If you haven't heard, there is a decklist going around using Chromia, Swoop, Prowl (but mainly Chromia) a lot of card draw, swap parts to get extra actions via specialist battle cards, and I Still Function/Peace Through Tyranny to get another turn. Then playing Plasma cannons to ping out 2 damage. This can go on forever without your opponent getting a turn until they are dead. A group of us playtested it a bit yesterday, and the deck can pull the combo off often enough (In our games we had the combo coming off roughly 60% of the time). I wanted to let anyone on here who might not be on the discord or facebook group know, so you too can annoy your friends and make enemies of strangers! For real though, my hopes from this finding are 1 of 2 erratas: 1. "swapping parts" is ruled to not be equal to "putting parts" every where else in the game WotC says "read the cards and follow the text" but in a rules round up they contradicted this philosophy, and this ruling has enabled the consistency of this combo. 2. You cannot have a turn with all characters tapped. If all of your non-KO characters are tapped already, your opponent should get a turn even if you have given yourself another turn via I Still Function. This already happens to an extent with Dreadwing in that combining him does not give you an extra turn if dreadwind and blackwing are tapped. I know the technical reasons are a bit different, but requiring you to have an untapped character to draw/play battle cards will also stop the combo from being achievable, as you won't be bale to ISF on your extra turn if your other two characters are tapped. I just wanted to get peoples thoughts on this. I like combo decks, and I don't mind strong decks in the meta, but a strategy that is aimed at preventing someone from playing the game seems unfun to me.