EAW came out today and I picked it up for a very nice 45 euros, considering most games these days are about 50+. The game feels pretty solid from what I've played so far but I think the most exciting thing is being able to play a full campiagn online, that should make for some fun. Graphically I cant really say coz I cant bump up the settings to the max, but what I have it on looks great. learning curve shouldn't take that long either, build and attack at its core, but the trick is balancing out your forces for land and space, as oppose to constructing for one specific entity. If anyone gets this game we should have a test run of the game online, see how it runs. Oh by the way a patch was also released for it today, you'll be informed of that when you start up the game for the first time.
Now here's a question, what is the opinion among the fans on SW Rebellion anyway? I know alot of the critics slammed it when it came out, but my friend and I were addicted to it for AGES when it came out, I'd still be playing it but I lost the freakin disk...
Rebellion/Supremacy never caught on with the drooling fanboy masses. Theres too much depth to it for most of them to handle and they tend not to know what constitues a worthwhile Star Wars game anyway, they just want to play Jedi or do bits from the films. Had a few hours in front of EAW today and i'm not impressed so far. The tatical bit is too rock-scissors-paper for my liking and the strategy section isn't much more then an RTS version of the conquest mode in the crappy Battlefront games.
A-fucking-men! Those same drooling fanboy's are what fucked up SW: Galaxies late last year and turned it into an entirely new game. Making it "faster paced", "more like the movies", "be Han, Luke, Chewie!", and made Jedi, which I worked my fucking ass off for, into a starting fucking profession.
I saw it today, and they sure like to push the games "lack of resource gathering". I LIKE to gather resources, it seems odd to not have it. How do you build stuff without them? The whole "rock, paper, scissors" battle style really puts me off of buying this. Maybe I'll try a demo first.
Double A-fucking-men. And the demo I palyed for the game wasn't too amazing, definately not enough to make me want to buy it. And the C&C collection has me more then occupied... it's like sex on a DVD.
It's meant to attract people who otherwise don't play much RTS. And, instead of gathering you get credits each "day" of play, based on how many buildings and planets you hold. So basically you do gather resource points. It works like the Undead gold gathering in WCIII.
I bought the game yesterday, and have been playing it since then... I quite like it. It's simple gameplay, but making sure you've got enough ships and troops in the right place at the right time... yeah. That's what I'm having fun with at the moment ^^ That said, I'm about to drop 15 Acclaimator destroyers and some gunships on Geonosis while I regather my troops for a ground assault after taking Dagobah. So yeah, enjoying it ^^ And I loved Rebellion as well... although the endgame in that was damned hard, I so loved the movie sequences. There was a hell of a lot of micromanagement that made the midgame tiring at times, but I'd still play it for 6 hours straight.
I think you've hit the nail on the head for me there, thats why I enjoy it, its the little things that make it special.
I plan on picking it up sometime, I liked what I saw on the demo. I tried to like Rebellion though, the learning curve and so much micromanagement really turned me away.
I don't understand everyone's problems with Micromanagement in Rebellion/Supremacy. If it bothered ya so much, just let the droid take care of managing production and resources.
Its like bandwidth, but for naughty illegal things. Anyway, played the game some more today and my opinion hasent changed. The "strategic" part is still lacking any real strategy and the ground battles are tedious for those most part. The space combat is the best part of the game, but even that is wasted because of the piss poor unit selection. Only 6 capital ship classes per side, fixed fighter loads, no Interceptors or B-Wings, no escort carriers and half a dozen other complaints that I could rattle off.
Yeah, I'm not digging this one at all. Even worse, it's just "go conquer this planet" Where's the fucking diplomacy? The ground battles are just boring. Space battles are meh. The worst part about it, playing Galactic Conquest. I get attacked so quickly and so often, there's no time to even get a fucking production queue set up.
If I had to be picky about something it would be the selection ofships for the empire, why are they using the Acclamator as the Tech One Imperial ship, they were replaced by a different ship in Ep3 pluse we see the empire using them at th end of the movie.
i was very excited for this game until I played the demo, which was just too simplistic for my likings. Maybe galactic civilizations 2 will be more to my liking...