One of the latest characters to join Cyberverse is "Clobber," a female reimagining of the fan-favorite Decepticon brute Lugnut from TF: Animated. I haven't actually had the chance to catch up on Cyberverse yet so I can't speak to Clobbers' depiction there but I have several fond memories of Animated & it always makes me happy to see those concepts revisited. Clobber received a toy in the new "Ultra" size-class, part of the new wave subtitled Bumblebee: Cyberverse Adventures. Let's take a look at her: I'm not entirely sure if Clobbers' vehicle mode is meant to be a tank with wings or some type of flying fortress. It's kinda dopey but I like it. Robot Mode is a roughly Voyager-sized figure with a familiar single optic. Articulation is present in the elbows, knees, waist, wrists and shoulders. Most lines would consider this an average range but compared to previous Cyberverse entries this is a TREMENDOUS improvement in motion; really hope this is the beginning of a trend going forward. The gimmick for this new subline is "Energon Armor," a spring-loaded piece that flips out to cover Clobber from damages. Folds away neatly into the backpack when not in use. And it's a powerful spring too; gimmick works really well. The armor can also be deployed in Vehicle Mode- Which doesn't really add anything; I just thought it was funny. Cyberverse isn't for everyone and I'm not prepared to call Clobber a must-have but I am definitely having fun with her. Cool design and great range of motion. Easily worth twenty bucks to me!
I saw this at Target twice and almost bought it each time just because it's pretty nice looking. I just can't justify the price tag when it is so very light and simplistic. I wouldn't hesitate at $10-12, but $20 is too much. I am impressed by the decent articulation and the colors are vibrant, so it's a step in the right direction.
I want this because I love lugnut, but man that face sculpt is weird. Its like stretched out flesh, horrific looking.
I like this one, it has a certain charm for sure. I was lucky enough to score one at Target for $10, it didn't come up in the system so the cashier looked up the next nearest Cyberverse toy on Target.com which was $9.99. Totally worth it at that price.
Pros: * Strong brickish look that matches the show (and homages Lugnut) * Reasonably well-articulated for a Cyberverse toy, especially a 'gimmick toy'. * Armor gimmick stores nicely and unobtrusively in the backpack when not deployed. If you attach the cannon in vehicle position, it locks it. Cons: * Several hollow areas when viewed from the back, but not worse than most Cyberverse toys. * Robot face looks a bit flattened IMO. * Cannon part is little more than a rectangle. * Vehicle mode is ... a thing, basically the robot wadded up in a different way. Overall: Probably the best representation of the character from the show, unless a deluxe-version toy shows up in the future. If you have no interest in the character, it's an OK-to-mediocre-but-above-average-for-Cyberverse toy.
I really like what I see so far of here in pictures and videos... but that head... I dunno... really turns me off.
When I got this gal, this thread didn't exist, but things kept getting in the way and I couldn't get around until recently to take some pictures, so some bonus photo's I suppose. I'll admit, I kinda got this entirely to act as a Lugnut Supreme style starship. As Always, Click to Enlarge
Clobber was a good character in season three of Cyberverse. I have to admit I strongly disliked her at first for not being a gender swap Lugnut but I’ve forgiven her. I think of Clobber as being the twin sister of Lugnut.
I was able to snag the figure for $13, so I felt it was worth it. Overall, it's a really nice toy! The articulation is better than average, but I do wish it were slightly larger to convey the bulk better. BONUS: For anyone with this and Titan Scorpy, stand them together. You may be pleasantly surprised. The colors almost match perfectly, and she looks awesome standing guard at the base mode.
Got my Cyberverse Clobber from Target's B1G50% promotion. Very Lugnut and yet not Lugnut. They're definitely related and look great standing next to each other (and Clobber is distinguished from having only one eye instead of Lugnut's five). I like the idea of there being a 'family' of bots like this. Clobber is fine width-wise from left to right, but not front to back. Front to back she seems kind of flattened a bit too much from what probably was a more 'rounded' model and it only makes itself an issue here because of how 'sudden' her back side end and how flat her head is. Fortunately she's still well-articulated except for a lack of a waist (because of the usual transformation reasons). The gun weapon is a boring rectangle. The Energon Armor works fine. Can't quite do the POKE, but wasn't expecting to. A bit disappointed at her lack of 5mm sockets compared to Ramjet, but you can't win everything, I guess. Tank is serviceable; it's more like 'it's a tank because we say it is' kind of thing. Overall a pretty decent figure if you don't have to pay $20 for it.
I've only got a handful of Cyberverse toys, mostly based on character or cool design. Clobber's happily one of them.
