The various previews we got so far of the new Botcon 7 pack have nice enough pics of the toys to know I don't care about them. But, on the other hand, I enjoy reading tech specs and bios. Yet, the pics I see online are too small for me to read, and zooming in on them distorts too much for reading. I was wondering if anyone had the bios they can post on here in a nice easy to read format? Thanks.
I don't get why people think they're unreadable. I haven't had a problem reading them. I'll go type it up though and get back to you...
Buzzclaw Fuction: Warrior "Mercy is a luxury afforded only to the weak." Profile: Buzzclaw is one of the few remaining members of the ancient Insecticon clan, a group of Transformer warriors dating back to the beginning of the Great Wars. He is brash, loud, and obnoxious. However, he is also dedicated to helping Deathsaurus bring the Decepticon Empire back as a major power in the galaxy. He sees this as an opportunity to practice his own brand of brutality of the population of planets everywhere. His past as a warrior in the gladitorial pits of Polyhex have afforded him skill and preference for hand-to-hand combat. He relishes the feeling of an enemy's body going limp at death in his hands or claws. Abilities: Buzzclaw is trained in various forms of hand-to-hand combat and has spent eons using those skills in battle. His insectoid beast form allows him to use his skills in both modes, each allowing him to utilize different weapons. As a beast, he can use his claws and mandibles to tear enemies apart. In robot mode he uses his wrist mounted claws and shield in combat. Like all Insecticons, he has an innate ability to create clones out of himself from existing raw materials in his immediate vicinity; however, this ability has become diluted over time as he has changed his exo-structure. It is this ability that Deathsaurus hopes to unlock from his genetic code. Weaknesses: Buzzclaw's over-reliance on hand-to-hand combat makes him vulnerable in situations requiring more artillery-based solutions.
Thanks KD. Anything less than perfect resolution hurts old people's eyeballs after all. You're a Kid, so when you get older you'll learn.
Fallback Function: Infantry "Do not let your path be dictated by the rules." Profile: Fallback was once the independent-minded Autobot known as Outback. Having once believed he would be nothing but a casualty of war, he was proven wrong when, even after almost being destroyed, he survived and was granted a new exo-form. Having been given a second chance at life, Fallback decided to take on a new name and a new purpose: to follow in the footsteps of great Autobots such as Ultra Magnus and Rodimus Prime and become the best Autobot warrior he can be. Though still not a big fan of rules, Fallback has learned to respect them and utilize them to his advantage. Abilities: Fallback's body is composed of armor designed to resist most forms of artillery fire. His primary weapon is an axe forged from solid Energon. This can also double as an energy cannon. In vehicle mode, he can go up to 180 mph with a range of 1,000 miles. His tires are reinforced, allowing them to travel on the roughest of terrain without damage. Weakness: Fallback still sometimes reverts to his old way of thinking, and then falls into situations where he is outnumbered.
Ironhide Function: Security "High tech circuitry is no replacement for guts." Profile: An Autobot of few words, Ironhide prefers actions over excessive talking which he refers to as "leaking lubricant". A veteran of several Great Wars, Ironhide is one of the oldest and most experienced Autobots currently in active service. His gruff exterior hides a kind inner soul whose concern for life knows no bounds. Younger Autobots often joke about Ironhide as an antique from a bygone era, but his skill, experience, and loyalty often win them over in the end. Abilities: Following the battle of Moon Base Four, Ironhide's body was severely damaged. Utilizing the legendary Reconfiguration Matrix, Optimus Prime generated Ironhide's new form. His new body retains his original trithyllium-steel alloy which has been blended with new material and has formed a special ablative* armor making him more resistant to artillery and electromagnetic attacks. Ironhide's arms house chemical mixtures that can generate anything from supercooled liquid nitrogen to metal dissolving acid. He can fire these from emitters built into his wrists. Ironhide is able to combine with his trailer unit for increased mobility on the battlefield. Weakness: Ironhide is still one of the slowest Autobots, though his speed has increased thanks to his new form. His compassion for other living creatures can also be used against him. *- note: I was a little iffy on "ablative" since I'd never heard the term, but after a bit of research I'm convinced it is correct. It's apparantly a method of heat dissipation used on aerospace devices re-entering the atmosphere. In this context, Ironhide's armor dissipates the heat generated by attacks and thus minimizes the damage he incurs.
Ricochet Function: Saboteur "Bluntness wins battles, subtelty wins wars." Profile: Ricochet was one of the top trainees in the espionage division of the Autobot academy. His skill in sabotage gained the attention of Espionage Director Bumblebee, who took the young Autobot under his wing. Unfortunately, this had the negative affect of bolstering Ricochet's ego to an extreme. He thinks very highly of himself. However, his abilities often justify this belief. Unfortunately, his attitude has led to conflict with fellow Autobots from time to time. While he is an adept spy, Ricochet prefers sabotage, which he feels is a much more effective way of fighting enemies than outright battlefield confrontations. "He'll grow and learn...if he survives long enough," Bumblebee says with confidence. Abilities: In vehicle mode, Ricohet has a top speed of Mach 2.0. His primary weapon is his lance, mounted on the top, able to fire bursts of plasma energy. His outer skin is composed of a special alloy that is able to avoid most advanced detection methods. Combined with his almost silent running engines, he can go undetected in enemy territory with ease. In robot mode, Richochet is extremely agile. He has a massive array of visual and listening equipment built into his head unit. In addition, his lance doubles as a melee weapon. Weakness: Ricochet's attitude sometimes leaves him in situations where he has taken on more than he can handle. While other Autobots will come to his rescue, they have been known to do so grudgingly.
Deathsaurus Function: Decepticon General "Glory of death for my enemies, glory of victory for me!" Profile: After his defeat centuries ago by the Autobot Star Saber, Deathsaurus was reincarnated as one of the generals in the Decepticon army. Having led many successful campaigns, he became frustrated as the Autobots and Maximals began to overwhelm the Decepticon/Predacon alliance. His ultimate goal is to re-establish his title of Emperor of Destruction, and return the Decepticon Empire to its former prominence. Savage, cruel, and brilliant, Deathsaurus should never be underestimated. Deathsaurus hopes to use his Insecticon clones to increase his power base. Abilities: Deathsaurus' new form was engineered to have six distinct transforms including a dragon mode, an aerial vehicle mode and a high-speed ground mode. These forms, along with his dual Energon blade weapon make him a formidable foe. Utilizing the unique materials in his wings, he can convert sunlight into dark energy, which will corrode any type of metal upon contact. Deathsaurus is one of the strongest Decepticons. Weakness: Deathsaurus' arrogrance allows him to believe his plans are fool-proof, causing him to sometimes overlook potential flaws.
Heh heh...I'm 27. And though I had no problems reading them through quickly, transcribing 5 of them has my eyes sore now. Oh well. Hope you enjoy reading them! I'll come back to this thread when the last two are revealed and transcribe them too.
Interesting bios. Not bad, not great. These would be -perfect- for Universe toys. But not bad at all either way. Ablative is a term for armoring that is designed to flake off. Shuttles use a type of ablative armor that actually strips off on re-entry, in that it is used to dissipate heat and ablate off of the shuttle with the heat. For Ironhide, his armor would be able to get shot at, flake off from the shot, and be able to be re-applied easily. It's not the best armor for a long term battle, but it does take a huge amount of impact away from a target. Usually ablative armor has many many layers.