Here is my Shatter custom, I did the popular wing mod and head swap mod, but made the wings longer by adding the shin kibble to the wings. And added plasticard to replicate the wings. It is fully transformable. It's not completely done yet, still have to add in some paint details and sculpt a new shin and fill in the thighs where the doors were cut off. Comparison with CGI and stock figure More pics of how it works. Compare with partner Dropkick Car mode Here are some photos to show how I did the extended wing mod I made myself. Took off the shoulder piece and shaved away some plastic to make room for attaching a rod I use masking tape or regular tape to hold all 3 parts together and see how they will combine and visualize. Drill a 1mm hole in the part parallel to that black line in the door, which will be the center or rotation of the wing. The drill goes straight through the piece so there will be a tiny hole on the other side Use a 3mm rod with a hole inside Cut a small length Drill a 1mm hole through the rod. I drilled it at a slight angle, because when I screw it in for the next step, the shoulder piece is slightly curved so it offsets the difference and will be straight and parallel with the car doors. Kinda hard to understand unkess you do it yourself. Here are assorted screws I got from Amazon. A must have for any customizer. I used micro screwdrivers to put them in. O used 1.2x3.5mm screw I shave the edges of the rod to be round so it has room to rotate inside the small space of the shoulder piece Screw the rod to the shoulder piece. It took me several tries and rod pieces to get the rod to be parallel with the door when scewed in. I used longer rod than needed each time so I can simply start over by cutting off a few mm of the drilled part and use the leftover rod instead of throwing the whole thing away. Now to use balljoint and ball socket from japanese socket set I got from amazon. Very small joint, it must be small enough to fit inside the curve of the door to fit in vehicle mode because it will push against the thigh, so even balljoints from legends class figures are too big. I thickened the ball joint rod with abit of superglue so that it will stay inside the rod well but also be able for me to remove the ball joint from the rod if I want to later. So I didn't glue the rods together. I used my dremel to shave off alot of plastic on the small ball socket, so that the white rod is completely flat against the door curve. But not shave so much off that the ball joint itself is exposed and doesn't work anymore. Then I glue the ball socket part to the door to where the original joint was that connected to the thigh. I shaved that part down beforehand. The superglue doesn't hold it strong, but just enough for me to apply apoxy sculpt. I first superglued the shin kibble piece to the door, and once it hardened enough, I put 2 part apoxy sculpt behind the 2 kibble pieces so they don't break later, around the ball socket to hold it in permanently, and around the white rod. Any excess on the top, I shaved or cut off so that the white plasticard wings can be glued flat onto the door piece as deep as possible. I use 0.75mm plasticard I got from amazon and cut into rectangle. It's still durable and strong and not as thick as 1mm plasticard which I had problems with. For the smaller piece I used 0.50mm, alot more flimsy but needs to be as thin as possible. I drilled a 1mm hole in the middle of the edge of both pieces. The 0.75 rectangle I glued down flat to the door piece, and avoided getting any glue on the white rod, as that needs to be able to rotate via the ball joint. Then I screwed the 0.5mm rectangle on top of it into the apoxy sculpt, so it can rotate for longer wing effect and store for vehicle mode. The thighs had extra detail and bumps so I shaved it down flat because it was pushing the doors outward in vehicle mode. The doors wouldn't stay flush because the thighs usually go inside the curve of the door. The thighs are supposed to be completely smooth and flat anyways. You'll see the difference of the thighs on the new jet studio series Shatter and cgi model.