Shockwave, Alt mode Top (right) and bottom (left) views.
After a very “flippy” transformation, you get Shockwave, as he appears in the Fall of Cybertron videogame. Suffice to say, it’s a darker, edgier take on his G1 mode, but still retaining the skinny proportions. In other words, it’s very recognizable as Transformers Shockwave.
He’s rather quite dark and monotonous, with pink highlights brought out by pink paint striping and translucent pink plastic. One thing to note is that, like the previously released DotM Shockwave, he’s got kick-ass lightpiping.
FoC Shockwave, Robot mode (Artwork from FoC promotional material).
Robot mode, Front view (right) and Back view (Left)
Now we come to the my main issue with this toy: size. He’s on the small side for a deluxe, and compared to most small deluxes, is also a very simple deluxe. A lot of the parts on Shockwave are composed of mainly single piece, hollowed out bits of plastic, of the style one can see on cheap, simplified knock-off quality toys. While the plastic isn’t as soft as said knockoffs, it’s of noticeable lightness compared to plastic used on Transformer toys from the last decade.
Robot mode, Comparison with DotM Voyager Shockwave
Robot mode, Comparison with DotM HA Basic Sandstorm
Robot mode, Comparison with TFU Acid Storm
Robot mode, Comparison with RotF Deluxe Lockdown
It wouldn’t be Shockwave without a gun arm, and in this regard, Shockwave does not disappoint (well, he does transform into an alien flying gun, so there..) The inner barrel of the “Mobile Artillery Mode” become Shockwaves weapon, which can be held as an arm-held weapon via a 5mm peg, or to please the rabid G1 fans, can be mounted on his forearm as a gun arm (you have to fold the hand in, first.). The gun can also store in his back via the 5mm peg. As a hidden bonus, the silver barrel can be removed to reveal a three sculpted barrels, probably to reflect a specific FoC game weapon.
Shockwave, Forearm Detail (top), with weapon held by hand (middle), or attached as part of forearm (bottom).
Shockwave, with cannon as part of forearm, ala G1 (left), back weapon storage (right).
Points of Articulation:
Neck: Swivel-neck, unlimited rotation.
Shoulders: Rotators on torso connection, unlimited rotation, pinned lateral hinge joint, sideways movement limited by shoulder armor.
Arms: Hinge joint below bicep, with ball jointed elbows. Wrists fold in due to transformation.
Torso: No torso or waist articulation.
Legs: Ball-jointed hips with thigh swivels above the knee. Hinged knees, feet fold in due to transformation.
Shockwave, posed (top), Kick Test™ passed!(bottom).
To be honest, I’m finding it hard to rate Shockwave.
As a character, he’s not that iconic to me and I’m really not a fan of his trademark “logic is my only master…” quirk. He’s not that popular a character to warrant an instant recognition reaction from casual buyers, compared to, say, Bumblebee or Optimus Prime, but for those familiar with the mythology, I think he’ll be a sure purchase.
As a toy, Shockwave has a monotonous color scheme and has no outstanding features or gimmicks outside of his laser cannon and spring loaded, nicely light-piped head… While articulation and pose-ability are quite good and the amount sculpted detail is really nice, any menace that his character gives off is undermined by how tiny he is and a lot of his parts have visible hollow spaces reinforcing the “cheapness” factor of the toy.
In the end, diminishing toy standards aside, Shockwave’s worth the purchase based on the strength of the character alone. While I do think the sculpt and articulation are solid overall, the niggling faults of the toy add up to make it a pretty much average figure at best.
I love the fact that he practically has no kibble at all. I look foward to picking this guy up.
Just noticed that pulling off the front of the blaster gives you a mini scrapmaker weapon and you can store the barrel like a jetpack. Neat.
Sounds cool. Pics?
Just an observation from the reviews and pictures here. Not sure if I am picking him up yet.
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