Discussion in 'Video Games and Technology' started by DrTraveler, Jun 30, 2021.
Is red mage broken again?
What do you mean?
I'd say he's pretty darn strong. Early game he's as useful a member in physical throw downs as the Warrior. Late game if we're using the vancian magic system, I'd expect he'll still be pretty useful. Bonus content was the only reason I'd use White Mage and Black Mage. None of the FFI bosses really needed the full support of White Mage, and Black Mage completely falls off at the end. Once you get to class change the Knight and Ninja pick up most of the early spells you need to support the party.
In the original game, INT had no effect on the damage output of spells. Meaning Red Mages did just as much damage as Black Mages.
Hilarious. I think that’s probably fixed. I recall that and literally all the weapon secondary effect were bugged. As was blind.
Shaun Musgrave over on Toucharcade has a series of good reviews on the Pixel Remasters. He puts them in their historical context and goes through what has changed. Worth a read.
'Final Fantasy' Pixel Remaster Review - Back to the First Final
'Final Fantasy II' Pixel Remaster Review - The Emperor Strikes Back
'Final Fantasy III' Pixel Remaster Review - Slicing Onions Make Me Weep With Joy
Short version: it sounds like FFI and FFIII are worth a purchase. FFII less so.
No. Being on mobile is an automatic blacklist. What a dumb move by Squeenix not to also port them to consoles. I would have liked the SNES FF2. I kind of liked it, but never got to finish it. I already own 1 and 3 on the Classics.
If you have a PSP, 4 on there is the best. Second best is the GBA one.
Strongly disagree. These shouldn’t be on consoles. It’s the wrong platform for them.
II is very weird. The leveling system is easily manipulated and the story is not great, but it also introduces a lot of FF mainstays.
Yeah, that’s the central paradox of it. A lot of what Final Fantasy will come to be has it’s roots in FFII, even as FFII turned out to be a pretty terrible game.
When I mentor people I talk about “Good Failures.” It’s when you do your research, try something new, fail, but learn important lessons you can then use going forward. FFII is a good failure. It helped create a lot of things that would be important visual and world building touches that make a Final Fantasy game a Final Fantasy game. It swung for the fences with an innovative system that was something new for the series. And it helped establish the importance of narrative arcs and guest characters that would be one of the things that set this franchise apart.
And honestly it’s a failure that almost works. Better gating systems so you don’t wander into over powered monsters would help. Tweaks to the mastery system like HP and MP increase automatically as your spell and weapon mastery grows. Letting spell casting outside of battle count towards spell mastery. A training room/dojo system. A vitamin store to let you increase stats using gil. Any or all of this being present would have helped the game a lot.
FFIV hit today.
You know what that means...
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