My copy arrived earlier today via Target. I really don't understand any of the Cyberverse price points. None of them have the complexity nor the parts count nor the size to warrant their MSRP other than USS Grimlock. Cyberverse ultra Clobber is absurdly light, hollow, and feels really cheap. If it didn't have knees, it would be a Cyber Battalion toy. There is absolutely no way that this toy should have a $19.99+ MSRP. Engineering Flaws: The alt mode doesn't have any wheels nor anything else to keep it off of the surface. That means the middle of the knee guards are the only piece that touches the surface and, their paint likely does as well since the alt mode isn't even remotely balanced and it tilts backwards. One of the shoulders will touch the surface but, you will constantly have to mess with the shoulder's ball-joints and/or the bicep swivel to make both shoulders contact the surface. This is extremely disappointing for something with such a basic transformation (especially since there is no waist swivel due to the transformation). The forearm gaps and the gap on the lower legs closest to the knee joint (the lower ones need to be there for transformation) are inexcusable. This would typically fall under the "aesthetic flaws" category but, these gaps aren't present because something else ate that part of the budget. Before anyone says "but the Spark Armor", look at literally any other $19.99 - $22.99 toy in Generations (especially the larger deluxe Siege/Earthrise toys like Ironhide/Ratchet) and its significantly higher parts count and more complex transformation. Cyberverse Ultra Clobber absolutely could have and should have been less hollow at a minimum without taking anything away from it. The head, thighs, and the feet should be painted to match the CGI. This would typically fall under the "aesthetic flaws" category but,it belongs here for the same reason that the gaps did. The alt mode feels like it will be "solid" as you transform it but, you quickly realize that it's not because it's relying entirely on the friction of the lower legs connecting to the chest and the friction of the shoulders/elbows and the lackluster tab of the forearms into the lower legs. You can easily swing the arms and legs (as a single unit) away from the chest while in alt mode. Nothing genuinely "locks" together. The bail joints for the shoulders and hips. I really don't understand the obsession with putting these in the Cyberverse line. Yes, it's a lower parts count but, it's almost 2022 and these really shouldn't even be used on the core size class. Aesthetic flaws: It's unfortunate that the small armor plating isn't present on the tops of the shoulders and that the vents/plating aren't present on the outside and the inside of the lower legs (likely because the ones on the outside would get in the way of the transformation due to the arms tabbing in. That's really the only sculpting issue (other than the Spark Armor gimmick messing up the "cowl/armor" that attaches near the brow and ties the head into the "trapezius" and robot back. There should be a backpack (I can't believe I just typed that) but, the "turret" would be even more gargantuan in alt mode. The backpack should also have the engine/thruster on the bottom (in robot mode) of it. The alt mode needs a ton of work. It's certainly not the worst "tank" ever but, it's a really rugged representation of the CGI (which cheated and morphed with a lot of stuff like making the forearms go from cylindrical shaped into rectangles). What it did well: The Spark Armor gimmick actually has a functioning lock which is shocking to say the least. Shout out to whomever pitched it, designed it, and approved it because it would be annoying AF if it wasn't there. While it's not a 1:1 recreation of the CGI in robot mode, it is unmistakably Clobber and it looks really good from the everywhere but the back profile (because of the forearm and lower leg gaps). The back is super clean/sleek and compact (yes, that contradicts what I said in the "aesthetic flaws" section). I'm amazed that the robot mode isn't super then/lanky from the side profile like KBW Rhinox is. It might even be slightly thicker than it should be (if you ignore the fact that it doesn't have a backpack like it should). It looks like it weighs #AllTheTonnes. It balances absurdly well. I can't think of any other Transformer where you can sumo squat the legs in a wide stance and then angle the upper torso backwards and have it not fall over (with the caveat that one arm needs to be angled/pointing forward a bit for counterbalance). Imagine what it could if it had ankle rock and tilt along with a waist swivel and head articulation . . . Closing Thoughts (purchase): My initial reaction to the "open air packaging" (I can't call this a box because there is no top and there are barely any sides or a front) was "eew nasty" and that's never going to change because it is. It removes any and all meaning to MISB/MOSC/etc. because, far more than the assembly line worker has physically put their nasty AF hands all over the toy while it's been openly exposed to everything in the environment from case opening until consumer "opening" (which is extremely problematic if you know anything about how plastic ages, photodegrades, absorbs odor, etc.). I'm all for ditching plastic but, everything should be in a solid box (especially since the cardboard on traditional boxes is now so thin that it barely qualifies as cardstock). My next reaction was "OMG why is this so light, wait why is it so cheap feeling, WTF is the plastic really that thin". It's just nonstop corner cutting and, it won't stop until toys start snapping en masse. It's really difficult to focus on the pros of something when you aren't trying to figure out how closely it feels to a poorly done knockoff. The plastic isn't soft and it doesn't feel like cheese but, something is just off about it. I don't regret this purchase (well not entirely) but, that's only because of the things it did well combined with being the only Clobber toy ever made. I really wanted to be head over heels about this toy but, I'm not. It could be vastly worse than it is but, it could have and should have been vastly better. I genuinely hope that Clobber gets an actual full budget voyager toy at some point but, I'm sure they will give it a G1 AF headsculpt even though it's pretty much already Whirl with a mouth and cheekbones for the face.