Blitzwing/Thrust/Arcee Ver 1.1

Discussion in 'Transformers Trading Card Game (TCG) Discussion' started by Aaron, Mar 19, 2019.

  1. Aaron

    Aaron Master of Crystalocution Moderator Content Contributor

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    I put this deck together before TFCon and tinkered a bit at the show. This is my deck list afterwords. It seemed to know when something other than fun was on the line and failed to hook up.

    The goal is to use Thrust’s ability to tag in on Arcee’s bot mode attack letting Blitzwing absorb the attacks along the way. It is critical to get Inverted and then some kind of Tough on Blitz early to keep it running, especially since there isn’t a blue pip at all in it.

    Actions
    1x Backup Plan
    3x Incoming Transmission
    1x New Designs
    3x Peace Through Tyranny
    3x Reckless Charge
    3x Supercharge
    3x Treasure Hunt
    2x Zap
    Upgrades
    3x Erratic Lightning
    3x Flamethrower
    3x Force Field
    3x Grenade Launcher
    3x Improvised Shield
    3x Inverted!
    3x Sparring Gear
     
  2. Wreckgar

    Wreckgar Anthony Stark Veteran

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    I am in the process of trying to build a Thrust/Arcee/??? deck but can't figure out who to make the 3rd bot. I'm looking at using Ramjet or Jetfire honestly due to their heavy health.
     
  3. That Guy

    That Guy Well-Known Member

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    Is there a good defensive bot with brave?
     
  4. Wreckgar

    Wreckgar Anthony Stark Veteran

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    Not that I can think of. Plus I’m making the deck heavy orange for heavy hitting so I need a high life count
     
  5. Aaron

    Aaron Master of Crystalocution Moderator Content Contributor

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    That’s why I have Blitzwing and Inverted. Blitzwing is Brave by default and is healthy enough to survive a poke or three to hopefully get protection up.
     
  6. Wreckgar

    Wreckgar Anthony Stark Veteran

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    I see the benefit. I just wish the stars were a bit less so I can add Mounted Missiles on Thrust in the utility spot

    Going to use yours as a base and try getting Ready for Action in there as well so untap and reuse Thrust
     
  7. Aaron

    Aaron Master of Crystalocution Moderator Content Contributor

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    No pips no good. I still function is only there for the double orange pips.
     
  8. That Guy

    That Guy Well-Known Member

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    I would take a Green Pip only Ready for Action. I have tried using it a couple times before and can't pull it consistently enough to really use it.
     
  9. Wreckgar

    Wreckgar Anthony Stark Veteran

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    That is definitely the downfall of that card
     
  10. Vangelus

    Vangelus Long Live the New Flesh Moderator Content Contributor

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    This deck is a ridiculous bodybuilder to deal with. Tons of muscle, intimidating shadow, and I found I had to figure out the "breathing rate" between Arcee swings to get my hits in and deal with Blitzwing.

    (Unless Aaron doesn't draw an Inverted somehow)