Overall, I like how Mixmaster turned out compared to the rest. Not keen on the lack of detail on the inside of the legs but whenever I tired to boolean subtract something it just sorta ripped a whole in space/time. But then they all lack that detail so he still fits. I took major liberties with Mixmaster's arms. Both his and Hooks just don't work in robot mode, but are perfect for vehicle mode. So I tried to adapt the style from the MTMTE #2. Not quite the same but I think it works pretty well. 5 down, one to go. Enjoy! Chris
generally if booleans stop working, its because of a mesh error.. theyre messy messy things and tend to leave unnecessary polys and gaps in meshes where one side of an edge is divided and the other isnt. obsessively checking/fixing such things will keep the booleans happy
Actually I found that car paint texture in a book called 3D Studio Max 3 Magic. It's a mutli-layer shader with high levels and glossiness in the first specular layer and a low levels and glossiness in the second specular layer. Then there is a falloff map in the reflection slot with a raytrace map. It's a simple one but seems to do the job.